seuboi
Mythical
seuboi
seuboi
Hey guys, I'd like to give some feedback I've seen while playing a bit of this new released update.
First of all, thank god you decided to split the arcade part from it's survival, it was unbearable a TMD server with so much broken stuff and zero economy. As I said in the update thread, if the first reset was to set all of this I'm pretty sure ppl would have accepted it.
I can see a whole new world of possibilities right now, we can have many tasks, challenges and events that could contribute with money and rare items. Things will get even better when certain things get tweaked (like 47238946 vehicles scattered in lootbags).
The selling system also provided a purpose to actually hoarding items in lots of bags like before, we have a big price range to trade among players, since NPCs are extremely expensive. It's not very realistic but it serves a clear need right now.
I see how many (new and old) players will feel their infinity taken away, but it had to be done, you guys new it. It doesnt matter that the server has been gettting a higher player count since the last updates (like mapmaker), if there's no plans for gameplay the count would eventually drop to its former state. Good job, I salute your courage. Players will have to realize that infinity (and the plentful amount of 'rare' items) benefited only themselves, avoiding any possibility of an economic system.
So, after playing for a couple of hours this is the things that I'd like to point out:
1. Actually, moded weapons (scopes, sights) prevent us from selling them to the NPCs for cash. Is there a way to make them so?
2. Like moded weapons, damaged armor can't be sold either, probably it affects the item ID number.
3. Any plans for Carnival coming back? It's still inside the compass leading to its former (now empty) place.
4. This is more like when vehicles become as valuable as a legendary weapon: make it sellable to an NPC too.
5. We still can't refill our empty water bottles in some places (like inside safezones, some water puddles like in prison, outpost etc)
6. There's still some items with different ID tags. For instance, I have two types of canned soups (one with description and other one with just a yellow title), this happens with ammo bought in shop (only title) and the lootable ammo (full description). It sucks to keep having two different stacks for the same item, if you could make them one only it would be way more polished.
This are some things Ive been seeing, I'll keep playing to check for any more ideas.
Thanks for the updates, guys
edit 1:
Guys, I suggest changing the MOTd to the announcement thread, I had to tell to a lot of people to check the changes besides asking other confused players:
https://havocmc.net/threads/tmd-and-tmdc-updates.6621/
First of all, thank god you decided to split the arcade part from it's survival, it was unbearable a TMD server with so much broken stuff and zero economy. As I said in the update thread, if the first reset was to set all of this I'm pretty sure ppl would have accepted it.
I can see a whole new world of possibilities right now, we can have many tasks, challenges and events that could contribute with money and rare items. Things will get even better when certain things get tweaked (like 47238946 vehicles scattered in lootbags).
The selling system also provided a purpose to actually hoarding items in lots of bags like before, we have a big price range to trade among players, since NPCs are extremely expensive. It's not very realistic but it serves a clear need right now.
I see how many (new and old) players will feel their infinity taken away, but it had to be done, you guys new it. It doesnt matter that the server has been gettting a higher player count since the last updates (like mapmaker), if there's no plans for gameplay the count would eventually drop to its former state. Good job, I salute your courage. Players will have to realize that infinity (and the plentful amount of 'rare' items) benefited only themselves, avoiding any possibility of an economic system.
So, after playing for a couple of hours this is the things that I'd like to point out:
1. Actually, moded weapons (scopes, sights) prevent us from selling them to the NPCs for cash. Is there a way to make them so?
2. Like moded weapons, damaged armor can't be sold either, probably it affects the item ID number.
3. Any plans for Carnival coming back? It's still inside the compass leading to its former (now empty) place.
4. This is more like when vehicles become as valuable as a legendary weapon: make it sellable to an NPC too.
5. We still can't refill our empty water bottles in some places (like inside safezones, some water puddles like in prison, outpost etc)
6. There's still some items with different ID tags. For instance, I have two types of canned soups (one with description and other one with just a yellow title), this happens with ammo bought in shop (only title) and the lootable ammo (full description). It sucks to keep having two different stacks for the same item, if you could make them one only it would be way more polished.
This are some things Ive been seeing, I'll keep playing to check for any more ideas.
Thanks for the updates, guys
edit 1:
Guys, I suggest changing the MOTd to the announcement thread, I had to tell to a lot of people to check the changes besides asking other confused players:
https://havocmc.net/threads/tmd-and-tmdc-updates.6621/
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