• IP Copied!
    Loading...
  • Mines and Traps

    Diamond_Knight_9

    New member
    this would add an assortment of traps and mines. so far all we have is barbed wire witch is super easy to see and avoid. this is a few ideas i had for some more traps

    1.) bear trap: when triggered (triggered get it :I) it does 5 damage instantly then it holds on to the player walker animal etc until dead (does 0.5 hearts if damage every second). its is possible to escape by jumping 3 times

    2.) caltrops: these are small clusters of sharp triangles witch inflict 3 damage when stepped on.

    3.) mines: when stepped on it will take 3 second in witch a beeping noise can be heard then it will explode

    all of these items can be bought at the explosive shop

    however u can also by camo mesh and when put in a crafting table with these traps it will make them invisible when placed down (mesh $20)

    bear trap ($150)

    caltrops ($50)

    mine ($300)
     

    _Tachi_

    Champion
    _Tachi_
    _Tachi_ _Tachi_
    this would add an assortment of traps and mines. so far all we have is barbed wire witch is super easy to see and avoid. this is a few ideas i had for some more traps

    1.) bear trap: when triggered (triggered get it :I) it does 5 damage instantly then it holds on to the player walker animal etc until dead (does 0.5 hearts if damage every second). its is possible to escape by jumping 3 times

    2.) caltrops: these are small clusters of sharp triangles witch inflict 3 damage when stepped on.

    3.) mines: when stepped on it will take 3 second in witch a beeping noise can be heard then it will explode

    all of these items can be bought at the explosive shop

    however u can also by camo mesh and when put in a crafting table with these traps it will make them invisible when placed down (mesh $20)

    bear trap ($150)

    caltrops ($50)

    mine ($300)

    Safezones would be a minefield.
     

    Diamond_Knight_9

    New member
    OK quite frankly people r just to lazy to put a bunch of mines around a sz. and what would they get from it? there not gonna just sit there and watch for players to come and try to luor them in that's kinda obvious. and they don't work on players on the no pvp servers they only work on walkers on those servers
     

    purrr

    Titan
    purrr
    purrr purrr
    OK quite frankly people r just to lazy to put a bunch of mines around a sz. and what would they get from it? there not gonna just sit there and watch for players to come and try to luor them in that's kinda obvious. and they don't work on players on the no pvp servers they only work on walkers on those servers
    That's exactly what people would do. Remember myth's barricade wall stunt?

    nope.
     

    Sleep__Away

    Mythical
    Sleep__Away
    Sleep__Away Sleep__Away
    this would add an assortment of traps and mines. so far all we have is barbed wire witch is super easy to see and avoid. this is a few ideas i had for some more traps

    1.) bear trap: when triggered (triggered get it :I) it does 5 damage instantly then it holds on to the player walker animal etc until dead (does 0.5 hearts if damage every second). its is possible to escape by jumping 3 times

    2.) caltrops: these are small clusters of sharp triangles witch inflict 3 damage when stepped on.

    3.) mines: when stepped on it will take 3 second in witch a beeping noise can be heard then it will explode

    all of these items can be bought at the explosive shop

    however u can also by camo mesh and when put in a crafting table with these traps it will make them invisible when placed down (mesh $20)

    bear trap ($150)

    caltrops ($50)

    mine ($300)
    We actually have landmines that deal the same damage as standing on top of a grenade.
     

    Grizzly47

    New member
    I like this idea but for the bear trap you should have to amputate your leg to get out. that or use a melee weapon that can mine barriers to break it. also land mines should be disarm-able with a set of wire cutters.