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  • TMD post-EULA updates

    seuboi

    Mythical
    seuboi
    seuboi seuboi
    I've been thinking a while about how is the pace regarding our resources ingame and I can't find (even after this update) a good reason to be out there once you gathered your armor/weapon and supplies. Zombies are not a threat, you basically will only starve to death if you go full afk outside sz and/or get lost in the middle of nowhere without any place to wander (even though /maps can save you, if you can at least pay attention to some landmarks).
    The economy is basically static, you'll only buy equips for pvping or if you die out there (which is rarelly). Everything that can be bought can be found out there, besides some minor stuff like barriers, flares etc.

    We could achieve that by revamping the economy:
    What if we could do more with our money? Don't need to be harsh like Dark Souls (even though it would be funny af).
    • We could buy "fast travels" between main locations (for a cost). If someone decides to drive they'd need fuel, we can be pretty expensive or rare loot. Weapons would wear out, then it would need constant maintenance (from scavenged parts or trading with other players, which could decide to recycle their stashed weapons).
    • We could have some different skins for armors as well. I'd love to create some customs armors. They could be a rare loot, or crafted by using ingredients. This would be a nice incentive to be out there, scavenging, trading with other players, disputing a looting area etc.
    • What if could customize our weapons? The only useful thing is the scope, the aim sight is just aesthetics. It could improve the spray pattern. We could use some silencers to sneak attack but at the cost of damage penalty. We could use some gun slings so we could run with at full speed when using a heavy rifle. We could attach the flashlight and have it's effect, saving one slot at the hotbar if its needed. All of those could be lootable and/or crafted from scavenged parts.
    • Maybe wearing a full set would give you a bonus. Riot would you less likely to get bitten. Militar would get a little buff in shooting. Leather would grant you extra speed.

    Or we could do that by creating a more TWD survival game instead of a relaxing arcade:
    • Fall damage could potentially injure your leg with a heavy slow debuff. You could use some pains for temp fix but eventually you'd need medical care. This would make all those medical items useful besides healing from pvp or cause you got afk and a zombie hit you.
    • Heavy equipament would fatigue you. Instead of running and bunny hopping you would be slow as a turtle when under full jugger with a minigun. Light armor and pistols/smgs would grant you full mobility at the cost of protection and damage dealt.
    • Now that the pvp is more balanced (and realistic) we could bring other aspects. The gunshots would give away your position, even for zombies. Maybe increasing it's spawning rate, what would be increasily difficult to shoot and remaining hidden. Crossbow would be a perfect item for it.
    • We could have 'enchante' arrows, like regular minecraft. Poison arrows that would give you damage overtime. Or cripple you. Or bleed etc etc. We could craft those special arrows using lootable drops, for instance.
    • Upgrading the zombies to be a real threat: increase dramatically it's health, a real zombie would not die by getting 3 body shots. A headshot would do an immense damage (almost one hit kill). Skeletons could spawn in groups in some areas as Saviors, doing heavy long range damage but with some sweet loots. Vindicators could be some heavy melee damage savior.

    Well this were some ideas I've been thinking besides many others that me and other players have been talking. I'd love to hear what you guys have to say about it :)
     

    49ersfan77

    Mythical
    49ersfan77
    49ersfan77 49ersfan77
    I've been thinking a while about how is the pace regarding our resources ingame and I can't find (even after this update) a good reason to be out there once you gathered your armor/weapon and supplies. Zombies are not a threat, you basically will only starve to death if you go full afk outside sz and/or get lost in the middle of nowhere without any place to wander (even though /maps can save you, if you can at least pay attention to some landmarks).
    The economy is basically static, you'll only buy equips for pvping or if you die out there (which is rarelly). Everything that can be bought can be found out there, besides some minor stuff like barriers, flares etc.

    We could achieve that by revamping the economy:
    What if we could do more with our money? Don't need to be harsh like Dark Souls (even though it would be funny af).
    • We could buy "fast travels" between main locations (for a cost). If someone decides to drive they'd need fuel, we can be pretty expensive or rare loot. Weapons would wear out, then it would need constant maintenance (from scavenged parts or trading with other players, which could decide to recycle their stashed weapons).
    • We could have some different skins for armors as well. I'd love to create some customs armors. They could be a rare loot, or crafted by using ingredients. This would be a nice incentive to be out there, scavenging, trading with other players, disputing a looting area etc.
    • What if could customize our weapons? The only useful thing is the scope, the aim sight is just aesthetics. It could improve the spray pattern. We could use some silencers to sneak attack but at the cost of damage penalty. We could use some gun slings so we could run with at full speed when using a heavy rifle. We could attach the flashlight and have it's effect, saving one slot at the hotbar if its needed. All of those could be lootable and/or crafted from scavenged parts.
    • Maybe wearing a full set would give you a bonus. Riot would you less likely to get bitten. Militar would get a little buff in shooting. Leather would grant you extra speed.

    Or we could do that by creating a more TWD survival game instead of a relaxing arcade:
    • Fall damage could potentially injure your leg with a heavy slow debuff. You could use some pains for temp fix but eventually you'd need medical care. This would make all those medical items useful besides healing from pvp or cause you got afk and a zombie hit you.
    • Heavy equipament would fatigue you. Instead of running and bunny hopping you would be slow as a turtle when under full jugger with a minigun. Light armor and pistols/smgs would grant you full mobility at the cost of protection and damage dealt.
    • Now that the pvp is more balanced (and realistic) we could bring other aspects. The gunshots would give away your position, even for zombies. Maybe increasing it's spawning rate, what would be increasily difficult to shoot and remaining hidden. Crossbow would be a perfect item for it.
    • We could have 'enchante' arrows, like regular minecraft. Poison arrows that would give you damage overtime. Or cripple you. Or bleed etc etc. We could craft those special arrows using lootable drops, for instance.
    • Upgrading the zombies to be a real threat: increase dramatically it's health, a real zombie would not die by getting 3 body shots. A headshot would do an immense damage (almost one hit kill). Skeletons could spawn in groups in some areas as Saviors, doing heavy long range damage but with some sweet loots. Vindicators could be some heavy melee damage savior.

    Well this were some ideas I've been thinking besides many others that me and other players have been talking. I'd love to hear what you guys have to say about it :)
    Cool ideas. However, recently for me after the new update, zombies have been so annoying during pvp fights since their are seemingly so many. When I'm not fighting though, their are like none so I get your idea.
     

    Triheda

    Titan
    triheda
    triheda triheda
    The skeletons thing I don't really see happening. it could be too hard to code them to shoot guns, and bows+arrows arent likely. Also instead of just Saviors, I think it should be general looters/hunters. The enchanted arrow thing does seem nice, and perhaps we could combine them with walker guts armor to make infected arrows, similarly to the 1s used at Battle of the Hilltop in the Tv series. They could give us a 90% infection rate, if not 100%. Shooting a gun to attract more walkers might already be implemented, but I'm not too sure. It could also spawn more than it currently does if it's already in. Some of the other things, although seeming logical, don't seem necessary. I guess they'd be a nice touch though. :)
     

    seuboi

    Mythical
    seuboi
    seuboi seuboi
    Those other minors things were to encourage players to explore the world, band together, dispute loot locations etc, since except pvp theres likely nothing else to do (besides rp, yuck)
     

    Pojman

    New member
    Pojman
    Pojman Pojman
    I miss the old antibiotic system:
    get bit--> amputate--> arm/leg--> slowness/gun punishment. Let me explain :)

    About four years ago, when TMD was at its peak, the amputation system was a vital part of the game. If you amputated your leg, you got slowness unless you used antis or found a prosthetic leg. If you amputated your arm, then you wouldn't be able to hold certain weapons. Here's what I remember about the weapons:
    • Snipers required 2 hands
    • Shotguns required 2 hands
    • Certain automatic weapons required 2 hands
    • Pistols required 1 hand
    • Certain Melees: Katana (1), Sledge Hammer (2), Fire Axe (2) etc. etc. etc.
    I think this system should be readded to tmd!