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  • Builder Newsletter

    JBentley694

    Mythical
    JBentley694
    JBentley694 JBentley694
    8tOXd6h3-Kg4dry5IGEjSMdejtQythcdhQgevJS3bl9-_Bkr7fwol6dBHGONF5SKIdVKMOq0i9kAhaGcKPcFY7qiSF47kHTOWsXqTj4PCalV_NuZ7Wu-gCp3Azi9XfDcxtV_zSr_


    BUILDERS NEWSLETTER


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    Hello everyone!



    HAVOCMC


    Welcome to an exciting issue of the builders newsletter, we have lots to tell and show in preparation of the updates to come. So before you continue please note this post will have SPOILERS for The Walking Dead series and if you are not caught up or do not wish to know then we advise you look away now………..


    Okay so this newsletter will have some great content including a video, couple of nice images and a poll.



    zD8xoAkgIJiByhD1bjBXQx_WxuoSYXlLJYusfZGaoi-iSMgTQwY9FXu97g2LCKsRdipWGqh3hhqH9sC-odQPEz7sv4PKPlfb4_CvTW60joiJxxhEhr-ugwG4ihEiJ32SPPjjF4Yy



    TMD

    Okay so before we get into detail on a tmd update we have planned we would like the players input on an issue that may be around the corner (again spoiler warning). So with knowledge of the comic series and recent leaks of the show we know that their will potentially be a lot of “DC” appearance and if this is true we will probably add it. Our issue is we don't have a lot of space left really to add another city so what we the builders are leaning towards (again this is no for sure thing as it is just a current thought we are running on) is splitting current Atlanta down the middle with berx being its center point and making one half Atlanta GA and the other Washington D.C. Again not a for sure thing but could be the overall solution to this problem we may encounter later on this year. So we want the players opinion and will have a Poll HERE to see if this would be suitable.


    To polish this off here is the teaser video of what the build team has been working so hard on for TMD.








    Sincerely-

    HAVOCMC BUILD TEAM


    Be nice to each other, Don't Text And Drive!
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    I have an idea for the extra city bit.. maybe add 2 separate maps?

    For example:
    TMD-1 and 3 would be the original map.
    TMD-2 and 4 would be the DC map.

    That way, people who like the older map can still play, while also having the ability to explore and whatnot. I think that would be a good idea.

    Second idea:
    Have the maps separate from each other WITHIN the world (if that's a thing?). Like, if I wanted to go to DC, I could either type a command (maybe /warp or something) or I could find a secret way in (Maybe all abandoned vehicles could teleport you there?).

    These would keep Atlanta the same, and prevent more anger from editing the map... hopefully.
     

    JBentley694

    Mythical
    JBentley694
    JBentley694 JBentley694
    I have an idea for the extra city bit.. maybe add 2 separate maps?

    For example:
    TMD-1 and 3 would be the original map.
    TMD-2 and 4 would be the DC map.

    That way, people who like the older map can still play, while also having the ability to explore and whatnot. I think that would be a good idea.

    Second idea:
    Have the maps separate from each other WITHIN the world (if that's a thing?). Like, if I wanted to go to DC, I could either type a command (maybe /warp or something) or I could find a secret way in (Maybe all abandoned vehicles could teleport you there?).

    These would keep Atlanta the same, and prevent more anger from editing the map... hopefully.


    We had that idea a while back of doing two separate maps for the server and truth is it would divide the player base too much and could potentially drop numbers again like the realism map did. The second idea you said is something we are also considering by having another map withing the world itself and using fast travel but again the same issue is raised with too much map and the amount of players who prefer small maps. We know its agitating to some players who want the full TWD/ zombie apocalypse experience but we have to be careful how we approach major map changes as a wrong move could have us reliving the big realism map collapse all over again. However the majority player base do not like current Atlanta as they think its too big and I along with others disagree on that but they make up the majority currently and if making Atlanta a tad smaller is needed we may do that.

    But again we are not certain of anything yet we are just trying to get at least 2 solutions on the table for when it comes time that way we are not backed into a corner and forced to rush anything. I do like the idea of fast travel and having it in the same world so its not a 2 different map deal.
     

    Triheda

    Titan
    triheda
    triheda triheda
    I have an idea for the extra city bit.. maybe add 2 separate maps?

    For example:
    TMD-1 and 3 would be the original map.
    TMD-2 and 4 would be the DC map.

    That way, people who like the older map can still play, while also having the ability to explore and whatnot. I think that would be a good idea.

    Second idea:
    Have the maps separate from each other WITHIN the world (if that's a thing?). Like, if I wanted to go to DC, I could either type a command (maybe /warp or something) or I could find a secret way in (Maybe all abandoned vehicles could teleport you there?).

    These would keep Atlanta the same, and prevent more anger from editing the map... hopefully.
    We had that idea a while back of doing two separate maps for the server and truth is it would divide the player base too much and could potentially drop numbers again like the realism map did. The second idea you said is something we are also considering by having another map withing the world itself and using fast travel but again the same issue is raised with too much map and the amount of players who prefer small maps. We know its agitating to some players who want the full TWD/ zombie apocalypse experience but we have to be careful how we approach major map changes as a wrong move could have us reliving the big realism map collapse all over again. However the majority player base do not like current Atlanta as they think its too big and I along with others disagree on that but they make up the majority currently and if making Atlanta a tad smaller is needed we may do that.

    But again we are not certain of anything yet we are just trying to get at least 2 solutions on the table for when it comes time that way we are not backed into a corner and forced to rush anything. I do like the idea of fast travel and having it in the same world so its not a 2 different map deal.
    Another idea is that for every season when you add to the map, make the map 100 or 200 blocks bigger. It gives you guys more room but doesn't make everything too spread out like people complained about last map.
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    However the majority player base do not like current Atlanta as they think its too big and I along with others disagree on that but they make up the majority currently and if making Atlanta a tad smaller is needed we may do that.
    If you do end up splitting Atlanta, try to keep the important buildings, such as CDC, Red, Pool, Grady, etc., ya know? Like, keep the meat, trim out the fat.

    And I hope fast travel is a thing. Maybe it could be accessible thru safe zones; Maybe a block-built bus could have the pressure plate to tp you in it, and it would be copy/pasted in all the SZs?
     

    Triheda

    Titan
    triheda
    triheda triheda
    If you do end up splitting Atlanta, try to keep the important buildings, such as CDC, Red, Pool, Grady, etc., ya know? Like, keep the meat, trim out the fat.

    And I hope fast travel is a thing. Maybe it could be accessible thru safe zones; Maybe a block-built bus could have the pressure plate to tp you in it, and it would be copy/pasted in all the SZs?
    They said in the post that keeping those iconic locations, such as Grady, is what they're gonna do if they do split it. They will be moved around and rearranged though (of course). CDC wouldnt be affected because it's already on the supposed Atlanta side of the highway. Fast travel, I guess it could be cool but only in safezones (which I presume you meant). But that would basically eliminate the /warp command, and even though you can't do it right now except in spawn or with Mythical, it'd still be rendered as useless.
     

    JBentley694

    Mythical
    JBentley694
    JBentley694 JBentley694
    If you do end up splitting Atlanta, try to keep the important buildings, such as CDC, Red, Pool, Grady, etc., ya know? Like, keep the meat, trim out the fat.

    And I hope fast travel is a thing. Maybe it could be accessible thru safe zones; Maybe a block-built bus could have the pressure plate to tp you in it, and it would be copy/pasted in all the SZs?
    Oh my yes those along with some others will be kept, as of now I believe if we do decide later on to do the split the only buildings that will be moved is grady and red and just a few others. Fast travel spots could be in safezones and we could probably equip the command into vehicles so if you spawn a vehicle and right click like you do with changing seats it could have a fast travel option which would help make it available to everyone including those without /warp abilities.
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    Fast travel spots could be in safezones and we could probably equip the command into vehicles so if you spawn a vehicle and right click like you do with changing seats it could have a fast travel option which would help make it available to everyone including those without /warp abilities.
    When I mentioned vehicles, I meant like have a bus BUILD with a pressure plate in it that would warp you to the other map. With PLACEABLE cars, that fast travel option would be cool, also!
     

    Ashr12

    Mythical
    Ashr12
    Ashr12 Ashr12
    I think that the fast travel should be limited. Like, everyone needs a way to get to the next sz for a drop party, right? just make fast travel between safezones.
     

    Ashr12

    Mythical
    Ashr12
    Ashr12 Ashr12
    If you do fast travel to locations outside of a safezone then people are going to memorize and camp those locations, disuading people from using the system.
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    If you do fast travel to locations outside of a safezone then people are going to memorize and camp those locations, disuading people from using the system.
    Lol, that's how /warp is bud. And the fast travel is for getting to the D.C. parts of the map.
     

    Triheda

    Titan
    triheda
    triheda triheda
    Lol, that's how /warp is bud. And the fast travel is for getting to the D.C. parts of the map.
    So, fast travel. it's a cool concept but I feel like it wouldn't work well for the server. It's very unrealistic and so are safezones, and warping, but to an extent they're eh realistic. Warping is done in spawn, an already unrealistic way of the z/a so it isnt much of a problem. Fast travel is some futuristic type stuff, teleporters and what not. It just doesn't seem like it would fit. Maybe in a safezone? But then also seems weird to have D.C. separated from the rest of the map
     

    Ashr12

    Mythical
    Ashr12
    Ashr12 Ashr12
    Lol, that's how /warp is bud. And the fast travel is for getting to the D.C. parts of the map.
    what I mean is that why use a new system when you could just use warp, like you mentioned? The fast travel, being accessible from outside of spawn, has to be specific. I get the dc thing, but also because of it everyone will camp the hell outta it. So why would the majority of new players care to travel to a place where they are gonna die so much?
     

    Ashr12

    Mythical
    Ashr12
    Ashr12 Ashr12
    So, fast travel. it's a cool concept but I feel like it wouldn't work well for the server. It's very unrealistic and so are safezones, and warping, but to an extent they're eh realistic. Warping is done in spawn, an already unrealistic way of the z/a so it isnt much of a problem. Fast travel is some futuristic type stuff, teleporters and what not. It just doesn't seem like it would fit. Maybe in a safezone? But then also seems weird to have D.C. separated from the rest of the map
    Having the fast travel in a bus on either end would give the idea/effect of traveling by bus, without the cutscene.
     

    seuboi

    Mythical
    seuboi
    seuboi seuboi
    Holy crap , Alex is looking good again! It not only hurted the builders, Alex (destroyed) is basically dead atm, no one hangs around there anymore. And the football field looks sick, it will absolutely crush in those new game modes!
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    what I mean is that why use a new system when you could just use warp, like you mentioned? The fast travel, being accessible from outside of spawn, has to be specific. I get the dc thing, but also because of it everyone will camp the hell outta it. So why would the majority of new players care to travel to a place where they are gonna die so much?
    You'd fast travel to another safezone in D.C. Not in the wilderness. Ez fix.
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    So, fast travel. it's a cool concept but I feel like it wouldn't work well for the server. It's very unrealistic and so are safezones, and warping, but to an extent they're eh realistic. Warping is done in spawn, an already unrealistic way of the z/a so it isnt much of a problem. Fast travel is some futuristic type stuff, teleporters and what not. It just doesn't seem like it would fit. Maybe in a safezone? But then also seems weird to have D.C. separated from the rest of the map
    Having the fast travel in a bus on either end would give the idea/effect of traveling by bus, without the cutscene.
    Nothing in TMD is realistic, this is minecraft. Also, JrFormeel's response seems reasonable.