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Add sound attraction to the walkers
- Thread starter jackk_315
- Start date
Cat_Squirrel_Inc
Mythical
Cat_Squirrel_Inc
Cat_Squirrel_Inc
This would certainly add a twist. Like have walkers swarm when there's gunfire and stuff! That would be interesting...
BenGermann
Mythical
BenGermann
BenGermann
The way that would probably work is to have the server track the position from which a gun is fired, check the region from which it was fired (if it’s a safe zone or not), then spawn a variable number of zombies in a perimeter around the location the gun was fired from.
I would love to see this as an addition, but a few problems arise:
- Every gunshot can’t spawn zombies, it would lead to an overload of entities on the server.
- This would be incredibly server-intensive and would lag the server considerably.
- The current server entity cap is about 1100 last time I checked, with around 900-1000 zombies being on one TMD server at any point in time. Increasing the cap would end up lagging the server, which I’ll expand on in my next point.
- The pathfinding of the zombies would require an overhaul (the devs might be looking into doing this down the road). The reasoning for this is because for hoards to work they would need to stick together and have a “goal” so to speak. This was attempted in the past and didn’t really work, resulting in “zombie conga lines” covering the map. Without an updating pathfinding for the zombies most would sit out of view, not being seen or encountered but still lagging the server.
I would love to see this as an addition, but a few problems arise:
- Every gunshot can’t spawn zombies, it would lead to an overload of entities on the server.
- This would be incredibly server-intensive and would lag the server considerably.
- The current server entity cap is about 1100 last time I checked, with around 900-1000 zombies being on one TMD server at any point in time. Increasing the cap would end up lagging the server, which I’ll expand on in my next point.
- The pathfinding of the zombies would require an overhaul (the devs might be looking into doing this down the road). The reasoning for this is because for hoards to work they would need to stick together and have a “goal” so to speak. This was attempted in the past and didn’t really work, resulting in “zombie conga lines” covering the map. Without an updating pathfinding for the zombies most would sit out of view, not being seen or encountered but still lagging the server.