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  • SZ cooldown

    What would you prefer

    • Cooldown

      Votes: 3 21.4%
    • No Cooldown

      Votes: 9 64.3%
    • Different Method

      Votes: 2 14.3%

    • Total voters
      14

    Andycool

    New member
    Andycool
    Andycool Andycool
    But it's pvp??
    Yes, in fact it is. This is related how?

    Unless you die every 30 seconds or something, there's no need for a cooldown. A cooldown would probably make the newer players actually try more instead of spam rushing you.

    Besides, it really shouldn't matter for all you juggernoobs. If you have jugg on, you're probably gonna live for more than 2 minutes, unless you suck really badly. It shouldn't make a difference.
     

    Verbramdt

    Mythical
    Verbramdt
    Verbramdt Verbramdt
    Are any of you getting sick and tired of noobs with m4 carbines jumping you outside of the safe zone when you're trying to kill a jugg / when there's a war in front of the sz?

    Well I for sure am...

    I think it would be better to bring back the sz warp cooldowns.

    It would work like this :
    -Member : 120 seconds
    -VIP : 90 seconds
    -Champion : 60 seconds
    -Legend 30 seconds
    -Titan / Myth : 0 seconds (This is due to the time between dying and warping back to the safe zone, which costs approximately 5-10 seconds, depending on how fast your reaction time is)

    I think it would be better to do this, because it can get really annoying when this keeps on happening.

    I know all of the people with member rank will think this is a bad idea, but trust me, when you get better at the game, you will know it's toxic as hell.
    This looks like P2W
     

    Juggie

    Mythical
    Juggie
    Juggie Juggie
    Are any of you getting sick and tired of noobs with m4 carbines jumping you outside of the safe zone when you're trying to kill a jugg / when there's a war in front of the sz?

    Well I for sure am...

    I think it would be better to bring back the sz warp cooldowns.

    It would work like this :
    -Member : 120 seconds
    -VIP : 90 seconds
    -Champion : 60 seconds
    -Legend 30 seconds
    -Titan / Myth : 0 seconds (This is due to the time between dying and warping back to the safe zone, which costs approximately 5-10 seconds, depending on how fast your reaction time is)

    I think it would be better to do this, because it can get really annoying when this keeps on happening.

    I know all of the people with member rank will think this is a bad idea, but trust me, when you get better at the game, you will know it's toxic as hell.
    Hell no. Most of the player rely on safe zones to actually have fun and when they die they wanna be able to just do /sz and go there. I’m sorry to say but having a safe zone cooldown is a dumb idea.
     

    Cat_Squirrel_Inc

    Mythical
    Cat_Squirrel_Inc
    Cat_Squirrel_Inc Cat_Squirrel_Inc
    Yes, in fact it is. This is related how?

    Unless you die every 30 seconds or something, there's no need for a cooldown. A cooldown would probably make the newer players actually try more instead of spam rushing you.

    Besides, it really shouldn't matter for all you juggernoobs. If you have jugg on, you're probably gonna live for more than 2 minutes, unless you suck really badly. It shouldn't make a difference.
    1) PvP is in fact related because this is only a "problem" on TMD-1 and 2. Like I said before, if you're so worried about being killed, don't sz camp and/or go to a peaceful server.
    2) there's something called /play. You don't need to be in a safezone...
    3) No cooldown. It ain't gunna happen. Not in our lifetimes.

    -Cat