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  • Full Better Walker Suggestion List

    BenSmart112

    Mythical
    BenSmart112
    BenSmart112 BenSmart112
    That's why we don't base it on sounds. The post suggests a system of simply certain actions emitting "tags" if you will that will alert nearby walkers there's a player nearby.
    And walkers spawn randomly around where players are. No one's disputing you there.
    As well, no one requested animating walkers on this thread or amputating them.

    Please, make sure you read the post thoroughly before you comment. But thank you for your input.

    its a lovely idea but as was stated numerous times before when it comes to making walkers more sensitive to sounds it more often than not leads to some pretty serious issues with server lag.

    Think about it walkers dont randomly spawn all over the map only in relative proximity to players as it currently is.

    Thus to implement something like this you would have to worry about coding and possibly animating the walkers "if we want dismemberment / gibing that is" and to top it all off you have 100 players max in a map with each player effectively acting as a mobile spawn point for said walkers.

    Now try imagining coding complex AI and environmental aspects like the sounds audible radius relative to its source, weather or not the sound source is moving or static, & more importantly the number of walkers that can spawn at a given time around the player again depending of the environmental factors in the map in addition to the sound mod as I am calling it now.