So i wrote this in responce to another thread..
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Hey guys, I have a few ideas (Some suggested by other people), and I wanna know if people would like them, not care, or dislike them. I will number them so you can easily give your opinion by just mentioning the numbers.
1. Dogs - They would be rarely found in the wild, and would be hostile. Killing them would give meat.
2. Rats - They would be found in dark and closed off areas. They would do like half a heart per hit. Killing them would give dead rat, which you could cook or just eat raw.
3. Bandits - These would be similar to Mine Wars mobs. They would shoot you on sight. Could be another challenge on PvE.
1 i like but perhaps they could be a pack 4-5 of them
2. love it, but perhaps a whole hoarde of them to make it relatively risky to go into sewers and such.
3.interesting. be hard to find a way to prevent them from killing noobs and the people armed to the teeth would find them easy to kill,
perhaps "Squatters" in some of the houses in the suburbs in atlanta. nothing higher than tier 2/3 fired at u and various levels of armor (up to full riot) to add a "risk" factor to breaching buildings.
I like this! These are some pretty dope ideas!
added by me
8. ****y trapped buildings, useful for pvp and adding a risk factor to breaching houses. The more dangerous the traps, the better the loot perhaps?
9. herds 100-150 walkers guarding a house with a bunker in the woods somewhere. only way to access would be killing all walkers(last walker drops key) (team event maybe) better loot for quicker time to kill walkers
10. noise maker. an item that can be thrown to attract walkers to a person or to draw them away from u
11.armored walkers (wearing riot armor) + bullets, arrows have no effect found at prison and hartsfield
12. post apocalypse arena. a place to show off your skills by killing hoards of walkers(challenges, only melee, only tier 1 weapons, etc) not like berx in th eform of free for all but u could select difficulty (# of walkers, number of teammates, healing allowed, slowness handicap, etc) rewards could be coveted items (jugg armor pieces, high tier weapons, cars, duffel bags, barricades, etc)
13. rouge military, like bandits are hostile. they set up camps during day and move out at night leaving the camp open to loot. the camp despawns at dawn and moves somehere else. finding a camp during day will result in a firefight as the soldiers will be there "setting up" (maybe 10 npcs in riots using tier 2/3 weapons to make it more difficult to kill them.
14 decoy player tag- an item u can drop and removes your "name" that hovers above u and moves it to the location you are standing. Could be used to ambush a player trying to ambush you. Maybe lasts for two minutes, until death or a kill.
15. Ive seen Lots of complaints about the woods being "boring". Add forest fires or trip wires to spicen things up on the walk to wherever.
-general
in this world now...you kill or you die or you die and you kill