ArmenTheHeli
Titan
MemenTheMeme
MemenTheMeme
im a bit tired of walking into Atlanta, then getting squished by a full jugg who jumps from a skyscraper, spawns a bike mid-air, then spas me to death as they land. it's unrealistic, and flying bikes give me CD, so I thought how to fix this problem. my solution: parachutes! here's my idea summary:
item name: parachute
durability/ ammo: 10 durability
findable: military locations
buyable from shop: no
use: works like hn parachute, but spawns differently. we can still use the birch seed for a parachute( I think that was what it was)!
to use this item, simply right-click while holding it. go to another hot at slot to disable the parachute. if you do not disable it, you will get slowness 1 upon landing, because you have a parachute being dragged along behind you. for every second it is deployed, it will lose one durability, even I you are on the ground. (similar to Elytra wings,but those don't break while walking)EDIT: Disabling your parachute mid-air results in it being... well... disabled, causing you to fall. if you can redeploy it, that's fine, but if not, rip!
this idea is great and all, but it has some drawbacks. a slow-falling target would be easy prey, right? nope! this item can also be held in your left hand, allowing pistol use from your right hand. since all other gun classes say "can't fire when holding an item in your other hand", there isn't any extra coding to make guns be disabled. armor will not affect falling speed, durability, or any other aspect of the parachute.
I'm also going to include an idea on the Flare gun and riot shield(assuming it isn't finalized), garbage items, and car parts since your here forever! (jk)
item name: Flare Gun
durability/ammo: 30 durability, uses Flare as ammo source, one flare.
reload time: 3 seconds
findable: normal structures, same rarity: spawns in 15% of chests. 10 chests= 1.5/10 chance of finding it per chest refil (will be changed to loot drop system)
ammo: flare, same rarity as pistol ammo.
other: creates a red-orange firework explosion (I'll write a /summon code for any admins to test <3)
shows coords of shot location to anyone within 200 blocks in chat, perhaps in the form of a private message with an purple x (red blue orange green and yellow were taken already)
when hitting any entity: sets them on fire for 2 seconds, 1 heart of damage (2 half hearts)
item: Garbage
durability/ammo: n/a
purpose: adds a sense of realism to the game. I find it odd that every house has an m9, which isn't realistic. by adding garbage items such as empty cans (would work with a can opening idea @_Nickk posted in another thread), scrap paper (useable in furnaces, lasts for same time as burning a stick), or other items would make the apocalypse feel more real.
item: Car Parts
findable: mechanical/industrial locations (like Terminus, Suburbs of Atlanta, etc)
use: I'm not sure what you (staff) were using car parts for, but I know Jesus sells them.
buyable: yeah... from Jesus...
Riot Shield: This was mentioned somewhere, so may as well include my idea.
purpose: blocks same level of damage a normal shield does.
This item is NOT op, because holding it in your main hand means you aren't holding a gun (unless it's in your off-hand, which will constantly be shooting while holding right-click to use the shield). the same applies to main hand, but holding any other gun that isn't a pistol will display the "cannot fire" message (I feel that message is great when it comes to nerfing new items on the spot, never remove it!)
findable: military locations
buyable: no
spawn rate: 10% in military locations
fixing current items:
1) Nerf pains, either reduce their effect or make them like an opened duffle, which is unstackable (I personally think pains effect is accurate, but the chugging of pains is terrible!)
2) Add land mines to shop, or (preferred method) make them spawn in military locations 5% of the time. 5% of 10 chests is .5/10 so their rarity is high. also, require wire cutters to be used to diffuse/ break land mines. in a real situation, I don't just rip apart a land mine with my hands! the same code used for barbed wire could be applied to land mines (string).
3) allow crops to be farmed. I know you can farm them by jumping on them, but that may be qualified as an exploit. if it is, allow crops to be farmed (carrots, potatoes, beetroots, but not wheat (I think wheat seeds are binoculars, and wheat crop was either a duffle bag or a backpack, though I'm not sure if it was refer thread)) if farming with your feet isn't an exploit, then don't add this extra code (assuming it is extra code)
I hope you all enjoyed my ideas, and post feedback below! tell me how I could modify my suggestions, what you think of them, or post your own! much love
~The Heli
item name: parachute
durability/ ammo: 10 durability
findable: military locations
buyable from shop: no
use: works like hn parachute, but spawns differently. we can still use the birch seed for a parachute( I think that was what it was)!
to use this item, simply right-click while holding it. go to another hot at slot to disable the parachute. if you do not disable it, you will get slowness 1 upon landing, because you have a parachute being dragged along behind you. for every second it is deployed, it will lose one durability, even I you are on the ground. (similar to Elytra wings,but those don't break while walking)EDIT: Disabling your parachute mid-air results in it being... well... disabled, causing you to fall. if you can redeploy it, that's fine, but if not, rip!
this idea is great and all, but it has some drawbacks. a slow-falling target would be easy prey, right? nope! this item can also be held in your left hand, allowing pistol use from your right hand. since all other gun classes say "can't fire when holding an item in your other hand", there isn't any extra coding to make guns be disabled. armor will not affect falling speed, durability, or any other aspect of the parachute.
I'm also going to include an idea on the Flare gun and riot shield(assuming it isn't finalized), garbage items, and car parts since your here forever! (jk)
item name: Flare Gun
durability/ammo: 30 durability, uses Flare as ammo source, one flare.
reload time: 3 seconds
findable: normal structures, same rarity: spawns in 15% of chests. 10 chests= 1.5/10 chance of finding it per chest refil (will be changed to loot drop system)
ammo: flare, same rarity as pistol ammo.
other: creates a red-orange firework explosion (I'll write a /summon code for any admins to test <3)
shows coords of shot location to anyone within 200 blocks in chat, perhaps in the form of a private message with an purple x (red blue orange green and yellow were taken already)
when hitting any entity: sets them on fire for 2 seconds, 1 heart of damage (2 half hearts)
item: Garbage
durability/ammo: n/a
purpose: adds a sense of realism to the game. I find it odd that every house has an m9, which isn't realistic. by adding garbage items such as empty cans (would work with a can opening idea @_Nickk posted in another thread), scrap paper (useable in furnaces, lasts for same time as burning a stick), or other items would make the apocalypse feel more real.
item: Car Parts
findable: mechanical/industrial locations (like Terminus, Suburbs of Atlanta, etc)
use: I'm not sure what you (staff) were using car parts for, but I know Jesus sells them.
buyable: yeah... from Jesus...
Riot Shield: This was mentioned somewhere, so may as well include my idea.
purpose: blocks same level of damage a normal shield does.
This item is NOT op, because holding it in your main hand means you aren't holding a gun (unless it's in your off-hand, which will constantly be shooting while holding right-click to use the shield). the same applies to main hand, but holding any other gun that isn't a pistol will display the "cannot fire" message (I feel that message is great when it comes to nerfing new items on the spot, never remove it!)
findable: military locations
buyable: no
spawn rate: 10% in military locations
fixing current items:
1) Nerf pains, either reduce their effect or make them like an opened duffle, which is unstackable (I personally think pains effect is accurate, but the chugging of pains is terrible!)
2) Add land mines to shop, or (preferred method) make them spawn in military locations 5% of the time. 5% of 10 chests is .5/10 so their rarity is high. also, require wire cutters to be used to diffuse/ break land mines. in a real situation, I don't just rip apart a land mine with my hands! the same code used for barbed wire could be applied to land mines (string).
3) allow crops to be farmed. I know you can farm them by jumping on them, but that may be qualified as an exploit. if it is, allow crops to be farmed (carrots, potatoes, beetroots, but not wheat (I think wheat seeds are binoculars, and wheat crop was either a duffle bag or a backpack, though I'm not sure if it was refer thread)) if farming with your feet isn't an exploit, then don't add this extra code (assuming it is extra code)
I hope you all enjoyed my ideas, and post feedback below! tell me how I could modify my suggestions, what you think of them, or post your own! much love
~The Heli
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