Challenge_
Famous
Challenge_
Challenge_
So while making this: https://havocmc.net/threads/tmd-competitve-gun-tier-list-reworked.6408/ I ran into something when I took the legendries into consideration. When I scored them on the same system, these were the scores they got. Just to compare, I put them with the others.
X: Gattling Gun (1334)
SS: KSG (514)
S: M60 (426), Golden Barrett (392), M14 (370), Barrett .50 Cal (344)
A: Groza (284), CZ-P09 (264), AWM (251), Flamethrower (250)
B: Golden Crossbow (249), Golden Deagle (241), FN Scar (240), Vector (226), Spas 12 (220), Steyr AUG (218), AK47 (216), Stryker Crossbow (208), Desert Eagle (200)
C: Mossberg 500 (198), M16A4 (194), M4 Carbine (192), Remington 870 (182), Dragunov (180), Glock 17 (179)
D: P90 (158), RPG (156), Uzi (154), UMP45 (150)
E: Colt Python (134), MP5 (131), Winchester (122)
F: M9 (94), Double Barrell (60)
So in reality the Legendaries are relatively balanced. Excepted that damn Gatling gun.
So here's how the guns get their scores to see if this is fair. I assume whoever's using the gun is using it perfectly. I do the math for their Damage per Bullet times Bullet Per Mag for Damage per Mag. For the Autos, I divide that number by 2 because not all the shots will land. Then, I give each gun a score out of 10 on the following categories. PvP, PvE, Accuracy, Close Range, and Long Range. I then add all those scores up and multiply by 2. For special cases like the crossbow, the Gbar, the RPG, and the Gcross, other effects are taken into account. So what we end up is this (for the M9).
Gun: M9
Score: 94
Damage*Ammo: 4x12=48
PvP: 2
PvE: 6
Accuracy: 6
Close Range: 6
Long Range: 3
4+12+12+12+6 = 46
46+48 = 94
So the Damage per Mag really boosts guns with lots of rounds per mag. Which I think is fair, because this means you can lay on the trigger and not have to worry about a reload time. But the gat.
Gun: Gat
Score 1334
Damage*Ammo: 10x250/2=1250
PvP: 9
PvE: 8
Accuracy: 7
Close Range: 10
Long Range: 8
18+16+14+20+16=84
1250+84=1334
Should it be nerfed? And how?
BTW Ill post a new screenshot of the tier list with X Tier and the other Legendries added soon.
X: Gattling Gun (1334)
SS: KSG (514)
S: M60 (426), Golden Barrett (392), M14 (370), Barrett .50 Cal (344)
A: Groza (284), CZ-P09 (264), AWM (251), Flamethrower (250)
B: Golden Crossbow (249), Golden Deagle (241), FN Scar (240), Vector (226), Spas 12 (220), Steyr AUG (218), AK47 (216), Stryker Crossbow (208), Desert Eagle (200)
C: Mossberg 500 (198), M16A4 (194), M4 Carbine (192), Remington 870 (182), Dragunov (180), Glock 17 (179)
D: P90 (158), RPG (156), Uzi (154), UMP45 (150)
E: Colt Python (134), MP5 (131), Winchester (122)
F: M9 (94), Double Barrell (60)
So in reality the Legendaries are relatively balanced. Excepted that damn Gatling gun.
So here's how the guns get their scores to see if this is fair. I assume whoever's using the gun is using it perfectly. I do the math for their Damage per Bullet times Bullet Per Mag for Damage per Mag. For the Autos, I divide that number by 2 because not all the shots will land. Then, I give each gun a score out of 10 on the following categories. PvP, PvE, Accuracy, Close Range, and Long Range. I then add all those scores up and multiply by 2. For special cases like the crossbow, the Gbar, the RPG, and the Gcross, other effects are taken into account. So what we end up is this (for the M9).
Gun: M9
Score: 94
Damage*Ammo: 4x12=48
PvP: 2
PvE: 6
Accuracy: 6
Close Range: 6
Long Range: 3
4+12+12+12+6 = 46
46+48 = 94
So the Damage per Mag really boosts guns with lots of rounds per mag. Which I think is fair, because this means you can lay on the trigger and not have to worry about a reload time. But the gat.
Gun: Gat
Score 1334
Damage*Ammo: 10x250/2=1250
PvP: 9
PvE: 8
Accuracy: 7
Close Range: 10
Long Range: 8
18+16+14+20+16=84
1250+84=1334
Should it be nerfed? And how?
BTW Ill post a new screenshot of the tier list with X Tier and the other Legendries added soon.