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  • New legendary weapons!

    Would you like to see these guns implemented?


    • Total voters
      13
    • Poll closed .

    kioph

    New member
    Right now, there are various weapons in various types of categories (IE: Minigun, flamethrower, golden weapons)

    Now, thats pretty cool and all, but how about adding a legendary weapon for each weapon type?
    There are currently legendary weapons for the crossbow (golden crossbow), sniper category (golden barret), machine gun category (minigun), pistol category (golden desert eagle), and the "various other things" category (flamethrower). Now, thats pretty cool and all, but what if there were legendary weapons for the other weapon types? (IE: shotgun, submachine gun)

    Weapons:

    Shotgun: The AA-12
    imgres-2.jpg
    Chances are you've seen this thing. Its an automatic shotgun, and is normally used when you really, really want something in a very specific area annihilated.

    In game tag:
    ---------------------------------
    Category: Shotgun
    Type: Auto
    Damage: 12.00 Per Pellet
    Pellets Per Shot: 9
    Clip Size: 15
    Ammo: Shotgun Shells

    (Legend)
    ---------------------------------

    Submachine-gun: The Kriss Vector
    imgres-3.jpg
    You may or may not have seen this thing before. Its a submachine gun, known for its compactness and light recoil. I like to call it the "eardrum jackhammer" due to the noise it makes.

    In game tag:
    ---------------------------------
    Category: SMG
    Type: Auto
    Damage: 5.0
    Clip Size: 50
    Ammo: SMG Clip

    (Legend)
    ---------------------------------

    Assault Rifle: IMI Tavor Tar-21
    imi-tar-21-tavor-ar.gif
    Not usually seen, but usually used. The Tavor is a assault rifle best known for its ease of use, compactness, power, and reliability. It looks cool too!

    In game tag
    ---------------------------------
    Category: Assault rifle
    Type: Semi-Auto
    Damage: 6.0
    Clip Size: 20
    Ammo: Assault Rifle Clip

    (Legend)
    ---------------------------------

    Special: MK 47 Striker
    mk47-1.jpg
    The MK47 Striker is a automatic grenade launcher. It makes things explode. Can't think of anything else to say lol

    In game tag:
    ---------------------------------
    Category: Special
    Type: Semi-Auto
    Damage: 10.0
    Clip Size: 10
    Ammo: Frag Grenades (only grenade-type thing I could thin of)

    (Legend)
    ---------------------------------

    Hope you've enjoyed my first post, I enjoyed writing it. I would appreciate it if you could vote in the poll above, and comment your thoughts.
     

    Snek87

    Famous
    Snek87
    Snek87 Snek87
    I would like to see some new weapons added into the server. The only problem is the MK47 Striker, from the picture you can see its a mounted weapon so I would assume it wouldn't be possible to use.
     

    The_HX_Gamer

    New member
    The_HX_Gamer
    The_HX_Gamer The_HX_Gamer
    I like that you go in-depth on your ideas, but I agree with Polar, most of this is not needed. It would be cool to have new legendaries, but the grenade launcher looks like a mounted gun and the shotgun does not need to be added because we already have the Spas-12.
     
    Tactical_Fox48
    Tactical_Fox48 Tactical_Fox48
    I think two of these guns should be implemented, but not as Legends. These are guns that are probably less common, but are also not too much more powerful. The AA-12 is a little over-kill, and I don't think players would enjoy being sprayed down by this thing with no chances of survival. It would also be very unpractical in zombie situations, as more of the undead would be attracted to sound. The Kriss Vector should have a lowered damage rate, as 50 rounds of 5 damage points would be way too op. The Tavor seems pretty balanced, so I'll leave it at that. As for the MK47... I doubt most people in the apocalypse would know how to man an automated grenade turret... it also wouldn't be very fair if a player got multiple of these, as they could easily spawn trap players at safe-zones, as well as not having any practical use in the apocalypse. I think a nerfed version of the Kriss and the Tavor you suggested would be great guns to add, but they should be added as very rare weapons that barely spawn in Military areas, not as Legend-tier guns. The AA-12 and MK47 would be too op and would probably annoy too many players.

    These were great suggestions though, keep the ideas coming! :D
     

    PieDawg945

    New member
    PieDawg945
    PieDawg945 PieDawg945
    The Tavor wouldn't be a legendary gun due to the fact it is a lower caliber than the AK-47, The AA-12 is way OP (the SPAS is pretty OP just by itself), The KRISS K10 is a good idea due to it running a higher rate of fire and larger caliber than the P90 but the mag is 25RD for .45, and finally the mk47 is impractical unless they make humvees which should use the mk19.
     

    Sarge4id

    Titan
    Sarge4id
    Sarge4id Sarge4id
    The Tavor wouldn't be a legendary gun due to the fact it is a lower caliber than the AK-47, The AA-12 is way OP (the SPAS is pretty OP just by itself), The KRISS K10 is a good idea due to it running a higher rate of fire and larger caliber than the P90 but the mag is 25RD for .45, and finally the mk47 is impractical unless they make humvees which should use the mk19.

    What is it with you people that think bigger is ALWAYS better! The AK, accuracy wise, is only good on the first and sometimes second shot. It has no semi-auto firing mode. Just Safety and Full-Auto. In order for it to be used an adequate combat rifle It has to be fired in short bursts after reacquiring your target. When you DO get hit by one if these rifles that's what give it the killer rep it has. It can also put a lot of lead down range very fast. But you don't want an inaccurate firearm as your primary weapon. When you're trying to take out something the size of an ant from far away. And you need to squeeze of as many shots before that ant disappears. You want an accurate and light one. Like the M4 or G36.

    For sniper/marksman rifles: Winchester as T1, M-14 EBR as T2, R700 (M28) as T3, DPS as T4, and the Barrett .50 as Legendary

    For example: In reality the AK should be the T1 weapon, the M16 as the T2, M4 as T3, and G36 as T4. If you want to add a legendary rifle add the Tavor, AUG, or the SCAR.

    And for SMGs: the UMP45 for T1, the UZI for T2, the P90 as the T3, the MP5 as T4, and for Legendary either the MP-7 or preferably the PP2000

    As for pistols they would need some changing: M9 as T1, Glock as as T2, Python .44 or .454 Revolver as T3, Desert Eagle .50 as T4, and to replace the DE legendary you could use the S&W .500 Revolver or the Marlin BFR Revolver.

    And for a Legendary Shotgun, just a sawn off double barrel that can be dual wielded like the pistols. Can cause a lot of damage, but takes time to reload making it similar to the rpg or lmg.
     

    UterZorker

    Mythical
    UterZorker
    UterZorker UterZorker
    What is it with you people that think bigger is ALWAYS better! The AK, accuracy wise, is only good on the first and sometimes second shot. It has no semi-auto firing mode. Just Safety and Full-Auto. In order for it to be used an adequate combat rifle It has to be fired in short bursts after reacquiring your target. When you DO get hit by one if these rifles that's what give it the killer rep it has. It can also put a lot of lead down range very fast. But you don't want an inaccurate firearm as your primary weapon. When you're trying to take out something the size of an ant from far away. And you need to squeeze of as many shots before that ant disappears. You want an accurate and light one. Like the M4 or G36.

    For sniper/marksman rifles: Winchester as T1, M-14 EBR as T2, R700 (M28) as T3, DPS as T4, and the Barrett .50 as Legendary

    For example: In reality the AK should be the T1 weapon, the M16 as the T2, M4 as T3, and G36 as T4. If you want to add a legendary rifle add the Tavor, AUG, or the SCAR.

    And for SMGs: the UMP45 for T1, the UZI for T2, the P90 as the T3, the MP5 as T4, and for Legendary either the MP-7 or preferably the PP2000

    As for pistols they would need some changing: M9 as T1, Glock as as T2, Python .44 or .454 Revolver as T3, Desert Eagle .50 as T4, and to replace the DE legendary you could use the S&W .500 Revolver or the Marlin BFR Revolver.

    And for a Legendary Shotgun, just a sawn off double barrel that can be dual wielded like the pistols. Can cause a lot of damage, but takes time to reload making it similar to the rpg or lmg.
    totaly even doh i understood hardly any of it
     
    Tactical_Fox48
    Tactical_Fox48 Tactical_Fox48
    What is it with you people that think bigger is ALWAYS better! The AK, accuracy wise, is only good on the first and sometimes second shot. It has no semi-auto firing mode. Just Safety and Full-Auto. In order for it to be used an adequate combat rifle It has to be fired in short bursts after reacquiring your target. When you DO get hit by one if these rifles that's what give it the killer rep it has. It can also put a lot of lead down range very fast. But you don't want an inaccurate firearm as your primary weapon. When you're trying to take out something the size of an ant from far away. And you need to squeeze of as many shots before that ant disappears. You want an accurate and light one. Like the M4 or G36.

    For sniper/marksman rifles: Winchester as T1, M-14 EBR as T2, R700 (M28) as T3, DPS as T4, and the Barrett .50 as Legendary

    For example: In reality the AK should be the T1 weapon, the M16 as the T2, M4 as T3, and G36 as T4. If you want to add a legendary rifle add the Tavor, AUG, or the SCAR.

    And for SMGs: the UMP45 for T1, the UZI for T2, the P90 as the T3, the MP5 as T4, and for Legendary either the MP-7 or preferably the PP2000

    As for pistols they would need some changing: M9 as T1, Glock as as T2, Python .44 or .454 Revolver as T3, Desert Eagle .50 as T4, and to replace the DE legendary you could use the S&W .500 Revolver or the Marlin BFR Revolver.

    And for a Legendary Shotgun, just a sawn off double barrel that can be dual wielded like the pistols. Can cause a lot of damage, but takes time to reload making it similar to the rpg or lmg.
    I was waiting for you to reply to this thread! XD :D
     

    Sarge4id

    Titan
    Sarge4id
    Sarge4id Sarge4id
    Did I use too many "adult words" again? I can simplify things. My tiering of the firearms are based on an average of their performance. That would be accuracy, range, durability, and how often the weapon has a malfunction. But hey, since zombies aren't real, why should the gun stats be, right?

    Almost forgot: On one of my servers that had guns, I took the time to perfect all of the characteristics and ballistics for my firearms. They may not have been 3D, but depending on the weapon, players could see how easy or hard it was to fire particular weapons and what the recoil they would have to deal with would affect the time it took to reacquire their target.
     

    Sarge4id

    Titan
    Sarge4id
    Sarge4id Sarge4id
    totaly even doh i understood hardly any of it

    Just rerad what I posted. Couldn't find anything that could be considered confusing to me. If you google the guns I list you will find info and images of them. Of course someone could make a post about the different species of plants using botanical terminology and I wouldn't understand a word of it. But this is about guns! I know games like BF and COD have some of these guns in them.
     

    ThiccKooice

    New member
    AA-12 needs a HUGE nerf. The spas deals 10 damage per pellet and that needs a nerf. But making a shotgun that, first off, deals more damage per pellet than the already over powered spas, and then, second off, its automatic? But I like the idea of the Tavor and Kriss Vector, but neither should be legendary, and the Tavor should have more ammo ;)