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  • SMGs - Fossils of TMD's Past [Discussion Topic]

    Challenge_

    Famous
    Challenge_
    Challenge_ Challenge_
    P90 - 3.0 Damage - Tier 4
    M4 - 4.0 Damage - Tier 1
    Vector - 5.0 Damage - Tier 5

    All of these guns are effectively very similar, but why is there such a gap in the SMGs? Why are they so much worse than the ARs?

    Theoretically all of these guns should be able to kill you in one shot if this were real. We can acknowledge that. SMGs and ARs in TMD are effectively the same, Full Auto, 30-40 round mags, similar reload time. Why make two separate but similar categories and make one so much worse than the other? Story time.

    The year is 2015. TMD is played on 1.7, Atlanta is half the size but twice as popular, Fort Garrison exists, and melee weapons are tiered 1-11 (woah). But this is also the time of...

    "Shift right click with a sharp weapon to amputate".

    Bites. For those of who you don't know, when you USED to get hit by a zombie, you had a chance to get bit, making you amputate either your arm or leg. If it was the leg, you got permanent slowness. This could be remedied by a prosthetic leg, which gave you speed back but took away that armor slot. Or, you could lose your arm, which took away your ability to shoot Snipers, Specials, LMGs, and Assault Rifles. You could still use Shotguns, Pistols, and SMGs. This is where I think the difference comes from. SMGs were dumbed down ARs that could still be used if you only had one hand. This secondary class of full autos still gave you midrange weapons to work with if you had to amputate.

    Now that TMD has outgrown the biting system, the SMGs have remained dumb versions of the ARs, except they have no special use.

    What do you guys think? Do the SMGs need buffed? Do they need removed all together? Or should the biting system be brought back for their sake?
     

    Captain_xWolf

    Mythical
    Captain_Furno
    Captain_Furno Captain_Furno
    Oh my God... this brought me back years...

    Sorry, I'm an "oldie." I remember those times and when I used to snipe from the barn at Hershel's Farm. And most of all...

    waiting for that 1.8 update... Dear God...


    I think they should remove the "bandage" concept for curing a bite. In The Walking Dead, when did a bite just heal by putting a bandage over it? We can still have the bandage for basic healing, but not for walker bites.

    I believe that by removing that concept, players will have to resort to either amputating or using antibiotics (just like how it once was). Bites can have a chance to bite your leg or arm (like before) and bringing back the prosthetic leg or resorting to use a SMG like it once was.