purrr
Titan
purrr
purrr
ok, so I'm 1v1ing a guy
I'm landing 3x the hits and the guy literally only spases
I drop a full clip into him, he turns around and two shots me (first hit did 8 hearts).
Why does this happen? Why is skill not decided by accuracy or the damage you deal, but how fast you can click? Why is the combat essentially based off of jittering fast and then holding down your mouse button until your spas is empty?
this literally makes zero sense. It promotes autoclicking and I would say a good deal of the "top 10" players are the "top 10" because they can click faster than 14cps.
Which is why I suggest some sort of CPS cap.
now, before I have all the ****** painsprayers screeching at me about how I'm bad at paining, I'm not even that bad (I butterfly at 11cps), but everyone just pains faster.
You see, a cps cap (preferably at 12-14 cps) would prevent people from being able to tank 7v1s and bail every fight, or just win them because they click fast and hit less (get lucky).
So that's an idea.
Let the flame war begin.
I'm landing 3x the hits and the guy literally only spases
I drop a full clip into him, he turns around and two shots me (first hit did 8 hearts).
Why does this happen? Why is skill not decided by accuracy or the damage you deal, but how fast you can click? Why is the combat essentially based off of jittering fast and then holding down your mouse button until your spas is empty?
this literally makes zero sense. It promotes autoclicking and I would say a good deal of the "top 10" players are the "top 10" because they can click faster than 14cps.
Which is why I suggest some sort of CPS cap.
now, before I have all the ****** painsprayers screeching at me about how I'm bad at paining, I'm not even that bad (I butterfly at 11cps), but everyone just pains faster.
You see, a cps cap (preferably at 12-14 cps) would prevent people from being able to tank 7v1s and bail every fight, or just win them because they click fast and hit less (get lucky).
So that's an idea.
Let the flame war begin.