so we were told there would be a tmd relistic server, so i got some suggestions put together (some are not mine) because
@Jacobg2011 said to leave suggestions in the forums. not sure if this belongs in the tmd suggestions tho.
1. make food much rarer, except in cities.
2. make guns very rare, but common in some parts. (in cities the only gun you might find is a pistol, unless its a police/military area, in farms/cabins all you would really find is double barrel shotguns and Winchesters.)
3. Guns can get dirty over time and decrease accuracy and increase the chance of a jam by a lot.
4. Guns can get rusty if held in your hand while in water or in rain. rusty guns decrease accuracy and damage. also jam a lot
5. guns have a chance to jam if fired a lot in a row. when jammed they cant fire
6. dirty guns can be cleaned with a 1 "gun kit"
7. "gun kits" are a single use item that will un jam or clean a gun. find them pretty much anywhere with gun spawns, but rarely spawn with guns
8. to make a gun not rusty, you need 1 WD-40
9. WD-40 is found in houses or garages. cleans rusty guns
10. while guns should be rare(see #2) they will almost always spawn dirty, or jammed, or rusty, or if luck hates you, all 3
11. add gun attachments. for now, add vertical grip (increases both hip and shoulder fire accuracy) halo sign for all guns (shoulder fire accuracy improved) and laser. (increases hip fire and a little shoulder accuracy) suppressor. (removes sound, see #14)
12. gun attachments can be added by placing them in a crafting table or your crafting table in your inventory by just placing the attachment with the gun. the attachments can be removed by placing the gun into the table.
13. guns can have multiple attachments, but some cant have certain attachments. (shotguns can't use suppressors, pistols cant use scopes)
14 each shot from a gun has a 50% chance to spawn a group a zombies (3-5) very close to you(10 blocks), unless in a sealed building they spawn outside. up to 6 groups can spawn before up to 100 blocks around are "safe" or zombies wont spawn there for 15 min.
15. Cars need fuel. fuel can be found in garages.
16. this is probaly impossible to make, but add siphoning gas from gas stations and cars.
17. pickup trucks. pickup trucks can carry 2 or 4 people in the front, depending on the type, and 6 in the back. you can also carry an entire chest's space of items.
18 military flat bed trucks. have more HP than other vehicles and carry 3 people in the front(driver, passenger, and gunner.), and 14 people in the back. you can also carry a double chest's space worth of items. gunner shoots an m60 that is mounted on the top. shoots LMG ammo. you can pick it up via when you click on the truck, or when the truck gets destroyed.
19 just like MW, TMD should have quests. NPCs can be found in both safe zones or out in he wild.
(for example, daryl in berx asks you to collect 10 arrows, or carol is a skyscraper asks you to bring her m14 ammo) rewards would be skulls or gear.
20 because its tmd realistic, i say remove shops, except for the bare minimum. for example, no food, and no guns, just melee and very overpriced ammo for shotguns and pistols.
21 no infinite money.
22. (props to TomKhaKai) campers/RVs fit 6 people and have good storage space.
23. car loot. you can find loot already in the storage compartments of cars. the military truck might have ammo, police car might have a shotgun, and the RV might have a Winchester, and lastly the pick up truck might have some other supplies, like bolt cutters and WD-40
i will be adding more stuff in the future