KnightsofRen_
New member
Lets keep this simple.
Plenty of people don't like this update at all, some reasons being that the map is too large, painkillers aren't spammable anymore, the cap on infinite...
I've heard many arguments on how changing the "infinite" money to a fixed cap equates to a scam on the server's part. Here's the thing, plain and simple.
You "donated" to the server. Ya'll didn't "buy" anything, mojang's EULA prevents players from spending money in exchange for in game superiority. (I know, it kind of seems counterintuitive in this current state, but the staff claims to be fixing this part of the shop)
This means that the server can change anything and everything to their heart's content (while preferably not alienating the majority of the playerbase) and there isn't a single argument you can use to say that it is a "scam" because you DONATED rather than bought.
Now my take on the limited cap is that whether it is 100k, or 130k, you do not need to buy every single piece of gear to win a fight.
In addition, every fight you win nets you additional gear/ammo which you can use for your next fight.
What I discovered, and what many others also have found, is that unlike the previous TMD where you needed to carry around over a stack of pains to last even a moment in pvp, otherwise the opponent would overcome your attacks simply by spamming painkillers while you run out.
I have found that in order to fight even long term, all you need is 20 painkillers, more often less before you either win or die, which is often boosted slightly by carrying around medpacks. This pretty much negates the need for a super high cap on infinite, because you simply don't need to buy as much gear anymore.
I recently viewed a reply to a heated debate on how re balancing weapons would be the preferable choice rather than bringing back endless upon endless of people spamming painkillers.
The problem with fights now is that they simply end too fast. 2 shots of a barret, or spas close range will leave you virtually helpless and unable to recover once the enemy has taken the first shot because you aren't able to spam painkillers anymore.
The idea was to decrease the damage of the weapons so that the fights would not last as long.
MY IDEA
Now, I don't know when or if they will add riot shields or how they would work if they do, but my take on the idea is that they carry a certain amount of damage absorption that when in use, they would give you enough time to allow you to get to a secure cover. After all, if they can absorb even a single barret shot, or 1 spas shot, it would allow you to carry on the fight longer.
Obviously, there may be problems to this, but something along the lines of this idea + having rebalanced weapons would in my opinion, improve the quality of the current TMD.
I don't know how hard it would be to implement this, but I think it is a possible solution.
The update hasn't even fully rolled out yet, but people are already hating before even giving the server a chance.
Plenty of people don't like this update at all, some reasons being that the map is too large, painkillers aren't spammable anymore, the cap on infinite...
I've heard many arguments on how changing the "infinite" money to a fixed cap equates to a scam on the server's part. Here's the thing, plain and simple.
You "donated" to the server. Ya'll didn't "buy" anything, mojang's EULA prevents players from spending money in exchange for in game superiority. (I know, it kind of seems counterintuitive in this current state, but the staff claims to be fixing this part of the shop)
This means that the server can change anything and everything to their heart's content (while preferably not alienating the majority of the playerbase) and there isn't a single argument you can use to say that it is a "scam" because you DONATED rather than bought.
Now my take on the limited cap is that whether it is 100k, or 130k, you do not need to buy every single piece of gear to win a fight.
In addition, every fight you win nets you additional gear/ammo which you can use for your next fight.
What I discovered, and what many others also have found, is that unlike the previous TMD where you needed to carry around over a stack of pains to last even a moment in pvp, otherwise the opponent would overcome your attacks simply by spamming painkillers while you run out.
I have found that in order to fight even long term, all you need is 20 painkillers, more often less before you either win or die, which is often boosted slightly by carrying around medpacks. This pretty much negates the need for a super high cap on infinite, because you simply don't need to buy as much gear anymore.
I recently viewed a reply to a heated debate on how re balancing weapons would be the preferable choice rather than bringing back endless upon endless of people spamming painkillers.
The problem with fights now is that they simply end too fast. 2 shots of a barret, or spas close range will leave you virtually helpless and unable to recover once the enemy has taken the first shot because you aren't able to spam painkillers anymore.
The idea was to decrease the damage of the weapons so that the fights would not last as long.
MY IDEA
Now, I don't know when or if they will add riot shields or how they would work if they do, but my take on the idea is that they carry a certain amount of damage absorption that when in use, they would give you enough time to allow you to get to a secure cover. After all, if they can absorb even a single barret shot, or 1 spas shot, it would allow you to carry on the fight longer.
Obviously, there may be problems to this, but something along the lines of this idea + having rebalanced weapons would in my opinion, improve the quality of the current TMD.
I don't know how hard it would be to implement this, but I think it is a possible solution.
The update hasn't even fully rolled out yet, but people are already hating before even giving the server a chance.