ThunderDragon3
Mythical
PogItsThunder40
PogItsThunder40

I suggest we do at least one of the following:
Contents
1. Planets
2. Weapons
3. Era (which one)
4. Roles (e.g., Jedi, Sith, etc)
5. Advancement
6. Heroes (Major character from plotline)
7. Misc.
1A. I suggest the main planets or those with turning points featured in the selected trilogy. For each trilogy, there would be a certain amount of maps.
1B. PT (Prequel Trilogy)
Tatooine
Naboo
Coruscant
Geonosis
Mustafar
Kamino
1C. OT (Original Trilogy)
Tatooine
Yavin 4
Endor
Death Star 1 or 2
Hoth
Bespin
1D. ST (Sequel Trilogy)
Jakku
Takodana
Ajan Kloss
Starkiller Base
Hosinian Republic (coruscant?)
2A. Each era should have weapons to it's own and the ones before that era. The weapon category's are organized as rifle, heavy rifle, long rifle and pistol. The light side is always first. So:
2B.
[Galactic Republic]
DC-15 (Rifle)
DC-15A (Heavy rifle)
Valken-38X (long rifle)
DC-15S (pistol, think that's the right name for it)
[Separatist Alliance]
E-5 (Separatist gun)
E-5C (quick firing gun)
E-5S (long rifle)
RG-4D (something like that, pistol)
[CREDIT TO BATTLEFRONT II AND I FOR ALL WEAPONS]
2C.
[Rebel Alliance]
A280C
RT-97C
DLT-20A
DH-17
[Galactic Empire]
E-11
DLT-19
DLT-19X
RK-45
2D.
[Resistance]
EL-16HFE
M-45
A180 [sniper configuration]
GLIE 44
[First Order]
F11D
FWMB-10K
DLT-19D
SE-44
2E. Global era blasters, (across all eras)
<RIFLES>
CJ-19 (semi auto, good accuracy)
EE3 (moderstely accurate with decent fire and 3 round burst)
CR-2 (extremely fast fire and good ammo, close range)
<HEAVY>
T-21 (somewhat low ammo but fires fast and hits hard)
TL-50 (lots of fire rate and ammo but only for close range)
<LONGRIFLE>
NT-242 (tankbuster)
IQA-11(good fire rate and ammo)
Relby V10 (very good fire rate and decent ammo)
<PISTOL>
A180 (decent fire rate, stable)
K16 Bryar (decent fire rate and secondary hand cannon)
S-5 (handcannon)
3. Vote above for what era you want. If you would like to play more than one era comment and explain which ones and why
4. There are a few different roles you could play, which include:
4A. Jedi
The keepers of the peace and justice. Use light side blade colors and DEFEND the innocent
4B. Sith
Use the dark power of the sith to crush the jedi and all those before you. Conquer the galaxy!
4C. Smuggler
Don't get caught by Jedi or intergalactic police! They'll throw you in jail for your dealings. Work with crime lords and hopefully dont get caught by...
4D. Bounty Hunters
Need some money? Look for a job, mark your kill and hunt down those ruffian smugglers.
4E. Someone random
Anything from a spy, to a moisture farmer to an innocent worker. But you'll be hard pressed to live.
4F. Trooper/Droid/fighter
Fight for your faction and bring them to victory. (Era dependent)
5. Everyone starts out as a random person, making their way in the galaxy. You can work and become a jedi, sith, or any of the above. But it takes time. You must be a certain level to advance. You do not have to advance, if you dont want to.
5A. Should we limit a certain profession to a certain rank and above? Answer why or why we shouldn't, I have no opinion on it yet.
6. Heroes
You can interact with heroes from a certain era for missions or rewards.
7. Miscellaneous
Speeders,fighters, planet travel, etc. I think we ought to bring it to MW again. Maybe space battles with star cruisers. What say you?
Contents
1. Planets
2. Weapons
3. Era (which one)
4. Roles (e.g., Jedi, Sith, etc)
5. Advancement
6. Heroes (Major character from plotline)
7. Misc.
1A. I suggest the main planets or those with turning points featured in the selected trilogy. For each trilogy, there would be a certain amount of maps.
1B. PT (Prequel Trilogy)
Tatooine
Naboo
Coruscant
Geonosis
Mustafar
Kamino
1C. OT (Original Trilogy)
Tatooine
Yavin 4
Endor
Death Star 1 or 2
Hoth
Bespin
1D. ST (Sequel Trilogy)
Jakku
Takodana
Ajan Kloss
Starkiller Base
Hosinian Republic (coruscant?)
2A. Each era should have weapons to it's own and the ones before that era. The weapon category's are organized as rifle, heavy rifle, long rifle and pistol. The light side is always first. So:
2B.
[Galactic Republic]
DC-15 (Rifle)
DC-15A (Heavy rifle)
Valken-38X (long rifle)
DC-15S (pistol, think that's the right name for it)
[Separatist Alliance]
E-5 (Separatist gun)
E-5C (quick firing gun)
E-5S (long rifle)
RG-4D (something like that, pistol)
[CREDIT TO BATTLEFRONT II AND I FOR ALL WEAPONS]
2C.
[Rebel Alliance]
A280C
RT-97C
DLT-20A
DH-17
[Galactic Empire]
E-11
DLT-19
DLT-19X
RK-45
2D.
[Resistance]
EL-16HFE
M-45
A180 [sniper configuration]
GLIE 44
[First Order]
F11D
FWMB-10K
DLT-19D
SE-44
2E. Global era blasters, (across all eras)
<RIFLES>
CJ-19 (semi auto, good accuracy)
EE3 (moderstely accurate with decent fire and 3 round burst)
CR-2 (extremely fast fire and good ammo, close range)
<HEAVY>
T-21 (somewhat low ammo but fires fast and hits hard)
TL-50 (lots of fire rate and ammo but only for close range)
<LONGRIFLE>
NT-242 (tankbuster)
IQA-11(good fire rate and ammo)
Relby V10 (very good fire rate and decent ammo)
<PISTOL>
A180 (decent fire rate, stable)
K16 Bryar (decent fire rate and secondary hand cannon)
S-5 (handcannon)
3. Vote above for what era you want. If you would like to play more than one era comment and explain which ones and why
4. There are a few different roles you could play, which include:
4A. Jedi
The keepers of the peace and justice. Use light side blade colors and DEFEND the innocent
4B. Sith
Use the dark power of the sith to crush the jedi and all those before you. Conquer the galaxy!
4C. Smuggler
Don't get caught by Jedi or intergalactic police! They'll throw you in jail for your dealings. Work with crime lords and hopefully dont get caught by...
4D. Bounty Hunters
Need some money? Look for a job, mark your kill and hunt down those ruffian smugglers.
4E. Someone random
Anything from a spy, to a moisture farmer to an innocent worker. But you'll be hard pressed to live.
4F. Trooper/Droid/fighter
Fight for your faction and bring them to victory. (Era dependent)
5. Everyone starts out as a random person, making their way in the galaxy. You can work and become a jedi, sith, or any of the above. But it takes time. You must be a certain level to advance. You do not have to advance, if you dont want to.
5A. Should we limit a certain profession to a certain rank and above? Answer why or why we shouldn't, I have no opinion on it yet.
6. Heroes
You can interact with heroes from a certain era for missions or rewards.
7. Miscellaneous
Speeders,fighters, planet travel, etc. I think we ought to bring it to MW again. Maybe space battles with star cruisers. What say you?
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