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  • The New TMD Poll

    Do the 'OP Tmd' and 'Realism Tmd' !

    • Heck yeah! It would make everyone happy!

      Votes: 28 70.0%
    • I don't want this to happen

      Votes: 10 25.0%
    • I don't really know

      Votes: 2 5.0%

    • Total voters
      40
    • Poll closed .

    Bean_Soup

    New member
    "As Nick said yesterday, doing my idea would divide the community. However, at first I would agree with Nick but if you look at very big servers such as Hypixel and TheHiveMC, they have multiple game modes for all different communities. And by having multiple game modes for different people, they have since grown their servers massively."

    @xDeclanLee ee , you're 15 so I hope you understand basic maths.

    Our server has a server population of 700 at highest point of the day and 100 at the lowest point and this is counting total players (TMD,Minewars, Build server, Hell Night). Imagine lets say 70% go to TMD, so it would be 490 highest on tmd and 70 lowest. Imagine if, you split the servers into 3 different servers and don't forget, we still have to account for pvp and non pvp. So at minimum we would have 6 servers and who knows? Maybe there will be additional servers. So at this point we're stretching thin. Maybe we would have 60-70 players at highest point and 10 at the lowest? Compared to now this is a serious downgrade. You mentioned hypixel as an argument, i'll leave you with this. Hypixel has around 30000-100000 players a day. We don't. That's why they have multiple servers and we don't.

    You say that by adding another server for tmd that it will divide the community. But you fail to realize that the community has already been divided.
     

    Kakreth

    Member
    the community will be divided significantly. & what are we gonna have 14 servers for op & regular tmd? no. they can't afford that. No way to implement this
    current tmd servers are never all full, never even close, they could convert 1 or 2 of the current servers into "classic TMD" servers, so yes there is an easy way to implement this, and also, a divided player-base already exists, and i know several donators who have quit or stopped spending money on the server due to the reset, including myself, i personally very much dislike the new changes to the combat system as now the meta is snipe snipe snipe, which tbh, is boring af, there is very little chance of winning if you are outnumbered and surprise attacks are too powerful,
     

    5oup

    New member
    current tmd servers are never all full, never even close, they could convert 1 or 2 of the current servers into "classic TMD" servers, so yes there is an easy way to implement this, and also, a divided player-base already exists, and i know several donators who have quit or stopped spending money on the server due to the reset, including myself, i personally very much dislike the new changes to the combat system as now the meta is snipe snipe snipe, which tbh, is boring af, there is very little chance of winning if you are outnumbered and surprise attacks are too powerful,
    What you're stating is factual, but the server would benefit more if the changes were to be implemented with the current servers, rather than changing a few of them, or even one, to old tmd
     

    Support_Annie

    New member
    just divide by a reciprocal
    Diving by it's reciprocal would just square it.

    current tmd servers are never all full, never even close, they could convert 1 or 2 of the current servers into "classic TMD" servers, so yes there is an easy way to implement this, and also, a divided player-base already exists, and i know several donators who have quit or stopped spending money on the server due to the reset, including myself, i personally very much dislike the new changes to the combat system as now the meta is snipe snipe snipe, which tbh, is boring af, there is very little chance of winning if you are outnumbered and surprise attacks are too powerful,

    "current tmd servers are never all full, never even close,"
    They are full/close to full during morning my time. Not sure when you're on. Even at it's lowest tmd-1 is 50 players.

    "they could convert 1 or 2 of the current servers into "classic TMD" servers, so yes there is an easy way to implement this,"
    Without any understand of the code, the servers, the database, you can't say this without certainty.

    "a divided player-base already exists, "
    So this justifies diving the player base even further?

    "and i know several donators who have quit or stopped spending money on the server due to the reset"
    and i know people who still continue to spend/spend even more due to reset. Anecdotal based arguments are weak.

    ", i personally very much dislike the new changes to the combat system as now the meta is snipe snipe snipe, which tbh, is boring af"
    Your subjective opinion.
    Also : Because we all know right clicking painkillers is way more exciting and consist of complex mechanics amirite?

    "there is very little chance of winning if you are outnumbered and surprise attacks are too powerful,"
    Last i checked rick didnt beat the saviours. Due to the sheer number. Surprise attacks should be poweful, because they contain the element of SURPRISE.
     
    Last edited:

    The7thCpt

    Well-known member
    Extrospected
    Extrospected Extrospected
    The new server has many problems though its well done and congratulations on the work staff. The problems have with the new server are the compass's the map itself and the sense of realism. Firstly the compass's are terrible sure being able to track any place on the map is good but you cant track where the nearest place to you is, its a disaster so many times I have been in the wild and I just want to get to the closest town but I don't know where it is and when I check the map the map isn't updated yet. My second problem is the map is way to big, you cant get anywhere with such a big map it takes a ton of time to go from one town to another, the old map was the perfect size and the case of this map should be less is more, currently the map is just stupidly big I could barely explore the whole of the old map I cant even explore anything of this map. The final problem is the sense of realism, this server gained its popularity from its pvp mechanics not its realism of survival only a small percentage have played the game in the survival terms in doing this new reset you have satisfied a niche market and have upset the majority

    I've added a link to the new online map in my signature. It's not 100% accurate but all of the important locations are there and the distances/directions should be correct. Our official website map should be getting updated very soon.

    - 7th
     

    Kakreth

    Member
    Diving by it's reciprocal would just square it.



    "current tmd servers are never all full, never even close,"
    They are full/close to full during morning my time. Not sure when you're on. Even at it's lowest tmd-1 is 50 players.

    "they could convert 1 or 2 of the current servers into "classic TMD" servers, so yes there is an easy way to implement this,"
    Without any understand of the code, the servers, the database, you can't say this without certainty.

    "a divided player-base already exists, "
    So this justifies diving the player base even further?

    "and i know several donators who have quit or stopped spending money on the server due to the reset"
    and i know people who still continue to spend/spend even more due to reset. Anecdotal based arguments are weak.

    ", i personally very much dislike the new changes to the combat system as now the meta is snipe snipe snipe, which tbh, is boring af"
    Your subjective opinion.
    Also : Because we all know right clicking painkillers is way more exciting and consist of complex mechanics amirite?

    "there is very little chance of winning if you are outnumbered and surprise attacks are too powerful,"
    Last i checked rick didnt beat the saviours. Due to the sheer number. Surprise attacks should be poweful, because they contain the element of SURPRISE.
    it is never the case that all the tmd servers are full, tmd-1 and 2 at times get close at the same time, but at those times the othere servers have about 10-30 people on at most

    the changes to the game I was suggesting were simple changes to crackshot files which, btw I know how they work, they are simple changes that take about 1 minute to do, granted you know the modules and applying said changes to 1 or 2 of their servers would cost very little of their time and/or money

    the player base is divided and reduced, the classic tmd has already brought other players back and I believe it will divide the player base much less than people seem to be making out

    fair point

    my opinion is that, even though I may be good at it, I find the only fighting style that is effective to be sniping which I find to be boring as that appears to trump every other gun in almost every circumstance, that cant really be a good thing, at least balance the guns.

    painkillers may not be realistic, however they allow for a much more varied play style and in my experience has made almost every fight a different experience and gameplay learning opportunity, see using painkillers a player can choose different styles of play that all work against each other in different circumstances, however in the new tmd, a good sniper can take anyone not good at sniping down before they can get close enough with the other weapons for them to be effective, to me this just seems boring as I have found there is never any variation in the fights, I win most fights and occasionally lose when outsniped.

    ok lets get this straight, surprise attacks are supposed to be powerful yes, a well times surprise attack on the old tmd was still extremely powerful if executed correctly and skilfully, and last time I checked tmd is a game, and while it may have originally intended to be realistic, that may not necessarily produce the best gameplay

    I respect that you are entitled to your opinion and I respect the opinion that you have, however I believe that the recently released "op tmd" which is essentially the old tmd game mechanics is a good thing for this server and will benefit it in the long run
     

    Support_Annie

    New member
    it is never the case that all the tmd servers are full, tmd-1 and 2 at times get close at the same time, but at those times the othere servers have about 10-30 people on at most

    the changes to the game I was suggesting were simple changes to crackshot files which, btw I know how they work, they are simple changes that take about 1 minute to do, granted you know the modules and applying said changes to 1 or 2 of their servers would cost very little of their time and/or money

    the player base is divided and reduced, the classic tmd has already brought other players back and I believe it will divide the player base much less than people seem to be making out

    fair point

    my opinion is that, even though I may be good at it, I find the only fighting style that is effective to be sniping which I find to be boring as that appears to trump every other gun in almost every circumstance, that cant really be a good thing, at least balance the guns.

    painkillers may not be realistic, however they allow for a much more varied play style and in my experience has made almost every fight a different experience and gameplay learning opportunity, see using painkillers a player can choose different styles of play that all work against each other in different circumstances, however in the new tmd, a good sniper can take anyone not good at sniping down before they can get close enough with the other weapons for them to be effective, to me this just seems boring as I have found there is never any variation in the fights, I win most fights and occasionally lose when outsniped.

    ok lets get this straight, surprise attacks are supposed to be powerful yes, a well times surprise attack on the old tmd was still extremely powerful if executed correctly and skilfully, and last time I checked tmd is a game, and while it may have originally intended to be realistic, that may not necessarily produce the best gameplay

    I respect that you are entitled to your opinion and I respect the opinion that you have, however I believe that the recently released "op tmd" which is essentially the old tmd game mechanics is a good thing for this server and will benefit it in the long run

    "it is never the case that all the tmd servers are full, tmd-1 and 2 at times get close at the same time, but at those times the othere servers have about 10-30 people on at most"
    GMT+8 8am-10am. Is when most of the tmd servers get to full cap.
    I will get an ss if i am free tomorrow

    "the player base is divided and reduced, the classic tmd has already brought other players back and I believe it will divide the player base much less than people seem to be making out"
    You can believe however much you want, fact is it still doesn't justify dividing the server. There is ZERO empirical data backing up this claim all hearsay.

    "my opinion is that, even though I may be good at it, I find the only fighting style that is effective to be sniping which I find to be boring as that appears to trump every other gun in almost every circumstance, that cant really be a good thing, at least balance the guns."

    Can we please stop with this opinion based arguments? Also, if you don't want to get sniped long range, use cover, be sneaky, shift. Don't blame the lack thereof skill on the balancing of guns.

    "painkillers may not be realistic, however they allow for a much more varied play style and in my experience has made almost every fight a different experience and gameplay learning opportunity, see using painkillers a player can choose different styles of play that all work against each other in different circumstances, however in the new tmd, a good sniper can take anyone not good at sniping down before they can get close enough with the other weapons for them to be effective, to me this just seems boring as I have found there is never any variation in the fights, I win most fights and occasionally lose when outsniped."

    And what? Holding down your right mouse button is varied gameplay? A GOOD sniper, you know what that takes? Skill. Why should we favor unskilled players? Furthermore, why should we punished skilled players? "to me this just seems boring" - opinionated statement, non fact based.

    "ok lets get this straight, surprise attacks are supposed to be powerful yes, a well times surprise attack on the old tmd was still extremely powerful if executed correctly and skilfully, and last time I checked tmd is a game, and while it may have originally intended to be realistic, that may not necessarily produce the best gameplay"
    Yeah, and what? You're smarter than the game devs and can choose develop the "best gameplay" ? Fact is, that "best gameplay" has always been largely opinionated.

    I respect that you are entitled to your opinion and I respect the opinion that you have, however I believe that the recently released "op tmd" which is essentially the old tmd game mechanics is a bad thing for this server and will serve as a detriment in the long run.