Challenge_
Famous
Challenge_
Challenge_
![](/styles/assets/ranks/famous.png)
So we can agree we're pretty heavily divided on Spam-pains, but the liking or disliking of that one item doesn't just show your attitude toward healing and tanking, but the PVP meta as a whole.
-If you like the pains, you probably enjoy wars, long drawn out fights waiting for your opponent to slip up, and aren't really concerned about "TWD" aspect of the server. You like the grinding. You're there to fight.
-If you don't like the pains, you probably enjoy the realism that the server offers. You enjoy scavenging for loot and fighting with what weapons Lady Luck gives you. You like a challenge. You're there to survive.
The thing is, right now the server's trying to swap aspects to balance the two. But the thing is, the server had it right in the past. While these 2 ex-servers didn't exist at the same time, I believe they delivered to these playstyles.
For the Tanks and PVP-centered meta, it was TMDOP. (I was never a huge TMDOP player, so correct me if I'm wrong in my description.) Spam pains and Jugg were common and the vault system was separate as crates gave you better gear. Fights lasted a long time and gang/street wars were furious and electrifying. The meta revolved around out-perfecting your opponents gameplay - if they slipped up once it gave you the upper hand needed to win.
For survivors and the realism centered meta, it was TMDHardcore. There were no commands - no kits, no feed/thirst, no safe zones, no money, no shops, no tp-ing, not even a shout chat - everything was in local or the single command you could use - /msg. Dying banned you for 10 minutes. Your rank didn't matter. You had to live off of what the land and loot gave you. Using T1s was common. Running out of ammo was common. Dying of thirst happened. Seeing a town come up the road was exciting and scary at the same time. It was HARD. Fights required thinking on the fly and how to use every aspect of the situation to your advantage.
Now, I know the two playstyles disagree pretty heavily on a lot. But if we had both of these modes back, I think we could go our separate ways and allow both metas to evolve by themselves. TMDPVP is trying to force the two to live in coexistance, which I don't think is possible.
Let me know which playstyle you like more, and whether you think this is a good idea.
-If you like the pains, you probably enjoy wars, long drawn out fights waiting for your opponent to slip up, and aren't really concerned about "TWD" aspect of the server. You like the grinding. You're there to fight.
-If you don't like the pains, you probably enjoy the realism that the server offers. You enjoy scavenging for loot and fighting with what weapons Lady Luck gives you. You like a challenge. You're there to survive.
The thing is, right now the server's trying to swap aspects to balance the two. But the thing is, the server had it right in the past. While these 2 ex-servers didn't exist at the same time, I believe they delivered to these playstyles.
For the Tanks and PVP-centered meta, it was TMDOP. (I was never a huge TMDOP player, so correct me if I'm wrong in my description.) Spam pains and Jugg were common and the vault system was separate as crates gave you better gear. Fights lasted a long time and gang/street wars were furious and electrifying. The meta revolved around out-perfecting your opponents gameplay - if they slipped up once it gave you the upper hand needed to win.
For survivors and the realism centered meta, it was TMDHardcore. There were no commands - no kits, no feed/thirst, no safe zones, no money, no shops, no tp-ing, not even a shout chat - everything was in local or the single command you could use - /msg. Dying banned you for 10 minutes. Your rank didn't matter. You had to live off of what the land and loot gave you. Using T1s was common. Running out of ammo was common. Dying of thirst happened. Seeing a town come up the road was exciting and scary at the same time. It was HARD. Fights required thinking on the fly and how to use every aspect of the situation to your advantage.
Now, I know the two playstyles disagree pretty heavily on a lot. But if we had both of these modes back, I think we could go our separate ways and allow both metas to evolve by themselves. TMDPVP is trying to force the two to live in coexistance, which I don't think is possible.
Let me know which playstyle you like more, and whether you think this is a good idea.