Challenge_
Famous
Challenge_
Challenge_
Hey guys! So I play lots of Smash Bros. 4, so I've really gotten into how the characters are tiered. The Smash 4 tier list makes it easy to see how characters stack up to each other, as well as how viable they are competitively.
TMD has a tier list system, but its how the guns are stacked within their categories, not between them all. So I've made this tier list below. I shot each gun to see how they stack up at close range and long range, how they fare against both players and zombies, and how accurate they are at both ranges while scoped in or not. The majority of the gun's score though comes from it's Damage Per Mag; which is it's bullet per mag multiplied by it's damage per bullet. On full autos, I halved this number as only about half the rounds will register hits if all the bullets string together and land.
*note* Before you make a salty comment on how a specific gun placed, please read my little bits below. Also keep in mind that if you're used to PVP On, there are some guns that are heavily viable against just zombies for the PVP Off servers. Vice versa for guns against players that seem useless against hordes of zombies.
TOP TIER:
S: M60 (213), M14 (185), Barrett .50 Cal (175), FN Scar (142)
HIGH TIER:
A: Steyr AUG (109), AK47 (108), Desert Eagle (101), Stryker Crossbow (100)
MID TIER:
B: M16A4 (96), M4 Carbine (95), Dragunov (90), Glock 17 (89.5)
C: P90 (78), Uzi (76), UMP45 (74),
D: Colt Python (67), MP5 (64.5), Winchester (60)
LOW TIER:
E: Spas 12 (59), Mossberg 500 (59), Remington 870 (51)
F: M9 (47), RPG (43)
G: Double Barrel (24)
Shotguns
The first thing I noticed was that the shotguns all placed mad low. Why?
I'm guessing its because they have low capacity for low damage. Against zombies, they're heavily unviable as at very close range, one zombie can eat all the pellets and only register one non-lethal hit. The DB in particular got it's own tier because of how bad it is. It only gets 2 unamiable pellets per shot, and only 2 shots per "mag".
M60
The M60's wicked capacity can let you juggle players for a long time, as well as chew through hordes of zombies. At close range in PVP, it does lose out to the Scar or even the AK or M16, but it's PVE abilities are so high that it makes it the "best".
M14 vs Barrett
So personally, I really like the M14 and I use it over the Barrett in most cases. The only time I use the Barrett is against Juggs & Riots. But even against Riots, the M14 can keep heavy pressure with it's high rate of fire. Of the snipers it got by FAR the highest close range score. It's noscope is quite accurate and spamming it if someone is in your face it is actually pretty viable considering how much damage it does compared to ARs and SMGs. The Barrett can't really do this. But both of these guns scored SO high because of how dominant they at long range. They both do very well in both PVP and PVE, and they do lots of damage for how much capacity they have.
Dragunov vs Winchester
The Winchester placed very low because of how unviable it is in PVE. In PVP it's 'meh', and the Drag is almost just as unviable. But the Drag has 3x the mag capacity, and it's decent in PVE.
P90, Uzi, & UMP
These guns are so similar you're almost just as good off using any of the 3 over the others. They all have 30 shots and 3 damage per bullet. The only thing that really differs is accuracy.
Small tidbits
The M16 is much better against people than people give it credit for. It's a full auto shotgun. Woooo.
The Spas got nerfed so hard that it got an equal score to the Mossy. In fact, because the mossy had 2 more shots per mag, it almost scored higher. The Spas' pvp score helped it get even.
The RPG sucks. Yea.
High Tiers
The last thing I want to point out is how big the gaps are between the scores in S tier and A tier. The guns that are good are GOOD. The guns that are bad are...
"43" - "24"
BAAAAAD.
So. Discussion. Do you guys agree with this? What would you change? Which guns should be higher/lower? Do you think the guns need to be balanced, or does this work for a Zombie Survival PVP/PVE server? (I think it works, but balance mechanics exist for a purpose).
TMD has a tier list system, but its how the guns are stacked within their categories, not between them all. So I've made this tier list below. I shot each gun to see how they stack up at close range and long range, how they fare against both players and zombies, and how accurate they are at both ranges while scoped in or not. The majority of the gun's score though comes from it's Damage Per Mag; which is it's bullet per mag multiplied by it's damage per bullet. On full autos, I halved this number as only about half the rounds will register hits if all the bullets string together and land.
*note* Before you make a salty comment on how a specific gun placed, please read my little bits below. Also keep in mind that if you're used to PVP On, there are some guns that are heavily viable against just zombies for the PVP Off servers. Vice versa for guns against players that seem useless against hordes of zombies.
TOP TIER:
S: M60 (213), M14 (185), Barrett .50 Cal (175), FN Scar (142)
HIGH TIER:
A: Steyr AUG (109), AK47 (108), Desert Eagle (101), Stryker Crossbow (100)
MID TIER:
B: M16A4 (96), M4 Carbine (95), Dragunov (90), Glock 17 (89.5)
C: P90 (78), Uzi (76), UMP45 (74),
D: Colt Python (67), MP5 (64.5), Winchester (60)
LOW TIER:
E: Spas 12 (59), Mossberg 500 (59), Remington 870 (51)
F: M9 (47), RPG (43)
G: Double Barrel (24)
Shotguns
The first thing I noticed was that the shotguns all placed mad low. Why?
I'm guessing its because they have low capacity for low damage. Against zombies, they're heavily unviable as at very close range, one zombie can eat all the pellets and only register one non-lethal hit. The DB in particular got it's own tier because of how bad it is. It only gets 2 unamiable pellets per shot, and only 2 shots per "mag".
M60
The M60's wicked capacity can let you juggle players for a long time, as well as chew through hordes of zombies. At close range in PVP, it does lose out to the Scar or even the AK or M16, but it's PVE abilities are so high that it makes it the "best".
M14 vs Barrett
So personally, I really like the M14 and I use it over the Barrett in most cases. The only time I use the Barrett is against Juggs & Riots. But even against Riots, the M14 can keep heavy pressure with it's high rate of fire. Of the snipers it got by FAR the highest close range score. It's noscope is quite accurate and spamming it if someone is in your face it is actually pretty viable considering how much damage it does compared to ARs and SMGs. The Barrett can't really do this. But both of these guns scored SO high because of how dominant they at long range. They both do very well in both PVP and PVE, and they do lots of damage for how much capacity they have.
Dragunov vs Winchester
The Winchester placed very low because of how unviable it is in PVE. In PVP it's 'meh', and the Drag is almost just as unviable. But the Drag has 3x the mag capacity, and it's decent in PVE.
P90, Uzi, & UMP
These guns are so similar you're almost just as good off using any of the 3 over the others. They all have 30 shots and 3 damage per bullet. The only thing that really differs is accuracy.
Small tidbits
The M16 is much better against people than people give it credit for. It's a full auto shotgun. Woooo.
The Spas got nerfed so hard that it got an equal score to the Mossy. In fact, because the mossy had 2 more shots per mag, it almost scored higher. The Spas' pvp score helped it get even.
The RPG sucks. Yea.
High Tiers
The last thing I want to point out is how big the gaps are between the scores in S tier and A tier. The guns that are good are GOOD. The guns that are bad are...
"43" - "24"
BAAAAAD.
So. Discussion. Do you guys agree with this? What would you change? Which guns should be higher/lower? Do you think the guns need to be balanced, or does this work for a Zombie Survival PVP/PVE server? (I think it works, but balance mechanics exist for a purpose).