Dsawemd
Mythical
Dsawemd
Dsawemd

A bounty is a reward for killing a player. Think 1-5k$, nothing huge. But a small morality system offers fun incentives in a server like this.
Bounty System:
Killing someone is now worth $0-$5,000, and the amount depends on how the target behaved during their life.
Your bounty increases when you do bad things.
It will add to your bounty when you initiate pvp (you shoot first). Pvp Kills also add to your bounty.
Killing walkers, bandits, or wolves lowers your bounty. Dying resets your bounty to $0.
Your compass can point to the highest bounty within 2000 blocks.
After 1000 bounty, players are no longer penalized for shooting you first.
You can pay off your bounty at a cost of 1:1 at a safezone, so you can reset your bounty to $0 without dying.
Bounty System:
Killing someone is now worth $0-$5,000, and the amount depends on how the target behaved during their life.
Your bounty increases when you do bad things.
It will add to your bounty when you initiate pvp (you shoot first). Pvp Kills also add to your bounty.
Killing walkers, bandits, or wolves lowers your bounty. Dying resets your bounty to $0.
Your compass can point to the highest bounty within 2000 blocks.
After 1000 bounty, players are no longer penalized for shooting you first.
You can pay off your bounty at a cost of 1:1 at a safezone, so you can reset your bounty to $0 without dying.
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