Hello everyone! As you may know on the mining dead, it is all about survival, both from walkers and players. Now, I don't know if it's just me, but I have noticed that unless there is a massive horde of walkers, walkers don't really play a big role in the game. They are very weak, and now with the new update, you can headshot them with any melee weapon or gun, which instantly kills them. Powerful players with jugg armor and weapons like the gatling gun or flamethrower can easily take down walkers without ever having to worry about being harmed from them. I feel like this needs to change. Some new ideas I came up with would help make walkers more powerful, and make them an actual threat to everyone, not just new players without good loot.
-Make walkers have more strength when they hit you. I know this is obvious, but if you lost more health when a walker attacks you, players would be more wary of walkers.
-Make armed walkers spawn more frequently. As you may have seen before, a walker can spawn with military armor at times, and may even be holding a gun of some sort. I think that these walkers should spawn more often, especially in areas like Hartsfield, Foxworth Military Base, and other places like police stations. The armor should range from leather armor to military or even riot gear. This armor would give them more hitpoints, and, if wearing a helmet, should make them unable to be killed via headshot. Walkers should have a chance to drop whatever they have on or whatever they are holding.
-Make the infection process more dangerous. When a walker infects you, it is easy to just take some antibiotics and heal yourself. This is one of the main reasons why walkers aren't dangerous to players like immortals or people with unlimited money, since they can just buy tons of antibiotics, and they will never have to worry about getting infected. If the infection only had, say, a 50/50 chance of being cured each time you used an antibiotic, it would mean that players would either need to buy more or stay away from walkers.
-Make the amputation process more deadly. The time span from when you are bitten to when the infection spreads past the point of amputation is way too long. You should only have 10 seconds to amputate. Also, the amputation process should have a chance of poisoning you if you use a weaker weapon.
These are just a few ideas that could be added to make walkers more deadly to all players. One thing that could be nerfed about walkers, though, is their probability of infecting you when they bite you. Sometimes I will be playing, and I will die immediately just because a random walker bumped into me and infected me on the first try. It can be very annoying.
Anyway, if you think that some of these ideas should be used, comment below!
-Make walkers have more strength when they hit you. I know this is obvious, but if you lost more health when a walker attacks you, players would be more wary of walkers.
-Make armed walkers spawn more frequently. As you may have seen before, a walker can spawn with military armor at times, and may even be holding a gun of some sort. I think that these walkers should spawn more often, especially in areas like Hartsfield, Foxworth Military Base, and other places like police stations. The armor should range from leather armor to military or even riot gear. This armor would give them more hitpoints, and, if wearing a helmet, should make them unable to be killed via headshot. Walkers should have a chance to drop whatever they have on or whatever they are holding.
-Make the infection process more dangerous. When a walker infects you, it is easy to just take some antibiotics and heal yourself. This is one of the main reasons why walkers aren't dangerous to players like immortals or people with unlimited money, since they can just buy tons of antibiotics, and they will never have to worry about getting infected. If the infection only had, say, a 50/50 chance of being cured each time you used an antibiotic, it would mean that players would either need to buy more or stay away from walkers.
-Make the amputation process more deadly. The time span from when you are bitten to when the infection spreads past the point of amputation is way too long. You should only have 10 seconds to amputate. Also, the amputation process should have a chance of poisoning you if you use a weaker weapon.
These are just a few ideas that could be added to make walkers more deadly to all players. One thing that could be nerfed about walkers, though, is their probability of infecting you when they bite you. Sometimes I will be playing, and I will die immediately just because a random walker bumped into me and infected me on the first try. It can be very annoying.
Anyway, if you think that some of these ideas should be used, comment below!