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  • Suggestion for possible change to map

    Boscafano

    Titan
    Boscafano
    Boscafano Boscafano
    TLDR; Berx needs to be more accessible to close range pvp and stop the ease of spawning with a barrett and getting x amount of kills.

    Well instead of just throwing complaints onto the forums like I see many people are, I will do my very best to constructively criticize the new map and offer some suggestions to make it more pvp friendly.

    Below is analysis of the old pvp spots I used, skip if you want to go straight to suggestions.

    I honestly only ever pvped on the old map in two or sometimes three locations. Berxley Safezone, Mallowbridge Safezone and Atlanta. All three had their advantages and disadvantages and enough variety in play style that I was pretty content with them as pvp locations.

    Berxley was enough of a hilly area that you could not be picked off to easily from someone more than 20 - 30 blocks away and it had the vehicles and crates in the front that allowed for close combat pvp. If you were to sit on the hill and snipe, you had an advantage because you had the clear vantage point over people but, were heavily exposed from just sitting up there. All in all Old Berx was a very simple spot to just go to and get into a couple of gunfights.

    Mallowbridge leaned a lot more towards close range pvp, often spas fights and ducking in and out of cover from on top of the little convenience store that you could jump onto from the grey building. If someone was to take a position towards Foxworth Military Base, they could get a view of the top of the store as well as much of the gas station as well at the expense of being very out in the open. Most fights at Mallow, regardless of the armor you wore, would take anywhere from 3 to 20 seconds at any point purely because of the closeness of the players and the power of the guns. I always enjoyed pvp here as I love just running and gunning with an AK/M60.

    Atlanta. This is a whole other beast as it had many different kinds of pvp involved with it. Usually it would only be two teams on any given rooftop/skyscraper taking pot shots at each other with barretts until one of them got hit in succession enough that they died and then tp'd back. Or one team would get fed up with this and take their team straight in with a rush and try to blitz through before the defending team could stop their momentum. Depending on the building this usually either led to peak a boo matches in pool or games of chicken in buildings like Grady where you could easily fight from either side of the roof. Atlanta offered all kinds of pvp, mainly barrett, and all in all was the go to spot for people who wanted to have a little bit of gun play.

    End of analysis

    Now if you read all of that, I commend you but let me explain why I did. The new map has pretty much nullified this for me. Berxley is too big and flat, that now any moron with a barrett can just random tp and kill me from behind. Every time I go to the other two safezones I never find anyone. And Atlanta is such a trek from Berxley that I just don't want to spend the time just to get over there.

    Berxley needs to be more hilly or needs to have more debris scattered so that a variety of pvp can come back to it. The current state of it is just spawn with kit assassin, random tp and kill someone from behind. I know that this is not a suggestion to fix pvp as a whole, but for one of the major pvp spots on the server I feel making it have more variety is necessary to keep the pvp balanced and fun.

    Atlanta I do not think can be optimized for pvp as it currently stands. It is just too big and too far from Berxley.

    In conclusion, I do not profess to have all of the answers. Just a couple reasons as to why the old pvp spots that I frequented were enjoyable and a simple change to Berx to hopefully make it pvp accessible again.
     

    The7thCpt

    Well-known member
    Extrospected
    Extrospected Extrospected
    I'm open to the Berxley suggestion, some more varying terrain around safezones would be nice instead of just "flat block medley". Thank you for offering constructive criticism and suggesting a potential improvement.

    - 7th
     

    Boscafano

    Titan
    Boscafano
    Boscafano Boscafano
    I'm open to the Berxley suggestion, some more varying terrain around safezones would be nice instead of just "flat block medley". Thank you for offering constructive criticism and suggesting a potential improvement.

    - 7th
    Honestly though like I said, the new map is great in terms of detail. It just severely limits the options for pvp. Thanks for the support!
     

    DDENGAR

    Mythical
    DDENGAR
    DDENGAR DDENGAR
    please also fix sz killing when inside the sz, it's either a glitch or intentional
     

    PolarDynasty

    New member
    PolarDynasty
    PolarDynasty PolarDynasty
    Here's a little secret for all of you, there will be a second update (obviously). And many problems and bad building will eventually be fixed. The map we have atm is rushed, due to the very tight schedule. And therefore it does not contain all of the planned features and stuff.
     

    purrr

    Titan
    purrr
    purrr purrr
    Yeah, I've basically quit because of the distance from berx to Atlanta. I have more of a chance getting kills by going into the portal and wandering around
     

    PolarDynasty

    New member
    PolarDynasty
    PolarDynasty PolarDynasty
    Yeah, I've basically quit because of the distance from berx to Atlanta. I have more of a chance getting kills by going into the portal and wandering around
    Actually brex is there for a reason. We used to call it brex camping, and they wanted to end it, so they came into conclusion about moving it away.
     

    Boscafano

    Titan
    Boscafano
    Boscafano Boscafano
    Actually brex is there for a reason. We used to call it brex camping, and they wanted to end it, so they came into conclusion about moving it away.
    Wait, did they move it so that people wouldn't camp Berx or Atlanta? Because people still camp Berx, if not even more now.
     
    saintsebastian
    saintsebastian saintsebastian
    yeah, i hate berx right now. i lost 1 full set of jugg and 1 full set of riot i got from massacring a team, but i never got even close to berx to store it all.
     

    JessePinktip

    Mythical
    JaxonTeller
    JaxonTeller JaxonTeller
    We didn't put berx near Atlanta on purpose, there's no need, the school safe zone is in Atlanta. However we are aware that the warp for the school SZ is bugged atm. We also are aware of the berx camping and I understand it is very annoying, I haven't been able to leave without being shot. I had bigger plans for berx but with the limited time to get the update out I didn't get a chance to make it what I wanted it to be. I will begin working tonight to add a town around berx and other things such as cover and different roads leaving berxly and stuff to eliminate the camping.
     
    saintsebastian
    saintsebastian saintsebastian
    We didn't put berx near Atlanta on purpose, there's no need, the school safe zone is in Atlanta. However we are aware that the warp for the school SZ is bugged atm. We also are aware of the berx camping and I understand it is very annoying, I haven't been able to leave without being shot. I had bigger plans for berx but with the limited time to get the update out I didn't get a chance to make it what I wanted it to be. I will begin working tonight to add a town around berx and other things such as cover and different roads leaving berxly and stuff to eliminate the camping.
    yay! i suggest the town to be in runins, so it add better pvp aspect like accesable roofs but a lot for cover. also, add more hills/cover within tp-ing range of berx. thanks for that though!