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Famous
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Challenge_
Ladies and Gents this is going to be a sore subject for some of you, and a welcome one for others.
With the EULA update on us, we've noticed a bit on the playstyle front. The meta has changed. A lot. For those of you who don't know, meds have been DRASTICALLY nerfed on a pvp stance. To use them you have to keep your hand on the item and you cannot move while applying the medical item - items have a few seconds of application time now. In addition, all armor/damage/health values have been doubled. You have 20 hearts and guns do double damage. Logistically the same, but meds now are half as effective. So what does this change?
I'm going to reference [this] post I made a week or two ago on what I think jugg/pains has done to PvP. I defined the combo as Broken because it makes all other PvP options unviable, making the meta very single minded. That's bad. I'm going to look at this from a punishment/reward stance. Good game design to a part can look like this; If you make a good or successfully risky decision, the game rewards you. If you make a reckless or bad one, the game punishes you. In Mario Odyssey, if you hit a wall midair you "bonk", stunning you for a long time. This is the game punishing you for not being careful or for bad parkour. If you get over a long gap or up a tall wall using the parkour movement the game gives you perfectly, there's usually a reward of a Moon or coins.
Lets apply these concepts to TMD. Lets say you're a naked against a full jugg in the old style. Well, the risk is very high for the naked, the Jugg has much more to loose. If the naked successfully kills the Jugg, the reward is MUCH higher, and the punishment for the jugg being reckless and inattentive is pretty bad. If the Jugg kills the naked, the naked doesn't loose much, so the punishment isn't that bad, and the reward for the Jugg is minimal. But that's where the pains come in. If the naked has a barrett and successfully lands two consecutive shots the Jugg will be in a bad spot. He let someone who dies in one shot get him really close to death. The punishment is about to hit, and the naked is about to get a HUGE reward for outplaying the Jugg. But the Jugg can start mashing pains and survive pretty easily. The naked gets robbed of their reward and gets punished simply because the Jugg had a single stack of pains.
A single item has changed how we approach the game.
I'm going to shift gears. So if that's the case, why do people like it so much? And why is Toxicity mentioned in the title of this thread? Well, if the entire meta is based on a single playstyle, it doesn't open up many options. Chokepoints in front of safezones like Berx & other safezones form pretty quick. This creates an elitist mindset - those who have the resources to play in jugg wars are the cool guys, usually high ranks who get halfsets for free. Those who don't get killed off easily and are brushed off as randos. This elitist mindset is what gets to me. I play with the mindset of "who cares how good I am, I'm having fun, aren't I?". This is hard when people call you bad for losing (or even sometimes winning) in a "war."
What the cancerous Jugg users don't realize is they've choked the game down to a single playstyle with little chance for punishment. The room for new players is very low; they aren't going to have the resources to get full jugg like you do, so they don't really get to play. THATS why you think the server is dying. It's not attracting new players, and the Elites are doing dumb things that get themselves banned.
I'm going to rephrase that so it sticks better. Jugg & Pains are what killed TMD, not the changes. Gameplay gets stagnant if all you allow is one playstyle. With this new glass-cannon style (kill easy die easy) new playstyles can surface. Hunters. Snipers. Medics. Melee Artists. And yes, the original Tanks can still exist, they just have the chance of being punished for being too careless with who they let shoot them.
or if you're an elitist, classic is coming. you can do that.
PS: I use OG as an insult. I've been around the block and have what i consider decent stats. But i sure as hell am not one of these cancerous OGs who goes around naysaying everything they don't agree with.
With the EULA update on us, we've noticed a bit on the playstyle front. The meta has changed. A lot. For those of you who don't know, meds have been DRASTICALLY nerfed on a pvp stance. To use them you have to keep your hand on the item and you cannot move while applying the medical item - items have a few seconds of application time now. In addition, all armor/damage/health values have been doubled. You have 20 hearts and guns do double damage. Logistically the same, but meds now are half as effective. So what does this change?
I'm going to reference [this] post I made a week or two ago on what I think jugg/pains has done to PvP. I defined the combo as Broken because it makes all other PvP options unviable, making the meta very single minded. That's bad. I'm going to look at this from a punishment/reward stance. Good game design to a part can look like this; If you make a good or successfully risky decision, the game rewards you. If you make a reckless or bad one, the game punishes you. In Mario Odyssey, if you hit a wall midair you "bonk", stunning you for a long time. This is the game punishing you for not being careful or for bad parkour. If you get over a long gap or up a tall wall using the parkour movement the game gives you perfectly, there's usually a reward of a Moon or coins.
Lets apply these concepts to TMD. Lets say you're a naked against a full jugg in the old style. Well, the risk is very high for the naked, the Jugg has much more to loose. If the naked successfully kills the Jugg, the reward is MUCH higher, and the punishment for the jugg being reckless and inattentive is pretty bad. If the Jugg kills the naked, the naked doesn't loose much, so the punishment isn't that bad, and the reward for the Jugg is minimal. But that's where the pains come in. If the naked has a barrett and successfully lands two consecutive shots the Jugg will be in a bad spot. He let someone who dies in one shot get him really close to death. The punishment is about to hit, and the naked is about to get a HUGE reward for outplaying the Jugg. But the Jugg can start mashing pains and survive pretty easily. The naked gets robbed of their reward and gets punished simply because the Jugg had a single stack of pains.
A single item has changed how we approach the game.
I'm going to shift gears. So if that's the case, why do people like it so much? And why is Toxicity mentioned in the title of this thread? Well, if the entire meta is based on a single playstyle, it doesn't open up many options. Chokepoints in front of safezones like Berx & other safezones form pretty quick. This creates an elitist mindset - those who have the resources to play in jugg wars are the cool guys, usually high ranks who get halfsets for free. Those who don't get killed off easily and are brushed off as randos. This elitist mindset is what gets to me. I play with the mindset of "who cares how good I am, I'm having fun, aren't I?". This is hard when people call you bad for losing (or even sometimes winning) in a "war."
What the cancerous Jugg users don't realize is they've choked the game down to a single playstyle with little chance for punishment. The room for new players is very low; they aren't going to have the resources to get full jugg like you do, so they don't really get to play. THATS why you think the server is dying. It's not attracting new players, and the Elites are doing dumb things that get themselves banned.
I'm going to rephrase that so it sticks better. Jugg & Pains are what killed TMD, not the changes. Gameplay gets stagnant if all you allow is one playstyle. With this new glass-cannon style (kill easy die easy) new playstyles can surface. Hunters. Snipers. Medics. Melee Artists. And yes, the original Tanks can still exist, they just have the chance of being punished for being too careless with who they let shoot them.
or if you're an elitist, classic is coming. you can do that.
PS: I use OG as an insult. I've been around the block and have what i consider decent stats. But i sure as hell am not one of these cancerous OGs who goes around naysaying everything they don't agree with.