RandomHuman123
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RandomHuman123
RandomHuman123
First 3 pics:
What Is The Last Pic Supposed To Be?
First 3 pics:
-Blue = housesWhat Is The Last Pic Supposed To Be?
awesomeIs the "wow" positive or negative ?
try to open them in a new tab and this gamemode sounds fun!neat but the images dont work for me and the amount of zambies is to high
Thxawesome
Well therefor you need to ask the coders (if this gamemode will ever be added) , but in my opinion these turrets should be small and the fire rate should be low (so no minigun LOL).Is it possible to add turrets?
They are not called coders, they are called Developers. I do a bit of developing myself as well . Turrets would probably to possible to create, it would probably be a Invisible Mine cart with a retextured block in it that looks like a turret that would shoot.Well therefor you need to ask the coders (if this gamemode will ever be added) , but in my opinion these turrets should be small and the fire rate should be low (so no minigun LOL).
I think so too, hopefully it doesnt cause to much lagThey are not called coders, they are called Developers. I do a bit of developing myself as well . Turrets would probably to possible to create, it would probably be a Invisible Mine cart with a retextured block in it that looks like a turret that would shoot.
Also sorry it took me super long to reply, but yeah, I like your zombies per wave table, I think that would be a fair and good amount.
I thought about 10-20 personallyHow may players are in each game like 30 35??
Community creativity can produce diamonds among the rough. This isn't one yet but its extremely close! HyperScrub mentioned a problem with lag, particularly due to the number of zombies onscreen. I have a proposition for this. What if a spawn limit was introduced that limited the number of spawned enemies based on the number of players, and was modified further by certain events. These events could be reaching a certain survival threshold such as time/round, based on objectives (I think random objectives would be a neat thing and add a Destiny POE feel to this,) or even random.Yes I did, now it just has to added and someone has to built maps for, but I applied as a builder .
That would also be interesintg and would make my gamemode even more fun!Community creativity can produce diamonds among the rough. This isn't one yet but its extremely close! HyperScrub mentioned a problem with lag, particularly due to the number of zombies onscreen. I have a proposition for this. What if a spawn limit was introduced that limited the number of spawned enemies based on the number of players, and was modified further by certain events. These events could be reaching a certain survival threshold such as time/round, based on objectives (I think random objectives would be a neat thing and add a Destiny POE feel to this,) or even random.
Well I dont really understand the chances of these events, but I like the idea.There could be three different types of objectives. Optional, Penalty, and Insta-death.
Optional:
Optional would be a minor objective/event that would not penalize players for not completing them, but would offer a boost/reward for completion.
Ex: Finding a flare randomly spawned around the map to signal a passing aircraft. Reward: A supply drop.
Penalty:
Penalty would be a minor objective/event that would penalize players for not completing them, but would not result in insta-death.
Ex: Repairing a hole in a house wall with bricks spawned randomly on the map. Reward: Reinforced walls. Penalty: Increased Zombie activity/breach in perimeter.
Insta-Death:
Note: Personally, I am not a fan of Insta-Death type objectives, (Waves fist at Destiny POE,) but I feel that they add a certain urgency to the game.
Insta-Death would be a major objective/event that would end the game for failure. These objectives would occur far and few between.
Ex: Repairing a structural problem with the survival house or major wall. Penalty: Self-explanatory. Reward: Recover/grant extra health to the survival hut or repairing all walls to full health.
Objectives based on Difficulty and their Trigger Chances:
That is my spin on random objectives. Obviously some people would not be a fan of Penalty or Insta-death objectives. Like I said these could have a small frequency of happening, or not happen at all if we are implementing levels of difficulty. They could even start on a set percentage chance of occurring, (which would change between proposed difficulties,) and increase by a certain percentage every round they don't occur. After they occur they would reset to the starting percentage, but would not have a chance of activating for a set number of rounds to prevent multiple occurrences every round on the extremely off chance that they trigger repetitively.
Ex: This example is using the Optional objective.
| Starting Chance | Percentage Increment per Round Completed | # of Rounds Locked out after Trigger |
Easy ---------15%-----------------------------------7.5%-----------------------------------------------------------3------------------------|
Normal ------10%-------------------------------------5%-----------------------------------------------------------4------------------------|
Hard ----------5%----------------------------------- 2.5%----------------------------------------------------------5------------------------|
This example is not perfect and the values present are for example purposes only. I know the example looks bad but it was the best I could do. The Forum doesn't seem to allow multiple spaces.
Notes:
Thanks for taking the time to read this! Please reply if you feel that I left something out or didn't explain it enough.
- As with everything else in a game, these would have to be balanced and adjusted.
- This post is a bare-bones outline with a few examples to convey my thoughts.
- My objectives require the same thing. Finding objects around the map. Feel free to add spice to my thoughts and reply with your idea of a random objective.
- This post only aims to offer an idea to the thread poster, not to demand implementation of these features if this game mode ever takes off with Devs and Builders.
Not yet unfortunatelyDid you ever get builder?
I stated that the only quests I used for examples included finding things around the map. What exactly do you not get about the trigger chances? I'll try to clear up my view of it.Well I dont really understand the chances of these events, but I like the idea.
In my opinion there should be in these 30 rounds a Minimum amount each certain events, lets say 4 at quests.
And maybe there could be other than only finding things, idk any atm but ONLY finding stuff may get boring.