ChiefyMcNeil
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ChiefyMcNeil
ChiefyMcNeil

This is an idea I've had for a while now but never made a post on. There are a few differences between the walkers in the show and the walkers in The Mining Dead, one being how they are attracted to sound. In the game, the walkers just spawn as you spend time in an area and follow you if you get near, but what I think would be cool is if you could do things to either direct the walker's attention to a different area or towards yourself.
This can be done by...
-Anything that creates loud sound (Grenades, Gunshot, Vehicles, etc.).
-Throwing knives and spears (added in the next update) could make sound if you miss.
-Fire and flares.
-Throwable glass bottles to redirect walkers.
-Adding car alarms to vehicles you don't own.
-Dead corpses. In the new update, if your kill wasn't a headshot, a corpse will spawn. What if this slowed the walkers and led them to eat the corpses. This could be both animal or human.
These are just a few ideas I had while playing the game. I don't know whether or not there has been any posts on this subject, but if you know of any please let me know, I would like to read them and maybe my post can add to it. If you have any ideas or changes you would make to this, please share.
This can be done by...
-Anything that creates loud sound (Grenades, Gunshot, Vehicles, etc.).
-Throwing knives and spears (added in the next update) could make sound if you miss.
-Fire and flares.
-Throwable glass bottles to redirect walkers.
-Adding car alarms to vehicles you don't own.
-Dead corpses. In the new update, if your kill wasn't a headshot, a corpse will spawn. What if this slowed the walkers and led them to eat the corpses. This could be both animal or human.
These are just a few ideas I had while playing the game. I don't know whether or not there has been any posts on this subject, but if you know of any please let me know, I would like to read them and maybe my post can add to it. If you have any ideas or changes you would make to this, please share.