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  • Anti-Jugg Weapons

    Should These Weapons Be Implemented?


    • Total voters
      10
    • Poll closed .

    kioph

    New member
    I've seen large amounts complaints about jugg. Ill make another "nerf jugg compilation" sometime, but for now, ill re-introduce my T5 weapons concept. These weapons would be unbuyable in shop, Unusable while wearing jugg, and do bonuses against jugg.



    Weapons:


    Sniper: The AS50

    imgres.jpg

    Powerful. Deadly. Developed for SOCOM.

    In game tag:

    ---------------------------------

    Category: Sniper

    Type: Semi-Auto

    Damage: 17.0

    Clip Size: 5

    Ammo: Sniper Clips

    Specialty: High velocity ammunition deals 1 extra heart of damage to jugg for every 50 blocks the bullet has traveled

    (T5)

    ---------------------------------


    Assault Rifle: FN SCAR

    imgres-2.jpg

    Praised as one of the best assault rifles on earth, the FN SCAR is versatile and useful in general

    In game tag:

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    Category: Assault Rifle

    Type: Auto

    Damage: 5.0

    Clip Size: 40

    Ammo: Assault Ammo

    Specialty: Hollow-tipped ammunition gives a chance of causing 5 secs of bleed time, 20 secs for jugg

    (T5)

    ---------------------------------


    LMG: XM806

    imgres-6.jpg

    A heavy machine gun. Not usually seen, but still cool. An old US Army project, it was abandoned.

    In game tag

    ---------------------------------

    Category: LMG?

    Type: Auto

    Damage: 6.0

    Clip Size: 65

    Ammo: LMG Ammo

    Specialty: Tracer ammunition sets jugg on fire

    (T5)

    ---------------------------------


    Special: AT4

    imgres-3.jpg

    In game tag:

    ---------------------------------

    Category: Special

    Type: Semi-Auto

    Damage: 14.0

    Clip Size: 4

    Ammo: Rocket Ammo

    Specialty: Fragmentation causes bleeding 10 secs of bleeding, 30 for jugg, along with weakness and blindness for jugg

    (T5)

    ---------------------------------


    Special: M202 FLASH

    imgres-5.jpg

    In game tag:

    ---------------------------------

    Category: Special

    Type: Semi-Auto

    Damage: 10.0

    Clip Size: 10

    Ammo: Frag Grenades (only grenade-type thing I could thin of)

    Specialty: Napalm rockets coat the area in, well, napalm, making the area give lava-like damage for the next 30 secs or so

    (T5)

    ---------------------------------


    Assault Rifle: XM8

    imgres-1.jpg

    In game tag:

    ---------------------------------

    Category: Assault Rifle

    Type: Auto

    Damage: .5.0

    Clip Size: 50

    Ammo: Assault Rifle Ammo

    Specialty: Kinetic rounds deal almost no damage to regular armor except cause 5-6 secs of bleeding, but give jugg blindness, slowness, weakness, and 2 secs of poison for every 10 rounds

    (T5)

    ---------------------------------


    Sniper: XM2010

    imgres-7.jpg

    In game tag:

    ---------------------------------

    Category: Sniper

    Type: Semi-Auto

    Damage: 6.0

    Clip Size: 4

    Ammo: Sniper Ammo

    Specialty: Ignores jugg armor.

    (T5)

    ---------------------------------

    Comment and vote!
     
    Last edited:

    Challenge_

    Famous
    Challenge_
    Challenge_ Challenge_
    These are ridiculous. I love the idea of reking guys in jugg. But some of these would override the game. I mean, that last one in particular. "Ignores jugg armor". 14 hearts would oneshot anyone except higher armors besides jugg.

    Although the texures would be cool.
     

    kioph

    New member
    These are ridiculous. I love the idea of reking guys in jugg. But some of these would override the game. I mean, that last one in particular. "Ignores jugg armor". 14 hearts would oneshot anyone except higher armors besides jugg.

    Although the texures would be cool.
    I have nerfed the damage.
     

    drewey09

    Champion
    drewey09
    drewey09 drewey09
    So your meaning to say these op guns can be used on normal players "16 dmg" and jugg, but jugg can't use them? I hate jugg, and I like the concept of this, but come on man don't you think that is a little unfair?
     

    Challenge_

    Famous
    Challenge_
    Challenge_ Challenge_
    I have nerfed the damage.
    The AS50.
    That'll oneshot a full riot. 15 halves 'em, and sometimes (to me, anyway) does 6 or 7 if its a headshot. And if you get far away, that might even oneshot a halfjugg.
    AT4.
    Think about what a **** the M14 is sometimes. This thing does DOUBLE that, PLUS explosion. AND it's got 4 shots loaded.
    M202.
    That'd be a **** to code.
    XM806.
    The M16A4 does 5 hearts, and only shoots 3 at a time; and I use it frequently for shooting through windows. This gun would do an extra heart, and it's auto. This would be CRAZY op for non-jugs.
    I really like the idea of bringing jugs down easier, but you gotta think about how devastating these guns would be to lowerloots even without the buffs designed for jugs.

    I actually really like the XM8 (the first one, you have it in there twice xD) for the legendary Assault Rifle. Lower the damage to like 3.5, make the fire time a little slower, and give it bleed to everyone.
     

    kioph

    New member
    The AS50.
    That'll oneshot a full riot. 15 halves 'em, and sometimes (to me, anyway) does 6 or 7 if its a headshot. And if you get far away, that might even oneshot a halfjugg.
    AT4.
    Think about what a **** the M14 is sometimes. This thing does DOUBLE that, PLUS explosion. AND it's got 4 shots loaded.
    M202.
    That'd be a **** to code.
    XM806.
    The M16A4 does 5 hearts, and only shoots 3 at a time; and I use it frequently for shooting through windows. This gun would do an extra heart, and it's auto. This would be CRAZY op for non-jugs.
    I really like the idea of bringing jugs down easier, but you gotta think about how devastating these guns would be to lowerloots even without the buffs designed for jugs.

    I actually really like the XM8 (the first one, you have it in there twice xD) for the legendary Assault Rifle. Lower the damage to like 3.5, make the fire time a little slower, and give it bleed to everyone.
    The XM8 does .5, i think you missed the period in front of it. Good ideas, ill implement as many as I can. One thing I might note, is these weapons are extremely rare, unbuyable in shop, and unusable by jugg.
     

    kioph

    New member
    The AS50.
    That'll oneshot a full riot. 15 halves 'em, and sometimes (to me, anyway) does 6 or 7 if its a headshot. And if you get far away, that might even oneshot a halfjugg.
    AT4.
    Think about what a **** the M14 is sometimes. This thing does DOUBLE that, PLUS explosion. AND it's got 4 shots loaded.
    M202.
    That'd be a **** to code.
    XM806.
    The M16A4 does 5 hearts, and only shoots 3 at a time; and I use it frequently for shooting through windows. This gun would do an extra heart, and it's auto. This would be CRAZY op for non-jugs.
    I really like the idea of bringing jugs down easier, but you gotta think about how devastating these guns would be to lowerloots even without the buffs designed for jugs.

    I actually really like the XM8 (the first one, you have it in there twice xD) for the legendary Assault Rifle. Lower the damage to like 3.5, make the fire time a little slower, and give it bleed to everyone.
    Alright, I see you point, so lets try to meet halfway here. I Want to make a suggestion everyone can enjoy, so here. Ill nerf the damage against non-jugg?
     

    Challenge_

    Famous
    Challenge_
    Challenge_ Challenge_
    not necessarily, retextured lingering potions could do the trick
    THAT QUADRA POST THO XD
    You could change the Napalm to be a grenade-like item, not necessarily a gun.
    A gun doing .5 is a little underkill. It would depend on how long the bleed would last.
     

    kioph

    New member
    THAT QUADRA POST THO XD
    You could change the Napalm to be a grenade-like item, not necessarily a gun.
    A gun doing .5 is a little underkill. It would depend on how long the bleed would last.
    I dunno, A gun with a mag of 50 could cause some serious damage even with a damage of .5
    The bleeding time has been adressed
     

    _Tachi_

    Champion
    _Tachi_
    _Tachi_ _Tachi_
    It would dude, people without jugg can't even survive a spas and that does 8 dmg, imagine what some of these guns would do to an unarmored player...
    Jugg can't even survive spas. Ive one or two-shot juggs with spades in riot, you just have to land all the pellets before they kill you.