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  • Ideas for new Guns (Final Version)

    Is this intresting? (Be Honest!!)


    • Total voters
      13

    PieDawg945

    New member
    PieDawg945
    PieDawg945 PieDawg945
    Hey all,​
    This is my final version of my gun ideas.
    If you have any suggestions comment them below so I can refine this thread.
    Thanks,
    PieDawg945
    (Note: Not all of the guns were based on real life ballistics, some of the stats were changed to keep it balanced, also this is a lot of info so let me know if there are some flaws)
    (Thanks to HyperScrub for Suppressors, Sarge4id for Sawn-off)
    • Pistols (Speed 2 applied)
      • M9A3
        • Semi-Auto
        • Damage: 3
        • 17 Rounds
      • Glock 21
        • Semi
        • Dmg: 6
        • 13 Rounds
      • Colt Python
        • Semi
        • Dmg: 7
        • 6 Rounds
      • FiveseveN
        • Semi
        • Dmg: 5
        • 20 Rds
      • DEagle
        • Semi
        • Dmg: 8
        • 7 Rds
      • Super RedHawk
        • Semi
        • Dmg: 10
        • 6 Rounds
          • Attachments: Flashlight (revolver uses Harris technique), Suppressor (wheelguns can't use it obviously)
    • Shotguns
      • 870
        • Pump-Action
        • Dmg: 6 per pellet (Max Damage per shot: 42)
        • 8 pellet per shot
        • 7 Rounds per tube
      • ATI
        • Pump
        • Dmg: 7 per pellet (49)
        • 7 PPS
        • 7 Rds
      • M4 Super 90 (aka M1014)
        • Semi
        • Dmg: 5 per pellet (50)
        • 10 PPS
        • 8 Rds
      • KSG
        • Pump
        • Dmg: 5 (45)
        • 9 PPS
        • 14 Rounds
      • Sawn-Off (Credit goes to Sarge4id)
        • Semi
        • 9 (63)
        • 7 PPS
        • 2 Rds
        • Can be Dual Wielded
      • DP12
        • 2 RD Burst
        • 5 (60)
        • 6 pellets per shot (12 per pull)
        • 14 Rds
      • Shotguns can Equip Buck Shot (Normal Stats), Bird Shot (Half pellet damage twice the amount)
      • Introducing Wide and Narrow Chokes (pretty self explanitory)
    • SMG (Speed 1 applied)
      • UMP45
        • Full Auto
        • Dmg: 3
        • 25 Rd Mag
      • MP5
        • Full Auto
        • Dmg: 2.5
        • 30 Rds
      • PP-19
        • Auto
        • Dmg: 2.5
        • 53 Rds
      • Vector
        • Auto
        • Dmg: 3
        • 33 Rd Mag
      • P90
        • Auto
        • Dmg: 3
        • 50 Rd Mag
      • MP7
        • Auto
        • Dmg: 3.5
        • 40 Rd Mag
          • Can Equip Red Dot, Suppressors, HAMR Hybrid Sight
    • AR
      • AK-103
        • Auto
        • Dmg: 3
        • 30 rds
      • M4A4
        • 3 Rd Burst
        • Dmg: 5
        • 30 rds
      • M16A1
        • Auto
        • Dmg: 3.5
        • 20 rds
      • HK33
        • Auto
        • Dmg: 3
        • 40 rds
      • Tavor
        • Auto
        • Dmg: 4
        • 30 Rds
      • SCAR-H
        • Auto
        • Dmg: 4.5
        • 20 Rds
    • Sniper
      • LRS-2
        • Pull-Action
        • Dmg: 9
        • 5 Rounds
      • M24E3 SWS
        • Bolt
        • Dmg: 11.5
        • 5 Rds
      • Mosin-Nagant (M91)
        • Bolt
        • Dmg: 12
        • 5 Rounds
      • AWM
        • Bolt
        • Dmg: 13
        • 5 Rds
      • M200
        • Bolt
        • Dmg: 14
        • 7 Rds
      • M82A1
        • Semi
        • Dmg: 15
        • 10 Rds
          • 3x-4x Variable Scope, 3x Thermal, 10x High-Power
    • DMR
      • Mk. 12 SPR
        • Semi
        • Dmg: 5
        • 20 Rds
      • L86A1
        • Auto
        • Dmg: 4
        • 30 Rds
      • Galatz
        • Semi-Auto
        • Dmg: 6
        • 20 Rds
      • SVD
        • Semi-Auto
        • Dmg: 7
        • 10 Rds
      • HK417
        • Full/Semi
        • Dmg: 4.5
        • 20 Rds
      • M39
        • Full/Semi
        • Dmg: 10
        • 10 Rds
          • Red Dot, 4x Scope, ACOG, Flashlight, 3x Thermal
    • LMG (Slowness 1)
      • CAR
        • Auto
        • Dmg: 2.5
        • 100 Rds
      • RPK
        • Auto
        • Dmg: 3.5
        • 75 Rds
      • HBAR
        • Auto
        • Dmg: 4
        • 42 Rds
      • M27 IAR
        • Auto
        • Dmg: 5
        • 30 Rds
      • M1919 (Slowness 2)
        • Auto
        • Dmg: 4
        • 100 Rds
      • M240
        • Auto
        • Dmg: 3.5
        • 100 Rds
          • Can equip ACOG, Grip, Flashlight, Red Dot, EoTech Hybrid (3x Magnifier)
     
    DrinkYourMilk
    DrinkYourMilk DrinkYourMilk
    I really like all the effort and work and agree with all guns but some stats i think need tweaking to match realism and balance;
    M27 Iar have a higher mag or put it in the assault rifle section as the slowness debuff would make it unusable. The Hk33 have a smaller mag and higher damage i.e 5. The m4a4 should be full-auto since people would perfer that since it saves ammo and make the m9a3 have fewer bullets (remember all zombies are 1 shot head shot). But I really do hope these guns are added in the near future or over time slowly.