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Famous
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Challenge_
I was in a discord call with a friend while playing TMD and we got to talking to which guns are the best for whatever situation, etc, and I remember at some point she asked what the shotguns were good for. I had to stop and think. Right now, they really aren't competitively viable weapons for any situation, but at one point all you would need was a Spas and a Barrett. But now, even the KSG with 14 shots and 6 damage, is unusable in a fight.
What happened?
I think we can chalk it up to Shotgun Theory. What is that? Well, what's a shotgun? Shotguns put multiple bullets/pellets in the air with one trigger pull, but with a spread, so there's no point in aiming. So shotgun throey goes like this. What's the optimal spread? If you have spread wide enough, at close range your odds of hitting something go way up, but for distances your odds are significantly decreased. If your spread is tighter, you're more likely to hit at further distances as the odds are the bullets are more likely to go where you want.
So what went wrong on TMD? Well, the old Spas had its spread balanced pretty well, and it still does. But there was key point that the spread part of shotgun theory that changed. Pellets per shot. From what I remember, the old Spas had 6 or 7 pellets in the air per shell. The Mossberg was even better with (I think) upwards of 9. If you were within 20 blocks of someone and pointed in their vicinity, odds are you would hit them every time. There would be pellets accurate enough in the spread to be aimed, but some strayed off center to give you insurance should your target weave unexpectedly. Now, there's only 4 per shot, and on the DBarrel, there's only two. From what I understand, the spread stayed the same, but now you have so few pellets in the air you can't control them. You don't know if they'll stray or be accurate, let alone which direction they'll stray. They do decent damage, but the damage doesn't mean anything if you can't hit anything with them.
To wrap it up, the shotguns are bad because they don't have enough pellets in the air to qualify for the spread they have. If you wanted to fix it, 2 things could be done.
1. More pellets per shot (preferably)
2. Tighten the spread
What are y'alls thoughts?
What happened?
I think we can chalk it up to Shotgun Theory. What is that? Well, what's a shotgun? Shotguns put multiple bullets/pellets in the air with one trigger pull, but with a spread, so there's no point in aiming. So shotgun throey goes like this. What's the optimal spread? If you have spread wide enough, at close range your odds of hitting something go way up, but for distances your odds are significantly decreased. If your spread is tighter, you're more likely to hit at further distances as the odds are the bullets are more likely to go where you want.
So what went wrong on TMD? Well, the old Spas had its spread balanced pretty well, and it still does. But there was key point that the spread part of shotgun theory that changed. Pellets per shot. From what I remember, the old Spas had 6 or 7 pellets in the air per shell. The Mossberg was even better with (I think) upwards of 9. If you were within 20 blocks of someone and pointed in their vicinity, odds are you would hit them every time. There would be pellets accurate enough in the spread to be aimed, but some strayed off center to give you insurance should your target weave unexpectedly. Now, there's only 4 per shot, and on the DBarrel, there's only two. From what I understand, the spread stayed the same, but now you have so few pellets in the air you can't control them. You don't know if they'll stray or be accurate, let alone which direction they'll stray. They do decent damage, but the damage doesn't mean anything if you can't hit anything with them.
To wrap it up, the shotguns are bad because they don't have enough pellets in the air to qualify for the spread they have. If you wanted to fix it, 2 things could be done.
1. More pellets per shot (preferably)
2. Tighten the spread
What are y'alls thoughts?