KumchoVulcho
Champion
KumchoVulcho
KumchoVulcho
So, while I was taking a shower (don't judge me!) I though of one of my "Wonderful" ideas, some I have already posted and some new ideas. I will start with the new ideas, then put links to the other ideas that would go with this.
Idea #1: Special Skills (Character and Weapon)
Note: Cannot have more than 1 Maximum level stat on one weapon.
Gun Skill #1: More damage, less fire rate. Max: Level 5
Gun Skill #2: Less Damage, More Fire Rate, More Bullets. Max: Level 4
Gun Skill #3: Life steal, less damage and Fire Rate. Max: 4 (Only Life Steal Function works on Zombies, Life steal will not be obtained until Level 4)
Gun and Melee Skill #4: Obtain Heads, less HP, More HP and Speed per level and head obtained. Max: 4
Melee Skill #1: More Damage, less HP. Max: Level 5
Melee Skill #2: Special Attacks, Only obtainable at maximum level. Max Level: 10
Melee Skill #3: (Same as Gun Skill #4)
Melee Skill #4: More speed (speed buff), less damage. Max Level: 3
Idea #2: New Melee Weapons (Obtainable Only Through Crates)
New Melee #1: The Half-Zatoichi
0 Kills: Half of you maximum HP is taken if you did not kill 1 Zombie Or Player, Only 5 Damage, Armor Penetration.
1 Kill: Can Sheath, 10 damage, no Armor Penetration.
2 Kills: Can Sheath, 15 damage, no Armor Penetration.
3 Kills: Same as 2 Kills, does not change past 2 Kills unless you have a special skill on it.
Special Skill: Heads, Basic Melee Skill.
New Melee #2: The Claidmeamh Mor
0 Heads: Basic katana stats, no Piercing.
1 Head: Speed 1 Buff
2 Heads: +2 Damage
4 Heads: +4 Damage (4 Total Damage added to Basic Katana)
6 Heads: +6 Damage
10 Heads: +10 Damage, Piercing, Last Head Slot able to have a head without modifiers.
Special Skills: Heads, Build in to the weapon.
To be continued in Part 2.
Idea #1: Special Skills (Character and Weapon)
Note: Cannot have more than 1 Maximum level stat on one weapon.
Gun Skill #1: More damage, less fire rate. Max: Level 5
Gun Skill #2: Less Damage, More Fire Rate, More Bullets. Max: Level 4
Gun Skill #3: Life steal, less damage and Fire Rate. Max: 4 (Only Life Steal Function works on Zombies, Life steal will not be obtained until Level 4)
Gun and Melee Skill #4: Obtain Heads, less HP, More HP and Speed per level and head obtained. Max: 4
Melee Skill #1: More Damage, less HP. Max: Level 5
Melee Skill #2: Special Attacks, Only obtainable at maximum level. Max Level: 10
Melee Skill #3: (Same as Gun Skill #4)
Melee Skill #4: More speed (speed buff), less damage. Max Level: 3
Idea #2: New Melee Weapons (Obtainable Only Through Crates)
New Melee #1: The Half-Zatoichi
0 Kills: Half of you maximum HP is taken if you did not kill 1 Zombie Or Player, Only 5 Damage, Armor Penetration.
1 Kill: Can Sheath, 10 damage, no Armor Penetration.
2 Kills: Can Sheath, 15 damage, no Armor Penetration.
3 Kills: Same as 2 Kills, does not change past 2 Kills unless you have a special skill on it.
Special Skill: Heads, Basic Melee Skill.
New Melee #2: The Claidmeamh Mor
0 Heads: Basic katana stats, no Piercing.
1 Head: Speed 1 Buff
2 Heads: +2 Damage
4 Heads: +4 Damage (4 Total Damage added to Basic Katana)
6 Heads: +6 Damage
10 Heads: +10 Damage, Piercing, Last Head Slot able to have a head without modifiers.
Special Skills: Heads, Build in to the weapon.
To be continued in Part 2.