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  • New TMD task idea.

    Would you like to see this in The Mining Dead?

    • Yes, I like it!

      Votes: 5 55.6%
    • No, I don't like it.

      Votes: 0 0.0%
    • It could do with some changed.

      Votes: 4 44.4%

    • Total voters
      9
    • Poll closed .

    Mr_Rebelz_59

    Titan
    Rebdogg
    Rebdogg Rebdogg
    The new achievement concept is really cool and I enjoy earning these. However there are only a set amount you can earn and after that the buzz is over. So here is my idea, why don't we have some civilian NPCs that will spawn some where random on the map that you can come across on your travels. These NPCs will give you little tasks such as "Help! Me and my child are starving, please fetch us some food. Fetch 2 beans and 2 bread." here you can either: decline and the NPC will despawn or you can accept and a new menu will come up in the top left of your screen with the active quest and where the NPC is located. When you have collected something for the quest it will be crossed off in the new menu so you can see you have completed everything before heading back. Once you complete the task the NPC will thank you and give you either an item such as a piece of armour or some skulls (the tier of the item or the amount of skulls you earn can all depend on the difficulty of the task). Also once the task has been completed the NPC will despawn and a message in chat will say something alone the lines of "Mr_Rebelz_59 has completed (NPC's name) task". There can be more then just one NPC spawn randomly but it not to regularly.

    MineWars has this concept and I really liked it so it would be pretty cool to see this added to TMD.
     

    StephenPeters

    Mythical
    xEmilia
    xEmilia xEmilia
    I think this idea will work out fine. As we all know, players only stay in certain parts of the map like Alex or Berx due to the size of the new map. Adding quest systems gives players a chance to explore the map.
     

    Mr_Rebelz_59

    Titan
    Rebdogg
    Rebdogg Rebdogg
    I think this idea will work out fine. As we all know, players only stay in certain parts of the map like Alex or Berx due to the size of the new map. Adding quest systems gives players a chance to explore the map.
    Yeah good point, doing these little tasks will also give players a chance to familiarise themsleves with new places and know their way around the new map
     

    Hawk_Moon99

    New member
    The new achievement concept is really cool and I enjoy earning these. However there are only a set amount you can earn and after that the buzz is over. So here is my idea, why don't we have some civilian NPCs that will spawn some where random on the map that you can come across on your travels. These NPCs will give you little tasks such as "Help! Me and my child are starving, please fetch us some food. Fetch 2 beans and 2 bread." here you can either: decline and the NPC will despawn or you can accept and a new menu will come up in the top left of your screen with the active quest and where the NPC is located. When you have collected something for the quest it will be crossed off in the new menu so you can see you have completed everything before heading back. Once you complete the task the NPC will thank you and give you either an item such as a piece of armour or some skulls (the tier of the item or the amount of skulls you earn can all depend on the difficulty of the task). Also once the task has been completed the NPC will despawn and a message in chat will say something alone the lines of "Mr_Rebelz_59 has completed (NPC's name) task". There can be more then just one NPC spawn randomly but it not to regularly.

    MineWars has this concept and I really liked it so it would be pretty cool to see this added to TMD.
    Honestly this is the coolest idea I have ever heard in a while! I even had ideas for some tasks, lemme know if you like them!
    NPC: Dave task: Get Dave all car parts Message: Ugh, my car broke down! Oh hello, as you can see my car is ruined, can you help find new parts?Reward: 2500 Skulls or legendary item (since the parts are quite rare)
    NPC: Jasmine task: go into a building in Atlanta and ****** her friend Kate out of there Message: oh my god, its been so long since ive seen another person! Please help my friend Kate is stuck in that building with tons of zombies, can you rescue her? Reward: half a stack of any ammo or skulls
    NPC: Scott Task: assassinate another npc who stole his gear Message: Some push-off kill my friend and stole his gear, and you go kill him and get my friends gear back? Reward: Half of Scotts gear or skulls
    This one is a task that connects with my idea of new zombies. One of them is a brute zombie. There large zombies with jugg armor and there suppose to have lots of health, they also do lots of damage!
    NPC: Josh task: take out a brute and get all of Josh's friends gear back! Message: Holy crap! That brute up ahead killed 4 friends! Can you help me get there gear back? Reward: Legendary items for 5k skulls
    Those are my ideas for tasks, I hope you like em! =D
     

    Mr_Rebelz_59

    Titan
    Rebdogg
    Rebdogg Rebdogg
    Honestly this is the coolest idea I have ever heard in a while! I even had ideas for some tasks, lemme know if you like them!
    NPC: Dave task: Get Dave all car parts Message: Ugh, my car broke down! Oh hello, as you can see my car is ruined, can you help find new parts?Reward: 2500 Skulls or legendary item (since the parts are quite rare)
    NPC: Jasmine task: go into a building in Atlanta and ****** her friend Kate out of there Message: oh my god, its been so long since ive seen another person! Please help my friend Kate is stuck in that building with tons of zombies, can you rescue her? Reward: half a stack of any ammo or skulls
    NPC: Scott Task: assassinate another npc who stole his gear Message: Some push-off kill my friend and stole his gear, and you go kill him and get my friends gear back? Reward: Half of Scotts gear or skulls
    This one is a task that connects with my idea of new zombies. One of them is a brute zombie. There large zombies with jugg armor and there suppose to have lots of health, they also do lots of damage!
    NPC: Josh task: take out a brute and get all of Josh's friends gear back! Message: Holy crap! That brute up ahead killed 4 friends! Can you help me get there gear back? Reward: Legendary items for 5k skulls
    Those are my ideas for tasks, I hope you like em! =D
    Yeah these are really good! It will also be cool if the NPC picks a random logged player for you to assassinate, that will then bring PvP into the situation and make it that bit more interesting as only the player who chooses the task knows who is being targeted, to make this alittle more easier the NPC should give you a one time player tracker, once the task has ended the player tracker will despawn ot if you die it does not drop. It should also be once you die you fail the task
     

    ArmenTheHeli

    Titan
    MemenTheMeme
    MemenTheMeme MemenTheMeme
    Yeah these are really good! It will also be cool if the NPC picks a random logged player for you to assassinate, that will then bring PvP into the situation and make it that bit more interesting as only the player who chooses the task knows who is being targeted, to make this alittle more easier the NPC should give you a one time player tracker, once the task has ended the player tracker will despawn ot if you die it does not drop. It should also be once you die you fail the task
    *tracks Jahango* well this quest won't be done any time soon... :p