Hello! I'm new on TMD in general, so I never had the chance to experiment the previous versions. With all the controversy about what should or should not be buffed, I ended up with this simple question. Could someone try to answer it, so it may help me and a few others member having a better comprehension of the whole question!
To know if and how the stats have to stay the same or to be changed, this game's mechanic used to be similar with which others games? At the start , when the game was planned to be released, comparatively to others games, how his battle stats used to be build for? There is 1-2, 3,4, 5 armor level or types and from 2 to 15 (20) damage per hits with the weapons.
As example, In comparison with HALO on xbox, its like if Regular Marines (naked and leather 88%DM), have to fight ODST special marines (Military 80%DM),then Spartan (Riot gear 57%DM), then Elite {white} General (Jugg 33%DM).
What is the closest game mechanic we could use to make a comparison with this one; so we could have a better understanding on what should be updated or what already work?
Credits : the armor page on gamepedia about full Leather, chainmaill, Iron and Diamond armor. [
http://minecraft.gamepedia.com/Armor]