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  • TMD Update Changelog

    Jacobg1998

    Owner
    Jacobg1998
    Jacobg1998 Jacobg1998
    Rank Changes
    • All old donator ranks now have the Legacy Tag
    • There will be 3 new ranks introduced to the shop soon. We will announce what is included in these ranks once they become available in the shop.
    • New staff rank Apprentice has been added.
    • Jr Mod has been renamed to Moderator
    • Sr Mod has been renamed to Sr Moderator

    Vaults
    • The bottom 3 rows on the Standard Vault for players will ranks is now accessible in a new category of vaults call Legacy Vaults. The old Titan and Mythical Vaults can be accessed here as well.

    Healing Changes
    • All players now have 2 rows of hearts. The first row will regen naturally with full hunger, but in order to heal the second row of hearts a healing item must be used.
    • All damage values have been doubled to correspond with doubling players' health.
    • All healing items now have a delay to use. Scrolling away from the healing item or moving will stop it from being used.

    Resource Pack Changes
    • Everyone will need to download an updated Resource Pack. This pack should auto download when you join the server or you can manually download it here. (Be sure it is version 2.2)
    • 3D models have been added for medical items.
    • Several block textures have been updated.

    General Changes
    • All players can now use Character Kits on a 1 day cooldown
    • All players can now use Warps on a 1 day cooldown
    • All players can now use /tpa and /tpahere on a 1 day cooldown
    • /skin has been changed to /gunskin
     
    Last edited:

    Captain_xWolf

    Mythical
    Captain_Furno
    Captain_Furno Captain_Furno
    Healing Changes
    • All players now have 2 rows of hearts. The first row will regen naturally with full hunger, but in order to heal the second row of hearts a healing item must be used.
    • All damage values have been doubled to correspond with doubling players' health.
    • All healing items now have a delay to use. Scrolling away from the healing item or moving will stop it from being used.

    I wonder how those people who jump pvp at Berx will respond to this! :p
     

    DDENGAR

    Mythical
    DDENGAR
    DDENGAR DDENGAR
    TMD Classic, MineWars, Hell Night, and finally TMD Hardcore!
    Esketit! Keep going!
     

    Diligen

    Titan
    HooverVC
    HooverVC HooverVC
    So if regular ranks get 1 tp a day, do ranks still get theirs at the same rate they did before? or is it 1 tp per day ;-;
     

    Snakefangs2004

    Mythical
    Snakefangs2004
    Snakefangs2004 Snakefangs2004
    So if regular ranks get 1 tp a day, do ranks still get theirs at the same rate they did before? or is it 1 tp per day ;-;
    If you have no rank that is how it will work. If you had your before rank like mythical you will still have the same cool down you had before this update
     

    LoudCeilingFan

    New member
    Can the walkers get buffed? they were already a joke before this update but now they're just getting rekt since weapons do double damage now.
    Maybe give them a slight speed buff? damage? health? reinforcement ability?
     
    Last edited:

    mindblaster007

    Mythical
    mindblaster007
    mindblaster007 mindblaster007
    Rank Changes
    • All old donator ranks now have the Legacy Tag
    • There will be 3 new ranks introduced to the shop soon. We will announce what is included in these ranks once they become available in the shop.
    • New staff rank Apprentice has been added.
    • Jr Mod has been renamed to Moderator
    • Sr Mod has been renamed to Sr Moderator

    Vaults
    • The bottom 3 rows on the Standard Vault for players will ranks is now accessible in a new category of vaults call Legacy Vaults. The old Titan and Mythical Vaults can be accessed here as well.

    Healing Changes
    • All players now have 2 rows of hearts. The first row will regen naturally with full hunger, but in order to heal the second row of hearts a healing item must be used.
    • All damage values have been doubled to correspond with doubling players' health.
    • All healing items now have a delay to use. Scrolling away from the healing item or moving will stop it from being used.

    Resource Pack Changes
    • Everyone will need to download an updated Resource Pack. This pack should auto download when you join the server or you can manually download it here. (Be sure it is version 2.2)
    • 3D models have been added for medical items.
    • Several block textures have been updated.

    General Changes
    • All players can now use Character Kits on a 1 day cooldown
    • All players can now use Warps on a 1 day cooldown
    • All players can now use /tpa and /tpahere on a 1 day cooldown
    • /skin has been changed to /gunskin
    The 2.2 texture is NOT there.
     

    general2673

    Mythical
    general2673
    general2673 general2673
    Can the walkers get buffed? they were already a joke before this update but now they're just getting rekt since weapons do double damage now.
    Maybe give them a slight speed buff? damage? health? reinforcement ability?

    like in the show the walkers are a grave threat in the start...as you become more equipped and armed they become a nuisance but not particularly dangerous. the people are the main threat.....
     

    seuboi

    Mythical
    seuboi
    seuboi seuboi
    like in the show the walkers are a grave threat in the start...as you become more equipped and armed they become a nuisance but not particularly dangerous. the people are the main threat.....

    actually only a headshot would kill a zombie, they'd take infinite body damage
     

    Jordan_Bailey

    Mythical
    Jordan_Bailey
    Jordan_Bailey Jordan_Bailey
    • All players now have 2 rows of hearts. The first row will regen naturally with full hunger, but in order to heal the second row of hearts a healing item must be used.
    • All damage values have been doubled to correspond with doubling players' health.
    I don't understand the double health in the slightest. 'Cause with the damage values being doubled, the health and damage might as well be the same as pre-update.
     

    Snakefangs2004

    Mythical
    Snakefangs2004
    Snakefangs2004 Snakefangs2004
    I don't understand the double health in the slightest. 'Cause with the damage values being doubled, the health and damage might as well be the same as pre-update.
    The double health has to do with the new medical system of med packs and such. So they at first wanted to add the 2 rows of hearts to go with the new medical update you can say and how you use thing and in result with that of the extra row of hearts they wanted to equal it out as well so they added more damage on the guns so it would not take forever to kill a player.
     

    gabrielmaennl5

    Mythical
    gabrielmaennl5
    gabrielmaennl5 gabrielmaennl5
    May I suggest, instead of /tpa, /warp and /tpahere being a full on one day cooldown, maybe just an hour? Or 15-10 minutes? I think 1 day is a bit much.