Basics:
there is a small map. Like Alcatraz, a huge building, or an underwater base. One with rooms in it.
I came up with the idea while playing Mob Of The Dead, a bo2 zombies map.
There will be a total of 25 players in each game.
Now, there is two different gamemodes within this gamemode.
Contamination Infected Warfare
Contamination:
in contamination, the walkers have taken over. Fight your way through the horde and players, but beware. They are stronger now.
The main basics of this is: Players spawn in different locations around the map, or gliding in. From there, they will have 1.5 minutes to find loot scattered around the map. After the minutes are up, walkers will start spawning fast. After a minute of that, areas of the map will start getting overrun. In the areas that get overrun, barricades/blocks are set at the exits, and walkers with LOTS of health will spawn in that area, making it impossible to survive. This goes on every 30 seconds, forcing the players to move to a certain area, and fighting.
Infected Warfare:
In Infected Warfare, your colony and you are getting attacked by an unknown threat, releasing the horde. Can you survive?
The main basics of this is: Same thing with contamination, except players get 1 minute to get loot. Unlike contamination, this has teams in it. After the minute, Like contamination, an area will get blocked off. But, you will slowly die, making this harder than contamination. You will get the wither poison thing, and die out. Once the first room gets blocked off, the map will get swarmed with walkers. Everywhere, until everyone either dies of gas, walkers, or by eachother.
there is a small map. Like Alcatraz, a huge building, or an underwater base. One with rooms in it.
I came up with the idea while playing Mob Of The Dead, a bo2 zombies map.
There will be a total of 25 players in each game.
Now, there is two different gamemodes within this gamemode.
Contamination Infected Warfare
Contamination:
in contamination, the walkers have taken over. Fight your way through the horde and players, but beware. They are stronger now.
The main basics of this is: Players spawn in different locations around the map, or gliding in. From there, they will have 1.5 minutes to find loot scattered around the map. After the minutes are up, walkers will start spawning fast. After a minute of that, areas of the map will start getting overrun. In the areas that get overrun, barricades/blocks are set at the exits, and walkers with LOTS of health will spawn in that area, making it impossible to survive. This goes on every 30 seconds, forcing the players to move to a certain area, and fighting.
Infected Warfare:
In Infected Warfare, your colony and you are getting attacked by an unknown threat, releasing the horde. Can you survive?
The main basics of this is: Same thing with contamination, except players get 1 minute to get loot. Unlike contamination, this has teams in it. After the minute, Like contamination, an area will get blocked off. But, you will slowly die, making this harder than contamination. You will get the wither poison thing, and die out. Once the first room gets blocked off, the map will get swarmed with walkers. Everywhere, until everyone either dies of gas, walkers, or by eachother.