I don’t even think it would work on PvE. It would remove the point of dying. Why bother being careful and moving smart when death is so trivial? Why not just enable Keep Inventory? If you die, it’s 99% of the time fair, you shouldn’t be able to get your stuff back so easily. It doesn’t have a place in the game at all.
Say there was a group of 5 people at the prison with full riot and tier 4s. You are solo with military and tier 2s. The strat here would be to wait for one of them to break off from the group, catch him by suprise, kill him quickly, steal his stuff and either bail or fall back and pick the rest of them off.
If this was implemented, instead of being able to steal his stuff, his teammates could rush to where he died and guard his body and TP him back before you can get his stuff. They have better gear and weapons and they outnumber you, you can’t win. Your only way to survive is to run away and hope they won’t flank you.
Basically, it’s just a giant waste of time. There is no additional strategies here, no way to ever win. If you’re lucky and they’re uncoordinated, you’ll take one out if you try to fight. It actually takes less skill because you won’t need to think of inventory management. In this game, any legal advantage you can get, you should take, and this change would remove a perfectly balanced and fair advantage you can get with proper planning and thought, effectively changing the gameplay for the worse. The only way I would support this change is if /tpa, /warp, and /sz were completely removed, and if we’re being realistic, would never happen.
TLDR Solo Players would have a major disadvantage, while giving players in groups and hackers a major advantage.