seuboi
Mythical
seuboi
seuboi
I get it, the point of multiplayer games are the PvP, but minecraft (and TMD in special) have a unique feature to turn PvE amazing.
See, why there are so many few people really trying to "survive" out there? 85% of every active players on PvE are into RP, trading and just talking. Maybe 15% of those are out there in their cars, gathering zombie hordes to kill and find some loot, but that's it, once you get autosuficient with your supplies.
So, as a PvE lover I will try to list things that might bring some shine on surviving!
Zombies could drop some interesting stuff, so it would be more fun to hunt them down instead of only trying to reach 10, 50, 100k zombie kills. They could drop ammo, a weapon, a prison-guard could drop a riot part.
Some weapons could be a little more tweaked:
Would be possible to have a worn-out system, like in melee weapons? A worned out (mud, rust etc) M4 would jam a lot (but not an AK 47). That would make scavange a lot more fun since we would want mint conditions weapons (since they are so expensive at the NPCs).
SMGs should have a faster rate of fire but with a low-energy bullet. I mean its easy to spray a great area but with low accuracy and damage. That would fit for that kind of player who likes to get to close combats and shoot everything that moves!
Assault rifles are supposed to be one of the most lethal weapons. They are deadly accurate with a lethal power. An AK47 may not be that accurate but surelly is as powerful as a lot of hunting rifles. This would be perfect for players who prefer to travel light but make every shot count.
Pistols are very accurate because of their size and being semi-automatics. They might not have a good fire power but are quickly to draw, light and reliable.
Well if you made through here I'm sorry for the mistakes, it's been a while since I didn't write in english. Plus its 2:24 am here lol. I'd appreciate any interesting aditional ideals to make PvE more pleasable!
See, why there are so many few people really trying to "survive" out there? 85% of every active players on PvE are into RP, trading and just talking. Maybe 15% of those are out there in their cars, gathering zombie hordes to kill and find some loot, but that's it, once you get autosuficient with your supplies.
So, as a PvE lover I will try to list things that might bring some shine on surviving!
- Predictability: Zombies are dangerous except when you find some tier 2~3 armor. You may even have the worst guns, one single headshot will take them down, no exceptions. I think we could have some of a variety of zombies: faster (but not so strong), slower (but stronger, like those riot prison guards, dead military etc), dead civilians that mighty spawn inside a house or compound. This will boost the dynamics inside a situation, more people would actually die by zombies and not in some random barbed wire because he was doing some silly parkour over a bridge (first time I died lol). Also a lot of people suggested to return the hordes, I didn't play when you had this but boy, that would be insanely awesome!
- Consistency: A lot of weapons are incredible fun, but it gets kinda boring when you know what works. Get the cheapest most accurate ones, some clips and done, you'll have your exploration guarenteed. No one will get their expensive gatlings out there if we can't take them down easily, plus LMG clips are expensive. Get yourself an M4 (tier 1), glock 17 (tier 2) with some clips and done, high accuracy, high capacity, kill hundreds. Maybe the zombie varieties might help (sometimes you'll need accuracy, or overpower, or fire etc);
- Scavenging: The awesome thing about the TWD universe it's the survival aspect that we know from Minecraft. You can't just find some neat loots, sit by and dominate the whole place, you need to think, search, stabilish some limits, build yourself a defensive perimeter. It would be awesome if we really would have to scavenge our own food, hunt, fish, cook it. Sure, rarelly we could find some canned soup/beans buts that some lucky stuff. I'm not saying to wipe all the system we know but maybe tweak some parameters to make those top-tier foods to be rare, so that would be a reason to always be outdoors, scavenging, gathering valuable survivability stuff and not just because we are all bored inside Berx (we would need to fix the old furnaces, coals etc).
Zombies could drop some interesting stuff, so it would be more fun to hunt them down instead of only trying to reach 10, 50, 100k zombie kills. They could drop ammo, a weapon, a prison-guard could drop a riot part.
Some weapons could be a little more tweaked:
Would be possible to have a worn-out system, like in melee weapons? A worned out (mud, rust etc) M4 would jam a lot (but not an AK 47). That would make scavange a lot more fun since we would want mint conditions weapons (since they are so expensive at the NPCs).
SMGs should have a faster rate of fire but with a low-energy bullet. I mean its easy to spray a great area but with low accuracy and damage. That would fit for that kind of player who likes to get to close combats and shoot everything that moves!
Assault rifles are supposed to be one of the most lethal weapons. They are deadly accurate with a lethal power. An AK47 may not be that accurate but surelly is as powerful as a lot of hunting rifles. This would be perfect for players who prefer to travel light but make every shot count.
Pistols are very accurate because of their size and being semi-automatics. They might not have a good fire power but are quickly to draw, light and reliable.
Well if you made through here I'm sorry for the mistakes, it's been a while since I didn't write in english. Plus its 2:24 am here lol. I'd appreciate any interesting aditional ideals to make PvE more pleasable!