LinkOFeare
Titan
LinkOFeare
LinkOFeare

A lot of unrest has come out of the recent update, and these are suggestions that I propose for the betterment of HavocMC's TMD. Many new features have been added and compromises are needed to keep both players and staff members happy. Out of all the idiotic and pointless posts about the update, this is the only one worth reading.
1. Completely OR partially remove juggernaut armor.
Many of us know about the "remove jugg" movement that spread through the forums and in many TMD servers, but there has been no real addressing to this issue. As it stands, wearing juggernaut armor simply changes the hearts of a player (as far as I know). The reason to have an unrealistic feature in the game that has no connection to the Walking Dead has never been well supported. Just nerfing juggernaut armor does not help the cause and adding too many regulations (pain cooldown, less hearts, etc) does not solve the problem. It's unrealistic, unnecessary, and only disrupts the gameplay of many players. I understand the controversy of this solution, but it is necessary to shift TMD into a more realistic state. Right now would be the prime time to do this as very few people currently have juggernaut armor.
Alternative: If anything, the server should only be allowing juggernaut chest plates and boots.
2. Shorten the painkiller cooldown and/or add side effects.
The long painkiller cooldown is just unnecessary. It's like having an imaginary probation officer at your side. People are also just resorting to medkits. However, both of these should have side effects such as nausea, blindness, etc. depending on the usage/frequency.
Alternative: Remove painkillers completely. It's not realistic.
3. Slow down the hunger rate.
In reality, the average human surviving a zombie apocalypse does not need to consume a baked potato every two minutes. The thirst levels are reasonable, but hunger has been changed to an unreasonable rate. One option is to change it to how it was before. Another way of helping the problem is to experiment with the current hunger rate and adjust /feed and /needs cooldowns to match with the rate of hunger.
I do realize this may have to do with the game mode difficulty or what not, but the HavocMC team is surely smart enough to work their way around this issue.
4. Either lower store prices or change the infinite money gap to $___.___.
To better explain the argument, here is a list of the in-game store prices.
ARMOR: Leather: $900/set. Military: $1600/set. Riot: $5000/set.
AMMO (for 1): Pistol $100, Shotgun $10, SMG $300, Assault $400,Sniper $500, LMG $500, Bolt $50, RPG $350.
MEDICAL: Medpack $20, Painkiller $250, Antibiotic $2500, Prosthetic Leg $300.
GUNS: Tier 1 $200 - $1500, Tier 2 $400 - $2500, Tier 3 $700 - $1500, Tier 4 $1000 - $3000, Special $2000.
MELEES: $300 - $2250
EXPLOSIVES: Grenade $250, Molotov $250.
FOOD: Apple $50, Bread $100, Canned Beans/Soup $150, Carrot $75, Baked Potato $150, Cooked Meat $200, Water Bottle $100.
When you compare all of these prices to other ones, sometimes it just doesn't make sense. Two antibiotics can equal an entire set of riot armor, a sledge hammer costs more than a set of military-grade gear, a steak is about the same price as a grenade, and more. Also, the food prices are absolutely too high with or without the current hunger rate. I would suggest that the staff go into each item sold at safe zones and try to make the prices more realistic and reasonable.
If store prices remain the same, however, the infinite money cap should be set at $350,000. This is enough for at least 10 sets of riot each with a barrett and a spas, and money for additional things.
5. Fix the entire teaming system and add a few new features.
It'd be nice if the teaming system was finally fixed. I know this was discussed heavily before and it's about time for it to be fixed.
NEW IDEAS –––––
Team Bank/Fund: would create a team funds bank where the owner(s) would have ultimate rights to determine what permissions will be allowed, the owner(s) could set it so that either (or neither) members, trusted members or admins could withdraw a certain amount from the team bank each day, deposit unlimited amounts of money. This would help team members gear during wars without having to have an admin or owner use /pay each time.
Team Taxing: for the ruthless team leaders or those who simply want the team to contribute and support by showing a sign of loyalty; would be charged each day, week, or month. Also encourages inactive players to either be more active or leave teams.
Team Sub-Teams: this could be used to create different sectors or departments of the team such as the admin plus members, trial members, players who are new to the team, or players who are undergoing examination to fully join the team; the owner(s) could set /team chat permissions to either enable or disable certain sub-team chats from being able to be read by other sub-teams.
Team Rank Customizations: teams should be able to create names for their own ranks and number of ranks. There could be a limit on the number of different ranks and etc.
Team Chat Sharing: This could be useful for sharing chats with allies during wars.
6. Rather than having to find broken vehicles, allow vehicle parts to be crafted into vehicles directly and have vehicles spawn around the map in certain locations.
I know a lot of the updating and changes have been due to wanting to make the entire TMD game more realistic and based on surviving. Usually, when Rick wants to drive a car, he doesn't take a bag full of tires and engines and attach them onto a broken car. He finds a car and drives it until it runs out of gas. Mechanical parts should be able to be crafted into vehicles and vehicles should also be spawning randomly across the map. And when you break them, they should drop.
7. Increase the amount and quality of loot found in bags.
A lot of the time, when you open bags, the best loot you can find is an empty water bottle or some screwdriver and scissors. There should be more items able to be found in the bags as well as better ones. This would encourage people to go out and explore the map rather than sticking to the Four Roses and CDC all day. Better loot means more fun.
8. Add more food sources/options and more mobs (credit: MonFierre).
New mobs that could be added include rats and birds. These could be important food sources during a zombie apocalypse. The current options for food are sort of limited, and although I realize this is simply an extra detail, it would be worth considering after everything else is finished and fixed. Different potions could also be beverages such as coffee or the infamous orange soda.
9. Add the CDC elevator.
Just add the elevator again. It'd be nice.
10. Merge the PvP and Non-PvP servers into either two OR four separate servers.
The PvP servers should be combined into one or two PvP servers and the same for the Non-PvP servers. This would help the maps feel less empty and more playable. It may be a bit laggy, but with bigger safe zones and a larger map, this should not be too much of an issue?
11. (EDITED) Add vehicles/more cash rewards to crates, change wording of legendary crates on the shop ("unlimited money" -> better words, prevent complaints), and add more weapons.
-
The HavocMC team is under a lot of pressure from its players, and I want to remind the staff that we truly appreciate your steps to create a better experience for all players. To the builders, phenomenal job on the new map. Keep up the great work.
For anyone who wishes to respond to each one of these specifically, I will make it convenient for you by providing a copy and paste number list below:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
(On a side note, it'd be nice if the Christmas contest got finished judging).
1. Completely OR partially remove juggernaut armor.
Many of us know about the "remove jugg" movement that spread through the forums and in many TMD servers, but there has been no real addressing to this issue. As it stands, wearing juggernaut armor simply changes the hearts of a player (as far as I know). The reason to have an unrealistic feature in the game that has no connection to the Walking Dead has never been well supported. Just nerfing juggernaut armor does not help the cause and adding too many regulations (pain cooldown, less hearts, etc) does not solve the problem. It's unrealistic, unnecessary, and only disrupts the gameplay of many players. I understand the controversy of this solution, but it is necessary to shift TMD into a more realistic state. Right now would be the prime time to do this as very few people currently have juggernaut armor.
Alternative: If anything, the server should only be allowing juggernaut chest plates and boots.
2. Shorten the painkiller cooldown and/or add side effects.
The long painkiller cooldown is just unnecessary. It's like having an imaginary probation officer at your side. People are also just resorting to medkits. However, both of these should have side effects such as nausea, blindness, etc. depending on the usage/frequency.
Alternative: Remove painkillers completely. It's not realistic.
3. Slow down the hunger rate.
In reality, the average human surviving a zombie apocalypse does not need to consume a baked potato every two minutes. The thirst levels are reasonable, but hunger has been changed to an unreasonable rate. One option is to change it to how it was before. Another way of helping the problem is to experiment with the current hunger rate and adjust /feed and /needs cooldowns to match with the rate of hunger.
I do realize this may have to do with the game mode difficulty or what not, but the HavocMC team is surely smart enough to work their way around this issue.
4. Either lower store prices or change the infinite money gap to $___.___.
To better explain the argument, here is a list of the in-game store prices.
ARMOR: Leather: $900/set. Military: $1600/set. Riot: $5000/set.
AMMO (for 1): Pistol $100, Shotgun $10, SMG $300, Assault $400,Sniper $500, LMG $500, Bolt $50, RPG $350.
MEDICAL: Medpack $20, Painkiller $250, Antibiotic $2500, Prosthetic Leg $300.
GUNS: Tier 1 $200 - $1500, Tier 2 $400 - $2500, Tier 3 $700 - $1500, Tier 4 $1000 - $3000, Special $2000.
MELEES: $300 - $2250
EXPLOSIVES: Grenade $250, Molotov $250.
FOOD: Apple $50, Bread $100, Canned Beans/Soup $150, Carrot $75, Baked Potato $150, Cooked Meat $200, Water Bottle $100.
When you compare all of these prices to other ones, sometimes it just doesn't make sense. Two antibiotics can equal an entire set of riot armor, a sledge hammer costs more than a set of military-grade gear, a steak is about the same price as a grenade, and more. Also, the food prices are absolutely too high with or without the current hunger rate. I would suggest that the staff go into each item sold at safe zones and try to make the prices more realistic and reasonable.
If store prices remain the same, however, the infinite money cap should be set at $350,000. This is enough for at least 10 sets of riot each with a barrett and a spas, and money for additional things.
5. Fix the entire teaming system and add a few new features.
It'd be nice if the teaming system was finally fixed. I know this was discussed heavily before and it's about time for it to be fixed.
NEW IDEAS –––––
Team Bank/Fund: would create a team funds bank where the owner(s) would have ultimate rights to determine what permissions will be allowed, the owner(s) could set it so that either (or neither) members, trusted members or admins could withdraw a certain amount from the team bank each day, deposit unlimited amounts of money. This would help team members gear during wars without having to have an admin or owner use /pay each time.
Team Taxing: for the ruthless team leaders or those who simply want the team to contribute and support by showing a sign of loyalty; would be charged each day, week, or month. Also encourages inactive players to either be more active or leave teams.
Team Sub-Teams: this could be used to create different sectors or departments of the team such as the admin plus members, trial members, players who are new to the team, or players who are undergoing examination to fully join the team; the owner(s) could set /team chat permissions to either enable or disable certain sub-team chats from being able to be read by other sub-teams.
Team Rank Customizations: teams should be able to create names for their own ranks and number of ranks. There could be a limit on the number of different ranks and etc.
Team Chat Sharing: This could be useful for sharing chats with allies during wars.
6. Rather than having to find broken vehicles, allow vehicle parts to be crafted into vehicles directly and have vehicles spawn around the map in certain locations.
I know a lot of the updating and changes have been due to wanting to make the entire TMD game more realistic and based on surviving. Usually, when Rick wants to drive a car, he doesn't take a bag full of tires and engines and attach them onto a broken car. He finds a car and drives it until it runs out of gas. Mechanical parts should be able to be crafted into vehicles and vehicles should also be spawning randomly across the map. And when you break them, they should drop.
7. Increase the amount and quality of loot found in bags.
A lot of the time, when you open bags, the best loot you can find is an empty water bottle or some screwdriver and scissors. There should be more items able to be found in the bags as well as better ones. This would encourage people to go out and explore the map rather than sticking to the Four Roses and CDC all day. Better loot means more fun.
8. Add more food sources/options and more mobs (credit: MonFierre).
New mobs that could be added include rats and birds. These could be important food sources during a zombie apocalypse. The current options for food are sort of limited, and although I realize this is simply an extra detail, it would be worth considering after everything else is finished and fixed. Different potions could also be beverages such as coffee or the infamous orange soda.
9. Add the CDC elevator.
Just add the elevator again. It'd be nice.
10. Merge the PvP and Non-PvP servers into either two OR four separate servers.
The PvP servers should be combined into one or two PvP servers and the same for the Non-PvP servers. This would help the maps feel less empty and more playable. It may be a bit laggy, but with bigger safe zones and a larger map, this should not be too much of an issue?
11. (EDITED) Add vehicles/more cash rewards to crates, change wording of legendary crates on the shop ("unlimited money" -> better words, prevent complaints), and add more weapons.
-
The HavocMC team is under a lot of pressure from its players, and I want to remind the staff that we truly appreciate your steps to create a better experience for all players. To the builders, phenomenal job on the new map. Keep up the great work.
For anyone who wishes to respond to each one of these specifically, I will make it convenient for you by providing a copy and paste number list below:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
(On a side note, it'd be nice if the Christmas contest got finished judging).
Last edited: