Another thing i would like to touch on is weapon damage, armor penetration and different ammo types. Let's say you shoot someone armored with a sniper, it does a lot more damage because it is able to penetrate the armor. Let's say you shoot the same person with a pistol, you get less of penetration and damage since that round doesn't have the stopping power of the sniper round. However this is where the different ammo types come in. You should be able to buy penetrator ammo and that means that an M9 with penetrator does more damage to armored targets then usual. Sort of a buff but not a nerf to the armor. Then the normal ammo would be good against let's say leather armor. Military armor would be sort of a middle ground, both rounds do about as much damage to it. Riot armor would stop normal rounds a lot easier but it would be harder for it to stop penetrator rounds. The jugg is where this thing would really get interesting, the normal ammo would do the damage it does to it already. However penetrator rounds would do a slight more, around 25% more damage to people wearing jugg. To balance this penetrator ammo would not be buyable from the shop and wouldn't drop from crates either. This ammo would be rare and you would have to go out and scavenge for it.
The way i think the server can get a lot of attention though is to basically offer a lot more of an alive world, Sort of add random NPCs around the map and also add in a custom radio on jukeboxes. Aswell as lighting around the map would make the map a lot more alive.
I'm no professional at coding, but penetrating bullets for certain weapons as you suggested probably isn't easy to code or implement. However, I like the ideas of "...an alive world", like the random NPCs around, radios, and lighting. However, don't lose sight that this is supposed to be
the most realistic Walking Dead server. I've suggested maybe a flashlight that gives off a 14x14 radius. What that means is anyone in that vicinity can see much clearer, just like a torch. You can see it from a distance, and its a good way to communicate, with signals.
Radios, oh man. I'd LOVE to see those come in. As an avid roleplayer, the closest thing we have to a radio is /msg using something like *r* or [r] to signify how its being transmitted. The radio can be used around the map. Say 2 people are in opposite corners of the map. One person uses the radio. It will transmit across the distance, and anyone within a 10 block radius could hear the message, as well.
NPCs around the map. Hmm. This is a possible idea for TMD2.0 [see About TMD2.0 and (i cant remember rip)], a gamemode idea. These NPCs could pose a threat on TMDPVE servers, as the threats in this are tasteless. [
A few walkers? PBBBFF easy. 20 walkers? Spray N Pray. 100 walkers? Any decent auto and they'll be reduced to a mass of guts on the floor]. Some players in the RP community play as multiple characters at once, to pose a threat or just a small group/pair/etc. NPCs in this mode could be "hired" by bringing them back certain items or completing a quest. A bit of an RPG component, but these hireable NPCs could be used by enemies and use guns. They could assault your base, kill you, or work for you. NPCs working for/against you seems very interesting, if I say so myself. If you've been too lazy to read this gigantuar paragraph, here it is summed up as best I can (I'm a writer. Kind of my thing to make huge messages when explaining)
NPCs around the map could be "hired" or used to work for you. Makes RP a lot more interesting by having them raid bases/roleplay areas for fun and excitement. WARNING: THESE THINGS CAN (and will, if they've been hired to) KILL YOU (also may kill if they're just not friendly). Perhaps implement in PvP as well? Make the threat even more exciting?