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  • Make Zombies Tough?

    Do you think that the zombies should be tougher?

    • Yes, Zombies should be tough.

      Votes: 7 100.0%
    • No, Zombies should not be tough.

      Votes: 0 0.0%

    • Total voters
      7

    KoalaKooki

    Mythical
    KoalaKooki
    KoalaKooki KoalaKooki
    So, as I'm guessing everyone now knows, tmdc is basicly the op pvp server, and tmd-pvp is the actual tmd server. So, I think, to make it even more of a challenge, the staff should buff up zombies. I mean, right now, you can 1 hit them with almost any melee. I think that they should have more health, be faster, do more damage, and that the infection should be more lethal. I also think that maybe the staff should introduce boss zombies, who would be super powerful but yield the most loot. I think this would make it more of a real zombie apocalypse experience.
     

    seuboi

    Mythical
    seuboi
    seuboi seuboi
    They were buffed some months ago but got rolled back, it was interfering in the pvp. Now that both worlds (arcade X survival) are different we could have those back, they were tougher and faster. I'd even spawn then inside buildings, we're too comfy rushing inside and getting afk to check on bags or chats.
     

    ThunderDragon3

    Mythical
    PogItsThunder40
    PogItsThunder40 PogItsThunder40
    Maybe not boss zombies, but walkers NEED a buff. Severely. Right now, unless you have like 0 weapons and armor, zombies are just an easy barrier.
    Some Walker buff ideas:
    1. Faster
    2. More damage
    3. More common
    4. Infection is more dangerous
    5. Only killable by headshots (is there a way to code this?)
    6. HERDS
    Herds must happen at some point. If walkers are going to be dangerous, they need to he common, large in number, and dangerous. MAKE IT SO PLEASE!

    Another way to make walkers dangerous is that bandages don't heal the infection. They heal you, but doesn't cure the infection. Make antibodies rare. And I mean VERY rare. Like when opening a bag antis can be found in, a 1/50 chance of finding one. Makes walkers VERY dangerous and to be avoided.