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  • Changelog and tmdprc-1

    Al_Cool

    Champion
    Al_Cool
    Al_Cool Al_Cool
    Hello I've took some stats to help balance the game :). I may not be right on everything and Its an open threads so anyone could contribute! Feel free to comment, post different stats and complete ideas.

    Kit Soldier, sniper and scout got a (kit bonus) called main hand. No scope = Soldier got 9dm, sniper got 3dm but +20% attack speed. scout got 7dm.
    And Hunter got a +2 bonus in armor

    Soldier : Military set + 32 pains + combat knife + M9 + AK47
    Sniper : Leather set + 32 pains + combat knife + M9 + M14
    Scout : Riot Gear + 32 pains + Combat knife + Colt + P90
    Heavy : Military + 64 pains + Fire axe + M9 + M60
    Hunter : Riot Gear + 64 pains + Fire axe + Mossenberg + Crossbow


    Armor :
    Leather set = 1+3+2+1 = 7/20 armor (26% protection) bear 10dm
    Military set = 2,5+5+4+2,5 = 14/20 armor (54% protection) bear 13dm
    Riot Gear = 3 +6 + 4,5 + 3 = 16,5/20 armor (64% protection) bear 15dm
    Hunter = 18,5/20 armor (72% protection) bear 17-18 dm
    20/20 = bear 18-19 dm


    Melee :
    Combat knife = 6dm + 4s bleed
    Fire axe = 8dm + 4s bleed + contusion 8s
    Machete = 8dm + 5s bleed

    Fire arms :
    pistol

    M9 = 2dm (12)
    Colt = 8dm (6)
    Glock 17 = 3,5dm (17) .5s fire rate = 7 DPS

    Sniper Rifle
    R700 = 8,5dm (10) 1.s fire rate = 8,5 DPS
    M14 = 7dm (10)
    Winchester = 10dm (10) .5s fire rate = 20 DPS
    Barret .50 Cal = 13dm (10) 1s fire rate = 13 DPS

    Assault Rifle
    M4 Carabine = 2,5 DM (30) = 7s to empty with instant reload = 10-11 DPS
    AK47 = 4dm (30)

    Sub machine gun
    MP5 = 2,5 (30) = 7s to empty. = 10-11 DPS
    P90 = 3dm (30)

    Light Machine gun
    M60 = 3,5dm (100)

    Shotgun
    Mossenberg = 9x6 dm (8) 1.1s fire rate = 16 [24-48] DPS
    Remington 870 = 8*8 dm (8) 1s fire rate = 64 DPS

    Special / Bolt / Flare
    Crossbow = 11dm, 2s fire rate = 5,5 DPS
    Flare Gun = 2dm, 2s fire rate + 4 fire damage upon 2sec. = 3 DPS

    Suggestion :

    A)
    Every weapons seems really well balanced! Especially Mossenberg, M14, M60 and P90! But I feel something is not right about AK47.

    AK47 is supposed to be made for assault (mid-long) range. Usually a sniper rifle may be able to shot when not scoped, but is quite hard to switch target. And since this game mode is more about the amount of damage you could bear, having an AK47 who only make 4 dm when a regullar m14 does 3-7 dm, where players doesn't care about bearing a single hit. It make the whole assault rifle categories being pointless!

    Ak47 is supposed to be the best of his own categories! So Its why I suggest to add a +1 dm to no scope damage, as long as a + ,5 dm to the P90 might not be a bad idea as well! Note I don't think this would make M60 become unbalanced since he have a faster attack rate who lend some similar effect to contusion.

    Summary :
    AK47 : +1 dm = from 4 to 5
    P90 : +,5 dm = from 3 to 3,5
    M60 : 3.5 dm

    B)
    Shotgun and his pellets?
    Could we keep the actual DPS for the shotgun as his quite nice and balanced, but change a few parameters?

    Question : Why would a single pellet made more damage than a rifle / sniper / machine gun bullet?
    Suggest to increase the amount of pellets triggered by every shotgun, as it would be funnier to see and easier to hit a target, while lowering the damage!

    Summary :
    Mossenber : 9x6 (8) per 1,1s fire rate ~=~ 49 DPS
    lower dm by 1,5 : New data : 7,5x7 (8) per 1,1 fire rate = 47 DPS
    .....................2,25...................6.75*8 (8) per 1,1 fire rate = 48 DPS
    .....................3........................6*9 (8) per, 1,1 fire rate = 49 DPS


    C) As Minor change, add more accuracy to Colt Python?

    Edit : 310517 add Barret and Flare
    Edit : 01/06/17 added MP5, M4 Carabine, Remington 870
    Edit : 02/06/17 added R700 and Machete
     
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