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  • Tweaks on RPGs

    CravenPython108

    New member
    CravenPython108
    CravenPython108 CravenPython108
    In mine wars, the RPG is a very strong weapon that takes little skill to use. The RPG does have a few issues though, such as not counting the kills from the blast radius or giving xp after killing mobs, which should be fixed. A few ideas for changing it a bit would be to let it fire once instead of twice, which is the standard format for RPGs almost everywhere. Another idea would be to let the player who fired take damage from the explosion, as people will commonly shoot the ground beneath them to kill nearby players without aiming at all. This would be fitting, because it doesn't make sense to be able to shoot a rocket at your feet and be completely fine.