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  • Taking a step back or two is progress. (Reverting TMD)

    Yove

    Mythical
    Yove
    Yove Yove
    I understand that and yes it was destroyed and exo illegally downloaded it before we tried the TMD realism update. However if the 1.7 map would bring 600 players or so back then why didn't that number flock over to exos server when he uploaded the old map for his server use. Still I stand behind my decision on both exo and the old invalid map.
    From what i remember, it got up to 40ish max after its first week, then got taken down, so thats why.
     

    Yove

    Mythical
    Yove
    Yove Yove
    I understand that and yes it was destroyed and exo illegally downloaded it before we tried the TMD realism update. However if the 1.7 map would bring 600 players or so back then why didn't that number flock over to exos server when he uploaded the old map for his server use. Still I stand behind my decision on both exo and the old invalid map.
    But could you at least agree with the spawnpoints and forcing players to interact more? Any map could work but you all have spawnpoints in so many uneeded places IMO.
     

    DaddyHex

    New member
    Hello, my name is Yove, some know me as PinkHorizion, I have been playing TMD since the glory days, and it's been a constant argument back and fourth between Old players (dubbed "OG's) and New players, staff, new staff, and so on, over how to revive, fix, or add to TMD.

    The staff have made appeals to us, such as giving us TMDOP, when the new TMD was not so appreciated with the PVP it brought with it. (The delayed pain timers). And after releasing TMDOP, there was a time of little to no arguing with the staff. TMD even reached 700+ players again (which is quite a lot! considering TMD's old prime was around 1000-1200!). But as usual, other problems ensued, primarily the map being to big. The map, is amazing, the builders made a amazing one, but, it was to big, one issue was the spawn locations were to far apart, this will be the first problem I discuss.

    Problem 1: Spawn locations need to be reverted back similarly to classic TMD's ones.
    -If you do not remember, most spawn locations forced players to EVENTUALLY interact with each other, rather than limiting the possibilities of even finding a single player. This is a simple fix, and an idea can be re-creating the "noob towns" that were in the old TMD map.

    Off from that, the map will be the next problem I discuss.

    Problem 2: Potentially combine both the new map and old map, or completely revert to the old one.
    -It is unlikely the map will be reverted anytime soon, thus, to limit the map size, put the newer builds from the new map into the old maps locations (such as the savior sanctuary, new safezones, possibly re add foxtrot, and add the new belport) etc. However, I'd advise keeping the old Atlanta. The old map, was said to be lost, this is incorrect, another user (yes, bare with me) Exo_HD, has it, and he is willing to give the map for free even without being unbanned.

    Problem 3: Revert PVP.
    -For the last time, we have ALL agreed that you should not change the pvp system of pains and medkits having to take time to use. Just revert it back (and while your at it, make pains right click again, for the love of god please).

    Problem 4: Unban the players who contribute the money that keeps the server running
    -*Cough Jahango* Giving donators who were banned second chances (or 3rd.... or 4th....) who >WERE NOT< banned for hacking, ddosing, etc. would greatly contribute to the servers cause.

    Thats the 4 biggest problems I can think of right now, oh well. I hope this does not fall onto silent ears.
    Cheers !
    -Yove
    i agree +1
     

    HavocKres

    Legend
    OperationOvi
    OperationOvi OperationOvi
    Lets face it, we will never see the old 1.7 map ever again. If you want the server to stay alive you need to focus on what it needs and not what you want! My idea is to expand the map and add the old locations back, not reverting back to 1.7 as this will be our downfall, because eventually it will become boring and the server will shrivel up like burnt popcorn. Please let me know if you find a Minecraft vanilla zombie survival server that's better than this one, because I know you cannot. So lets do everything we can to keep this server alive. Maybe some day far ahead of time, MAYBE, when everything is sorted out, we might be able to add the old map back on a separate server, but I highly doubt (99.8%) that ever happening. Right now looking back is only going to stop progress. Whats the point in going forward if you're not looking ahead of yourself?
     

    Yove

    Mythical
    Yove
    Yove Yove
    Another proposal:

    This one is pretty self explanatory, this can appease almost all parties of players...

    Make 3(or 4) TMD servers

    TMDR (realism, for the realistic community, aka current TMD)
    EDIT: TMDR2 (Realism without PVP)
    TMDOP (remake of TMDOP, or just use TMDC pvp mechanics and incorporate the entire new map, *you could even use old Atlanta teehee xd*
    TMDC (just, so the people who made it don't waste their time spent on it..)
     
    Last edited:

    DDENGAR

    Mythical
    DDENGAR
    DDENGAR DDENGAR
    Remember Old TMD? When people actually needed good aim to kill a jugg? Tanking wasn't a thing, and people actually relied on comboing and shooting guns. Nowadays, people only need to know how to tank or use download an autoclicker :(. PVP today is how much pain spamming you can do with maybe some comboing. It's also extremely difficult to kill a full jugg, unless you are teaming or using your numbers, or you empty at least 5 clips of Barrett shots into em, while they only really need to slowly jump towards you spamming their pains. I believe the PVP really needs to have a change or change it back when people didn't/couldn't rely on tanking to beat someone who has aim...
    #GunsOverPains
    #BringBackKillableJugg
     

    Yove

    Mythical
    Yove
    Yove Yove
    Remember Old TMD? When people actually needed good aim to kill a jugg? Tanking wasn't a thing, and people actually relied on comboing and shooting guns. Nowadays, people only need to know how to tank or use download an autoclicker :(. PVP today is how much pain spamming you can do with maybe some comboing. It's also extremely difficult to kill a full jugg, unless you are teaming or using your numbers, or you empty at least 5 clips of Barrett shots into em, while they only really need to slowly jump towards you spamming their pains. I believe the PVP really needs to have a change or change it back when people didn't/couldn't rely on tanking to beat someone who has aim...
    #GunsOverPains
    #BringBackKillableJugg

    You have old tmd and new tmd mixed up.... and nakeds still could kill jugs, even those who tanked, just have to be good *shrug*
    killable jug was always a thing, and still always will be
     

    kimp101

    Champion
    kimp101
    kimp101 kimp101
    Hello, my name is Yove, some know me as PinkHorizion, I have been playing TMD since the glory days, and it's been a constant argument back and fourth between Old players (dubbed "OG's) and New players, staff, new staff, and so on, over how to revive, fix, or add to TMD.

    Completely agree, as a long time player I miss the old days :p
     

    Juggie

    Mythical
    Juggie
    Juggie Juggie
    I agree that the pvp system sucks. A lot of the new maps are just making it worse and worse and I think that this server is trying too hard to regain popularity. The server should set the pvp back to before and fix the map.
     

    HavocKres

    Legend
    OperationOvi
    OperationOvi OperationOvi
    Did nobody read my freaking comment? The only reason that I can come up with for why do people want to revert back to the old pvp system is because they are bad at pvp, or just that ignorant. I myself suck at pvp yet I love the new pvp system. Do yall even know about TMDC-1?
     

    Ashr12

    Mythical
    Ashr12
    Ashr12 Ashr12
    Hello, my name is Yove, some know me as PinkHorizion, I have been playing TMD since the glory days, and it's been a constant argument back and fourth between Old players (dubbed "OG's) and New players, staff, new staff, and so on, over how to revive, fix, or add to TMD.

    The staff have made appeals to us, such as giving us TMDOP, when the new TMD was not so appreciated with the PVP it brought with it. (The delayed pain timers). And after releasing TMDOP, there was a time of little to no arguing with the staff. TMD even reached 700+ players again (which is quite a lot! considering TMD's old prime was around 1000-1200!). But as usual, other problems ensued, primarily the map being to big. The map, is amazing, the builders made a amazing one, but, it was to big, one issue was the spawn locations were to far apart, this will be the first problem I discuss.

    Problem 1: Spawn locations need to be reverted back similarly to classic TMD's ones.
    -If you do not remember, most spawn locations forced players to EVENTUALLY interact with each other, rather than limiting the possibilities of even finding a single player. This is a simple fix, and an idea can be re-creating the "noob towns" that were in the old TMD map.

    Off from that, the map will be the next problem I discuss.

    Problem 2: Potentially combine both the new map and old map, or completely revert to the old one.
    -It is unlikely the map will be reverted anytime soon, thus, to limit the map size, put the newer builds from the new map into the old maps locations (such as the savior sanctuary, new safezones, possibly re add foxtrot, and add the new belport) etc. However, I'd advise keeping the old Atlanta. The old map, was said to be lost, this is incorrect, another user (yes, bare with me) Exo_HD, has it, and he is willing to give the map for free even without being unbanned.

    Problem 3: Revert PVP.
    -For the last time, we have ALL agreed that you should not change the pvp system of pains and medkits having to take time to use. Just revert it back (and while your at it, make pains right click again, for the love of god please).

    Problem 4: Unban the players who contribute the money that keeps the server running
    -*Cough Jahango* Giving donators who were banned second chances (or 3rd.... or 4th....) who >WERE NOT< banned for hacking, ddosing, etc. would greatly contribute to the servers cause.

    Thats the 4 biggest problems I can think of right now, oh well. I hope this does not fall onto silent ears.
    Cheers !
    -Yove
    My thoughts.

    1. Safezones. I believe there should only be 5 safezones, MAYBE 6. One in each corner, one in the center, the 6th could be for rankers only somewhere where rankers usually are.
    This can promote both PvP and exploration.
    When a new player joins, they do not wish to travel TOO far from a safezone for supplies, only far enough to not get mobbed by players. Since the current safezones are in their current positions, which takes a sort of backwards C shape, it puts everyone in a position to only follow along the line, especially with Mallowbridge School and Berxley so close together. With the 5, we get each corner of the map covered for exploration, while each being in generally close proximity to the center to allow easy travel for pvp. They don't even have to be IN the corner, just take the general area. I have uploaded a picture to give a basic idea (crappy quality, I know).
    Some changes would have to be made though, and I have reasons for them.
    ---Mallowbridge is in it's spot due to nostalgia, but at the same time no one from the old days really goes there unless they HAVE to. It's the home base for new players, allowing for easy access to Season 1 locations. Because the nostalgia is not being put to use, I say we can do with moving it.
    ---Viscocil makes a shift simply to help push things into the northwest corner, which is nothing but forest. More on that below.
    ---Berxley stays in the same general area, becomming the split between Atlanta and DC. It is THE PvP hotspot, and thus I will explain the next part.
    ---IF there were to be a 6th SZ, it should be a replacement of School. Not often used (everyone walks to atlanta from berx) it can be replaced with a safezone with, get this, Ranks Only. This will actually work with my idea for atlanta, and possibly make at least SOME OG's happy. More on that below. Also, it is close to berx which allows for easy PvP encounters.
    ---Something needs to be put up near Alex, or there is not enough use of that location for exploration. 'Nuff said. (personally I have an idea for Alexandria being a safezone like in the show, probs won't happen.)
    ---Sadly, my idea removes Brooks from the map. Unless you guys are willing to send it North East to help with exploration of the new season locations.

    2. Map. I believe 3 things.
    ---1: there needs to be a 300 block extension around the map to allow for Season 9, 10 and so forth. Also, everything needs to be pushed west to make room for new seasons on the east side. That north west corner? FILL IT. I get that there are season 2 locations coming. Problem, it's a bunch of farms and maybe a town or two. I say scale down the farms (They take more space than necessary with their fields) so that things can be pushed over. And I don't mean cramp everything into the west, of course not. I mean make use of the emptiness and make people want to travel there. Everything from new seasons is being built on the east side, so make the space. Even if there is no 300 block extension, you can still push things over a bit.
    ---2: Atlanta. This has to do with the demands for the old map, and the addition of DC. Remake old atlanta map, but with the updated, more detailed buildings of now. Basically have the same layout of old atlanta. The baseball field would not be added, rather that is where the rank SZ (school) would be located. Saves space, anything cut from Atlanta get's placed in DC. This would make TWD fans and OG's alike happy.
    ---3: Give us a reason to explore. Even if it's one quest for traveling to each location, that would suffice.

    3. PvP. Keep the usage time on pains and bandages, lower the usage time of med pack a little. Lower the damage of weapons. Keep armor where it is at. Keep health at 2 bars.
    Reasons: Jugg tanking the front of a safezone, and jugg team sweeping the safezone trail, made new players hate playing due to always dying and not even being allowed to explore a little or find supplies. I get that there is PvE, but at the same time new players will never join PvP if there is no chance to improve their skill. If people will not allow them to get better, even insulting them for how bad they are, they will leave and the server will lose more and more popularity. THAT IS WHAT DAMAGED THE SERVER THIS TIME AROUND. Toxic players would slaughter everyone new and insult them for it, and then insult them more if they themselves were killed, thus there is no feeling of reward for the succeeding player, only a feeling of being hated. Having a new, balanced PvP allows everyone the chance to prove themselves, and I believe if we lower the weapons it will seriously help everyone for the better. Jugg tanking now belongs in The Mining Dead, Classic Game Mode. Get with the program or go home. I also honestly believe that a new rule should be added, which is a mute for constant belitteling of someone for dying/not dying in a fight. Grow a pair dude, shape up, leave the kid alone, be the example.
    ---Also, I honestly believe we need immunity when we log in, at least 10 seconds due to texture pack loading. 1 second immunity for warp/tp/rtp.

    4. Ban Repeal. I agree with allowing those with lesser "crimes" back for ONE more chance, then being banned forever if caught breaking serious bannable rules again. Rules are rules, get with the program or be kicked out.
     

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    mindblaster007

    Mythical
    mindblaster007
    mindblaster007 mindblaster007
    My thoughts.

    1. Safezones. I believe there should only be 5 safezones, MAYBE 6. One in each corner, one in the center, the 6th could be for rankers only somewhere where rankers usually are.
    This can promote both PvP and exploration.
    When a new player joins, they do not wish to travel TOO far from a safezone for supplies, only far enough to not get mobbed by players. Since the current safezones are in their current positions, which takes a sort of backwards C shape, it puts everyone in a position to only follow along the line, especially with Mallowbridge School and Berxley so close together. With the 5, we get each corner of the map covered for exploration, while each being in generally close proximity to the center to allow easy travel for pvp. They don't even have to be IN the corner, just take the general area. I have uploaded a picture to give a basic idea (crappy quality, I know).
    Some changes would have to be made though, and I have reasons for them.
    ---Mallowbridge is in it's spot due to nostalgia, but at the same time no one from the old days really goes there unless they HAVE to. It's the home base for new players, allowing for easy access to Season 1 locations. Because the nostalgia is not being put to use, I say we can do with moving it.
    ---Viscocil makes a shift simply to help push things into the northwest corner, which is nothing but forest. More on that below.
    ---Berxley stays in the same general area, becomming the split between Atlanta and DC. It is THE PvP hotspot, and thus I will explain the next part.
    ---IF there were to be a 6th SZ, it should be a replacement of School. Not often used (everyone walks to atlanta from berx) it can be replaced with a safezone with, get this, Ranks Only. This will actually work with my idea for atlanta, and possibly make at least SOME OG's happy. More on that below. Also, it is close to berx which allows for easy PvP encounters.
    ---Something needs to be put up near Alex, or there is not enough use of that location for exploration. 'Nuff said. (personally I have an idea for Alexandria being a safezone like in the show, probs won't happen.)
    ---Sadly, my idea removes Brooks from the map. Unless you guys are willing to send it North East to help with exploration of the new season locations.

    2. Map. I believe 3 things.
    ---1: there needs to be a 300 block extension around the map to allow for Season 9, 10 and so forth. Also, everything needs to be pushed west to make room for new seasons on the east side. That north west corner? FILL IT. I get that there are season 2 locations coming. Problem, it's a bunch of farms and maybe a town or two. I say scale down the farms (They take more space than necessary with their fields) so that things can be pushed over. And I don't mean cramp everything into the west, of course not. I mean make use of the emptiness and make people want to travel there. Everything from new seasons is being built on the east side, so make the space. Even if there is no 300 block extension, you can still push things over a bit.
    ---2: Atlanta. This has to do with the demands for the old map, and the addition of DC. Remake old atlanta map, but with the updated, more detailed buildings of now. Basically have the same layout of old atlanta. The baseball field would not be added, rather that is where the rank SZ (school) would be located. Saves space, anything cut from Atlanta get's placed in DC. This would make TWD fans and OG's alike happy.
    ---3: Give us a reason to explore. Even if it's one quest for traveling to each location, that would suffice.

    3. PvP. Keep the usage time on pains and bandages, lower the usage time of med pack a little. Lower the damage of weapons. Keep armor where it is at. Keep health at 2 bars.
    Reasons: Jugg tanking the front of a safezone, and jugg team sweeping the safezone trail, made new players hate playing due to always dying and not even being allowed to explore a little or find supplies. I get that there is PvE, but at the same time new players will never join PvP if there is no chance to improve their skill. If people will not allow them to get better, even insulting them for how bad they are, they will leave and the server will lose more and more popularity. THAT IS WHAT DAMAGED THE SERVER THIS TIME AROUND. Toxic players would slaughter everyone new and insult them for it, and then insult them more if they themselves were killed, thus there is no feeling of reward for the succeeding player, only a feeling of being hated. Having a new, balanced PvP allows everyone the chance to prove themselves, and I believe if we lower the weapons it will seriously help everyone for the better. Jugg tanking now belongs in The Mining Dead, Classic Game Mode. Get with the program or go home. I also honestly believe that a new rule should be added, which is a mute for constant belitteling of someone for dying/not dying in a fight. Grow a pair dude, shape up, leave the kid alone, be the example.
    ---Also, I honestly believe we need immunity when we log in, at least 10 seconds due to texture pack loading. 1 second immunity for warp/tp/rtp.

    4. Ban Repeal. I agree with allowing those with lesser "crimes" back for ONE more chance, then being banned forever if caught breaking serious bannable rules again. Rules are rules, get with the program or be kicked out.
    MY EYES!!! SO MUCH FREAKING READING!!!
     

    MichaelSteve

    Mythical
    MichaelSteve
    MichaelSteve MichaelSteve
    Problem 1: Spawn locations need to be reverted back similarly to classic TMD's ones.
    -If you do not remember, most spawn locations forced players to EVENTUALLY interact with each other, rather than limiting the possibilities of even finding a single player. This is a simple fix, and an idea can be re-creating the "noob towns" that were in the old TMD map.

    Problem 2: Potentially combine both the new map and old map, or completely revert to the old one.
    -It is unlikely the map will be reverted anytime soon, thus, to limit the map size, put the newer builds from the new map into the old maps locations (such as the savior sanctuary, new safezones, possibly re add foxtrot, and add the new belport) etc. However, I'd advise keeping the old Atlanta. The old map, was said to be lost, this is incorrect, another user (yes, bare with me) Exo_HD, has it, and he is willing to give the map for free even without being unbanned.

    Problem 3: Revert PVP.
    -For the last time, we have ALL agreed that you should not change the pvp system of pains and medkits having to take time to use. Just revert it back (and while your at it, make pains right click again, for the love of god please).

    Problem 4: Unban the players who contribute the money that keeps the server running
    -*Cough Jahango* Giving donators who were banned second chances (or 3rd.... or 4th....) who >WERE NOT< banned for hacking, ddosing, etc. would greatly contribute to the servers cause.
    If the spawn locations were the same areas, people won’t explore the rest or get killed before they can. The areas you can get to my fast travel is fine for right now. We don’t need noob towns for people to camp.

    No old map. Nope. And nope.

    TMDC has the pains you wanted. They are what you requested. Stop complaining about us listening to you. And no, the rest of the TMD system can stay new system.

    And hell no. All because you donate doesn’t mean you get treated differently. So nope. Jahanho can do it the way everyone else has to.

    Cool, nice use of sarcasm! You must feel really cool!

    The whole point is not "appease the one party who will never be happy" it is "get tmd to its height again" but hey, do what ever you feel, let the server continue to fall down this path, and listen to the players who you could give a realistic server when most people played for the aspect of interaction pvp etc~

    We gave you flipping what you wanted. Old pains and old map for the players that wanted to focus on PVP.
     

    DDENGAR

    Mythical
    DDENGAR
    DDENGAR DDENGAR
    You have old tmd and new tmd mixed up.... and nakeds still could kill jugs, even those who tanked, just have to be good *shrug*
    killable jug was always a thing, and still always will be
    The only Jugg I killed when in military was Pexxious, after spamming my barrett, try to actually kill a full jugg while in military, It's almost impossible when they spot you..."just have to be good" at what? Hiding? Two Barrett shots to military, and your dead. One shot when naked=your dead. Where is the reward when someone can shoot a gun?
     

    Yove

    Mythical
    Yove
    Yove Yove
    Did nobody read my freaking comment? The only reason that I can come up with for why do people want to revert back to the old pvp system is because they are bad at pvp, or just that ignorant. I myself suck at pvp yet I love the new pvp system. Do yall even know about TMDC-1?
    New pvp is alwful, if you got your first, hard earned jug set, you go out, and you get attacked by someone with no armor spamming a scar and lose it, you're telling me that heavy investment into that set, you wouldn't care you died to someone that used a no skill cheap tactic to kill you?