The_HX_Gamer
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The_HX_Gamer
The_HX_Gamer

Team Ranks
Team ranks are a huge part of this thread! I tell you all team ranks, and how to create your very own as well! Stick with me and I will educate you on everything!
Leader - A team leader is the sole leader of a team, the person who organizes the battles and such, the head of everything! The leader is very important, crucial, essential part to the team, without one, you can't be a team! The leader was the one who came up with the name and idea of your team so show him some respect! A team leader is like a server administrator for a team, he has all the permissions, he makes the ranks, invites the first people to the team, and basically makes everything work. Can promote people to any rank.
Co-Leader - The co-leader is the second most important part of the team, a co-leader is usually the second person to join a team or a really close friend, or just a loyal teammate, the co-leader has mostly all of the permissions the leader has (depends how the leader configures it, I'm just talking about by default). The only permissions he doesn't have are the permissions to disband (delete) the team or permission to change the leader to another person. The co-leader has permission to promote people to everything up to admin. Only the leader can kick him from the team.
Admin - The Admin. Everyone knows what an admin is! An admin is a loyal team member who helps manage the team while the co-leader or leader is busy or just help out his team members with a problem! An admin has most of the permissions, however, he cannot disband, change the leader, add custom ranks, or buy a team base for the team. He can promote people to Moderator, and demote anybody lower than him. He may not promote other players to Admin, or demote other admins. Admins cannot kick other admins from the team, nor can they kick leaders or co-leaders.
Moderators - Moderators are essential to the team! A moderator is probably someone you see is active a lot, a person you have faith in that can moderate your team. Moderators can kick any rank lower than them, but they cannot promote, demote. They may also invite other players to the team.
Helpers - Helpers, helpers are again another part of a team, helper is a way to see if a teammate would be a good moderator if he was promoted, helpers may not invite, kick, promote, demote, and have the same permissions as Members, they just get a cool tag before their name in team chat.
Members - There is honestly no point in creating a team if you don't have any members to it! Who's the moderators to moderate if everyone is ranked? Nobody of course! Being a member doesn't mean your not special, your the base of the pyramid, a team needs you to function! Being a member gives you something to strive for, the next best rank!
Those are all the default team ranks, now we shall discuss how to create your very own custom team ranks! To create a team rank, you must be at least a co-leader to do it (unless rank permissions are changed so Admins can do it). You'll see a ranks section in your team settings and you can click on it, like "Types & Skins" you will see two options, Custom Ranks, and Default Ranks. When you click on Default Ranks, it just shows all the default ranks, they're descriptions and allows you to set player to them. The Custom Ranks section looks the same at first, but in the corner there is an anvil in the very corner that is named "Create your own!" creating your own custom rank is very interesting, when you click on it, it brings you to a whole new menu. First we are going to start with how to name your custom rank! How do you name your custom rank you say? There is an anvil in the top left named "Custom Name", click on this and it's the same thing as naming a layout (you name a name tag in an anvil, what you name the name tag is the name of the custom rank). For the sake of the example, are rank is going to be called Gangster. So now we need to add some flashy prefixes and color to Gangster, there is a blaze powder next to that anvil in the rank customization screen called "Rank Cosmetics", rank cosmetics is where it all happens (style-wise, of course). When you click on rank cosmetics, there are multiple buttons, the first button is the prefix. If you don't know what a prefix is, a prefix is the thing that appears before your name in chat, but since this is a team, it's only in team chat. Naming your prefix is the same way as naming your rank, you can use color codes for this (look up Minecraft formatting codes). We're going to make Gangster look like this before your name: [Gangster]. Now when the player talks in team chat, that will be in front of his name. The next cosmetic is chat color, this is self explanatory, when you click on this, it opens up a screen full of wool so you can pick your color. Those are all the rank cosmetics I could think of right now. Next we want to give Gangster some default permissions, so we put it in an order. There's a button for that it's called "Rank Hierarchy" this allows you to click and move around the wool around all the ranks, for example, if I put Gangster in front of admin, it would be a better rank than Admin, and get all it's permissions. Now if you would like to add special permissions, there's also a button for that, it's called edit permissions, it opens up a menu with a ton of permissions you can configure, so let's say Gangster has all Admins permission, but it can also create a team base and disband the team. Now let's add a description to Gangster's rank, there's a book and quill in the configuration menu that opens up a book that you can write in and add a description to your rank, we are going to give Gangster this description "The most gangster of all the gangsters, fear him or begone!" Gangster's sounding pretty good so let's hit Save Rank. Now I can give that rank to a teammate. One more thing I would like to add, you can edit default ranks if you would like.
Now let's discuss the commands for team ranking,
/team rank list - Displays a list of all the ranks, if you specify a team after "list" it specifies that team's ranks
/team rank promote <player> <rank> - Promotes a certain player, if rank is not specified, it just puts him up a single rank
/team rank demote <player> <rank> - Demotes a certain player, if rank is not specified, it just puts him down a single rank
/team rank who <player> - Tells the rank of a player, in whatever team they are in
/team rank info <rank> - Gives the player the info and hierarchy and description of a certain rank in their team.
Team Taxing
Team taxing is basically a way to make it so your team has to pay a certain fee every real day, or Minecraft day (the leader can chose, but if it's a Minecraft day, it won't let you do a tax as high as if he's taxing you every real day). Taxing is as it sounds, the team leader sets a certain amount by doing /team tax <money> (rd / md), and then it deducts that amount from every team member each day or Minecraft day and puts it in the team bank. The rd / md thing is what kind of day they get taxed at, rd = Real Day, md = Minecraft Day. The max tax for real day is $750, and Minecraft day is $250. Team taxing can be protested however! If you do /team protest tax strike, you wouldn't pay your tax, but the team leader would be alerted about this and you might get kicked, you can also do other types of protests, such as a not putting things in the donation box.
Team Leveling
Your team can grow in levels, how do you do this you say? To grow in levels you must achieve a certain status of team, a level 1 team means you have 2.5k in the team bank and 5 players, a level 2 team means you have 5k in the bank and 10 players. And it goes on and on, what do you get from leveling up your team though? Like is it just for show? Nope! A level one team has up to 10k max capacity in the team bank, and a 15 player limit. A level two team has up to 25k max bank capacity and a 25 player limit, after level two, each level increases bank limit by 25k and player capacity by 10. Your team also gets a money bonus to the team bank depending on which level as a reward for leveling up.
The leveling up reward for leveling up to level one would be around $500, for getting to level two, around $1000, level three would probably be around $1500, level four would be $2000, level 5 would be $2500, level 6 would be $5000, it increases by $2500 every level after level five. The very final level you can get is level 25 for teams.
Tiers - What they look like
I'm getting tired of writing this so this is going to be a bit shorter, so basically when you upgrade your base to the next tier, it gets a better look to it. Obviously I'm not going to go super in-depth on this, but lets say you have a House type base and you upgrade it to tier two, it would be a bigger house. If you upgrade a Fort type, it's a bigger more developed fort. If you upgrade a Farm, it has more pens and a bigger barn. Tiers go up to Tier 10, so there's a ton of things to discover, and a ton of customization!
Nations, Allies & Enemies
Yes, I got this right out of towny and factions. But nations, allies and enemies are a crucial part. For becoming an ally with a team, you just do /team ally <team>, a leader, co-leader, or admin, has to do /team accept <team> (team = team that requested to be allies). If you are allies with a team, you can't attack that teams players, and that team can visit your base private or public. Enemies are created the same way, just replace ally with enemy, for killing a enemy's team member you get a $500 reward.
Nations are more complex, to create a nation you do /nation create, you then invite teams to join your nation, nations are like allies, you cannot attack teams in your nation, nations can have a max of 5 teams in them. Nations cost money to run though, each team must help to pay to keep the nation running, just like teams, nations also have banks and taxes, except taxes can be way bigger than normal teams. Nations, if they are very rich, can also give away a certain amount of money to each team a day. Why join a nation you say? Well there is a ton of perks to being in a nation, nations get a special building in the neighborhood, with all 5 of the teams in the nation's bases surrounding it. In this nations base, team leaders in the nation have the ability to build and they can add layouts and such as they could with their team base.
Notes to the Developers
If you are a developer reading this! (Yay!) Then I want to write some things if you are considering this suggestion. /team base would be an alias to the /teambase command, to prevent lag, you could have multiple neighborhood servers, (/server neighborhood-1). When loading team base layouts, add a cool down so people don't spam layouts to lag the server.
A note to the Builders
If your a Builder, your probably laughing and saying like, they would never do this! This would be absolute torture! Because 10 tiers of each type, 3 types, 30 buildings already + skins, maybe around 5 skins per tier 150 buildings. You would like die if you had to build all that, so I have an idea, you could make a thread on the forums and allow players to submit their own builds!
The second part of the thread because it was more than 20000 characters!
This thread took a total of 6 hours of writing time, please respond